v0.1.shitfuck_notextures

This commit is contained in:
Lunya-sh
2025-12-26 14:46:49 +01:00
parent 8d64980be7
commit 7c4c0d4776
13 changed files with 287 additions and 0 deletions

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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8" />
</startup>
</configuration>

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using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using VRage.Plugins;
using SpaceEngineers;
using System.IO;
using System.Reflection;
using System.Threading;
namespace Lunar.UplinkLauncher
{
internal class UplinkLauncher
{
public static int Main(string[] args)
{
string exeLocation = Path.GetDirectoryName(Path.GetFullPath(Assembly.GetExecutingAssembly().Location));
List<string> plugins = new List<string>();
//MANUALLY ADDED, REMOVE LATER
plugins.Add("C:\\Users\\Lunar\\Games\\Steam\\steamapps\\common\\SpaceEngineers\\Bin64\\Plugins\\Local\\ModelSwap.dll");
plugins.Add("C:\\Users\\Lunar\\Games\\Steam\\steamapps\\common\\SpaceEngineers\\Bin64\\Plugins\\Local\\DontTellMeWhatToBuild.dll");
MyPlugins.RegisterUserAssemblyFiles(plugins);
string appIdFile = Path.Combine(exeLocation, "steam_appid.txt");
if (!File.Exists(appIdFile))
{
File.WriteAllText(appIdFile, "244850");
}
MyProgram.Main(args);
return 0;
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{2534AAEB-1F27-43F9-86C5-A1726DACB98D}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>Lunar.UplinkLauncher</RootNamespace>
<AssemblyName>UplinkLauncher</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>x64</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<StartupObject />
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>UplinkSE_logo.ico</ApplicationIcon>
</PropertyGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<Compile Include="UplinkLauncher.cs" />
</ItemGroup>
<ItemGroup>
<Content Include="UplinkSE_logo.ico" />
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>..\..\SpaceEngineersLauncher\Bin64\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Sandbox.Game, Version=0.1.1.0, Culture=neutral, processorArchitecture=AMD64">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\Bin64\Sandbox.Game.dll</HintPath>
</Reference>
<Reference Include="SpaceEngineers, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\Bin64\SpaceEngineers.exe</HintPath>
</Reference>
<Reference Include="SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\Bin64\SpaceEngineers.Game.dll</HintPath>
</Reference>
<Reference Include="Steamworks.NET, Version=20.1.0.0, Culture=neutral, processorArchitecture=AMD64">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\Bin64\Steamworks.NET.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="VRage, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\Bin64\VRage.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

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