updated project files and created scripts
This commit is contained in:
@@ -1,6 +0,0 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<configuration>
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<startup>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8" />
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</startup>
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</configuration>
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@@ -1,38 +1,58 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using VRage.Plugins;
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using SpaceEngineers;
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using System.IO;
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using System.Reflection;
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using System.Threading;
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using DTLib.Demystifier;
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namespace UplinkLauncher;
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namespace Lunar.UplinkLauncher
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internal static class UplinkLauncher
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{
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internal class UplinkLauncher
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public static readonly string PluginsLocalDir = "Plugins\\Local";
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public static void Main(string[] args)
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{
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public static int Main(string[] args)
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try
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{
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string exeLocation = Path.GetDirectoryName(Path.GetFullPath(Assembly.GetExecutingAssembly().Location));
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Console.WriteLine("Starting Uplink SE");
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Console.WriteLine(new string('-', Console.WindowWidth));
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//MANUALLY ADDED, REMOVE LATER
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string[] enabledPlugins =
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{
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"ModelSwap.dll",
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"DontTellMeWhatToBuild.dll"
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};
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List<string> plugins = new List<string>();
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//MANUALLY ADDED, REMOVE LATER
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plugins.Add("C:\\Users\\Lunar\\Games\\Steam\\steamapps\\common\\SpaceEngineers\\Bin64\\Plugins\\Local\\ModelSwap.dll");
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plugins.Add("C:\\Users\\Lunar\\Games\\Steam\\steamapps\\common\\SpaceEngineers\\Bin64\\Plugins\\Local\\DontTellMeWhatToBuild.dll");
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if (!Directory.Exists(PluginsLocalDir))
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Directory.CreateDirectory(PluginsLocalDir);
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foreach (string plugin in enabledPlugins)
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{
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Console.WriteLine("Adding plugin: " + plugin);
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plugins.Add(Path.GetFullPath(Path.Combine(PluginsLocalDir, plugin)));
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}
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MyPlugins.RegisterUserAssemblyFiles(plugins);
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string appIdFile = Path.Combine(exeLocation, "steam_appid.txt");
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// why this file isn't created automatically?
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// how game handles this without this magnificent launcher???
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string appIdFile = "steam_appid.txt";
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if (!File.Exists(appIdFile))
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{
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Console.WriteLine($"Could not find '{appIdFile}', creating new file");
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File.WriteAllText(appIdFile, "244850");
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}
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// finally start ze game!!!
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MyProgram.Main(args);
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return 0;
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}
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catch (Exception e)
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{
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Console.WriteLine("Crashed with exception:");
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Console.WriteLine(e.ToStringDemystified());
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Console.WriteLine("\nPress enter to exit...");
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Console.ReadLine();
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}
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}
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}
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}
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@@ -1,77 +1,39 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{2534AAEB-1F27-43F9-86C5-A1726DACB98D}</ProjectGuid>
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<OutputType>WinExe</OutputType>
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<RootNamespace>Lunar.UplinkLauncher</RootNamespace>
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<AssemblyName>UplinkLauncher</AssemblyName>
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<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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<Deterministic>true</Deterministic>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<OutputType>Exe</OutputType>
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<TargetFramework>net48</TargetFramework>
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<Configurations>Release;Debug</Configurations>
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<Platforms>x64</Platforms>
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<PlatformTarget>x64</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup>
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<StartupObject />
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</PropertyGroup>
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<PropertyGroup>
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<ApplicationIcon>UplinkSE_logo.ico</ApplicationIcon>
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<LangVersion>latest</LangVersion>
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<ImplicitUsings>disable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<InvariantGlobalization>true</InvariantGlobalization>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
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<UseWindowsForms>true</UseWindowsForms>
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<ApplicationIcon>..\UplinkSE_logo.ico</ApplicationIcon>
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</PropertyGroup>
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<ItemGroup>
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<None Include="App.config" />
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<PackageReference Include="DTLib.Demystifier" Version="1.1.1" />
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<PackageReference Include="Lib.Harmony" Version="2.4.2" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="UplinkLauncher.cs" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="UplinkSE_logo.ico" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="0Harmony">
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<HintPath>..\..\SpaceEngineersLauncher\Bin64\0Harmony.dll</HintPath>
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<Reference Include="..\Bin64\Sandbox.Game.dll">
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<Private>false</Private>
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</Reference>
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<Reference Include="Sandbox.Game, Version=0.1.1.0, Culture=neutral, processorArchitecture=AMD64">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\Bin64\Sandbox.Game.dll</HintPath>
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<Reference Include="..\Bin64\SpaceEngineers.exe">
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<Private>false</Private>
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</Reference>
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<Reference Include="SpaceEngineers, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\Bin64\SpaceEngineers.exe</HintPath>
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<Reference Include="..\Bin64\SpaceEngineers.Game.dll">
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<Private>false</Private>
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</Reference>
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<Reference Include="SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\Bin64\SpaceEngineers.Game.dll</HintPath>
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</Reference>
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<Reference Include="Steamworks.NET, Version=20.1.0.0, Culture=neutral, processorArchitecture=AMD64">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\Bin64\Steamworks.NET.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="VRage, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\Bin64\VRage.dll</HintPath>
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<Reference Include="..\Bin64\VRage.dll">
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<Private>false</Private>
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</Reference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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