Removed console and unnecessary dependencies
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@@ -3,7 +3,7 @@ using System.Collections.Generic;
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using VRage.Plugins;
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using SpaceEngineers;
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using System.IO;
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using DTLib.Demystifier;
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using System.Reflection;
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namespace UplinkLauncher;
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@@ -14,11 +14,8 @@ internal static class UplinkLauncher
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{
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try
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{
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Console.WriteLine("Starting Uplink SE");
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Console.WriteLine(new string('-', Console.WindowWidth));
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List<string> plugins = new List<string>();
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if (!Directory.Exists(PluginsLocalDir))
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Directory.CreateDirectory(PluginsLocalDir);
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string[] localPlugins = Directory.GetFiles(
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@@ -26,30 +23,35 @@ internal static class UplinkLauncher
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foreach (string plugin in localPlugins)
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{
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Console.WriteLine("Adding plugin: " + plugin);
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plugins.Add(Path.GetFullPath(plugin));
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}
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MyPlugins.RegisterUserAssemblyFiles(plugins);
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// why this file isn't created automatically?
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// how game handles this without this magnificent launcher???
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string appIdFile = "steam_appid.txt";
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if (!File.Exists(appIdFile))
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{
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Console.WriteLine($"Could not find '{appIdFile}', creating new file");
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File.WriteAllText(appIdFile, "244850");
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}
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// finally start ze game!!!
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MyProgram.Main(args);
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//Абсолютно великий код который делает чтобы Аплинк скопировал себе .config от инжей. Я не знаю, что такое .config, но там какие-то зависимости некие и настройки
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string UplinkConfig = Path.GetFileName(Assembly.GetExecutingAssembly().Location) + ".config";
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if (File.Exists("SpaceEngineers.exe.config"))
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{
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File.Copy("SpaceEngineers.exe.config", UplinkConfig, true);
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}
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StartSpaceEngineers(args);
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}
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catch (Exception e)
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{
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Console.WriteLine("Crashed with exception:");
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Console.WriteLine(e.ToStringDemystified());
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Console.WriteLine("\nPress enter to exit...");
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Console.ReadLine();
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}
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}
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[System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.NoInlining)]
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private static void StartSpaceEngineers(string[] args)
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{
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MyProgram.Main(args);
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}
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}
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@@ -1,36 +1,31 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net48</TargetFramework>
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<OutputType>WinExe</OutputType>
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<TargetFramework>net481</TargetFramework>
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<Configurations>Release;Debug</Configurations>
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<Platforms>x64</Platforms>
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<PlatformTarget>x64</PlatformTarget>
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<LangVersion>latest</LangVersion>
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<DisableImplicitFrameworkReferences>true</DisableImplicitFrameworkReferences>
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<ImplicitUsings>disable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<InvariantGlobalization>true</InvariantGlobalization>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
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<UseWindowsForms>true</UseWindowsForms>
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<ApplicationIcon>..\UplinkSE_logo.ico</ApplicationIcon>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="DTLib.Demystifier" Version="1.1.1" />
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<PackageReference Include="Lib.Harmony" Version="2.4.2" />
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<PackageReference Include="Lib.Harmony" Version="2.4.2">
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<TreatAsUsed>true</TreatAsUsed>
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</PackageReference>
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</ItemGroup>
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<ItemGroup>
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<Reference Include="..\Bin64\Sandbox.Game.dll">
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<Private>false</Private>
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</Reference>
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<Reference Include="..\Bin64\SpaceEngineers.exe">
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<Private>false</Private>
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</Reference>
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<Reference Include="..\Bin64\SpaceEngineers.Game.dll">
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<Private>false</Private>
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</Reference>
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<Reference Include="..\Bin64\VRage.dll">
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<Private>false</Private>
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</Reference>
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