v0.1.shitfuck_notextures
This commit is contained in:
26
.gitignore
vendored
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26
.gitignore
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# Mono auto generated files
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mono_crash.*
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# Build results
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[Dd]ebug/
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[Dd]ebugPublic/
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[Rr]elease/
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[Rr]eleases/
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x64/
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x86/
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[Aa][Rr][Mm]/
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[Aa][Rr][Mm]64/
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bld/
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[Bb]in/
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[Oo]bj/
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[Ll]og/
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[Ll]ogs/
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# Visual Studio 2015/2017 cache/options directory
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.vs/
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#/Bin64/ symlink
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[Bb]in64/
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#Files
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*.bat
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@@ -1,2 +1,4 @@
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# UplinkSE
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Менеджер плагинов для компьютерной видеоигры Space Engineers, созданной студией Keen Software House, не имеющий фатальных недостатков, присущих другим аналогичным менеджерам плагинов
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6
UplinkLauncher/App.config
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6
UplinkLauncher/App.config
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<?xml version="1.0" encoding="utf-8" ?>
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<configuration>
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<startup>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8" />
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</startup>
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</configuration>
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38
UplinkLauncher/UplinkLauncher.cs
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38
UplinkLauncher/UplinkLauncher.cs
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using VRage.Plugins;
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using SpaceEngineers;
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using System.IO;
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using System.Reflection;
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using System.Threading;
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namespace Lunar.UplinkLauncher
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{
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internal class UplinkLauncher
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{
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public static int Main(string[] args)
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{
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string exeLocation = Path.GetDirectoryName(Path.GetFullPath(Assembly.GetExecutingAssembly().Location));
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List<string> plugins = new List<string>();
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//MANUALLY ADDED, REMOVE LATER
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plugins.Add("C:\\Users\\Lunar\\Games\\Steam\\steamapps\\common\\SpaceEngineers\\Bin64\\Plugins\\Local\\ModelSwap.dll");
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plugins.Add("C:\\Users\\Lunar\\Games\\Steam\\steamapps\\common\\SpaceEngineers\\Bin64\\Plugins\\Local\\DontTellMeWhatToBuild.dll");
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MyPlugins.RegisterUserAssemblyFiles(plugins);
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string appIdFile = Path.Combine(exeLocation, "steam_appid.txt");
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if (!File.Exists(appIdFile))
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{
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File.WriteAllText(appIdFile, "244850");
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}
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MyProgram.Main(args);
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return 0;
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}
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}
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}
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77
UplinkLauncher/UplinkLauncher.csproj
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77
UplinkLauncher/UplinkLauncher.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{2534AAEB-1F27-43F9-86C5-A1726DACB98D}</ProjectGuid>
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<OutputType>WinExe</OutputType>
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<RootNamespace>Lunar.UplinkLauncher</RootNamespace>
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<AssemblyName>UplinkLauncher</AssemblyName>
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<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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<Deterministic>true</Deterministic>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>x64</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup>
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<StartupObject />
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</PropertyGroup>
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<PropertyGroup>
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<ApplicationIcon>UplinkSE_logo.ico</ApplicationIcon>
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</PropertyGroup>
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<ItemGroup>
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<None Include="App.config" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="UplinkLauncher.cs" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="UplinkSE_logo.ico" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="0Harmony">
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<HintPath>..\..\SpaceEngineersLauncher\Bin64\0Harmony.dll</HintPath>
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</Reference>
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<Reference Include="Sandbox.Game, Version=0.1.1.0, Culture=neutral, processorArchitecture=AMD64">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\Bin64\Sandbox.Game.dll</HintPath>
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</Reference>
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<Reference Include="SpaceEngineers, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\Bin64\SpaceEngineers.exe</HintPath>
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</Reference>
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<Reference Include="SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\Bin64\SpaceEngineers.Game.dll</HintPath>
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</Reference>
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<Reference Include="Steamworks.NET, Version=20.1.0.0, Culture=neutral, processorArchitecture=AMD64">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\Bin64\Steamworks.NET.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="VRage, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\Bin64\VRage.dll</HintPath>
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</Reference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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BIN
UplinkLauncher/UplinkSE_logo.ico
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BIN
UplinkLauncher/UplinkSE_logo.ico
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Binary file not shown.
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After Width: | Height: | Size: 110 KiB |
31
UplinkSE.sln
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31
UplinkSE.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.0.31903.59
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UplinkSE", "UplinkSE\UplinkSE.csproj", "{28965A64-C9EC-4168-82E2-AE66B5D8A29F}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UplinkLauncher", "UplinkLauncher\UplinkLauncher.csproj", "{2534AAEB-1F27-43F9-86C5-A1726DACB98D}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{28965A64-C9EC-4168-82E2-AE66B5D8A29F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{28965A64-C9EC-4168-82E2-AE66B5D8A29F}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{28965A64-C9EC-4168-82E2-AE66B5D8A29F}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{28965A64-C9EC-4168-82E2-AE66B5D8A29F}.Release|Any CPU.Build.0 = Release|Any CPU
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{2534AAEB-1F27-43F9-86C5-A1726DACB98D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{2534AAEB-1F27-43F9-86C5-A1726DACB98D}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{2534AAEB-1F27-43F9-86C5-A1726DACB98D}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{2534AAEB-1F27-43F9-86C5-A1726DACB98D}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {BCA57FA1-2E0B-4DEA-9C70-E3A9914D76C7}
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EndGlobalSection
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EndGlobal
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6
UplinkSE/App.config
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6
UplinkSE/App.config
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<?xml version="1.0" encoding="utf-8" ?>
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<configuration>
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<startup>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8" />
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</startup>
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</configuration>
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33
UplinkSE/UplinkSE.cs
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33
UplinkSE/UplinkSE.cs
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using HarmonyLib;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using VRage.Plugins;
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namespace Lunar.Uplink
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{
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internal class UplinkSE : IHandleInputPlugin
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{
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public void Init(object gameInstance)
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{
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throw new NotImplementedException();
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}
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public void HandleInput()
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{
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throw new NotImplementedException();
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}
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public void Update()
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{
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throw new NotImplementedException();
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}
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public void Dispose()
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{
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throw new NotImplementedException();
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}
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}
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}
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68
UplinkSE/UplinkSE.csproj
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68
UplinkSE/UplinkSE.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{28965A64-C9EC-4168-82E2-AE66B5D8A29F}</ProjectGuid>
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<OutputType>Library</OutputType>
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<RootNamespace>Lunar.Uplink</RootNamespace>
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<AssemblyName>UplinkSE</AssemblyName>
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<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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<Deterministic>true</Deterministic>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>x64</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup>
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<StartupObject />
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</PropertyGroup>
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<PropertyGroup>
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<ApplicationIcon>UplinkSE_logo.ico</ApplicationIcon>
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</PropertyGroup>
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<ItemGroup>
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<None Include="App.config" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="UplinkSE.cs" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="UplinkSE_logo.ico" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="0Harmony">
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<HintPath>..\Bin64\0Harmony.dll</HintPath>
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</Reference>
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<Reference Include="Sandbox.Game">
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<HintPath>..\Bin64\Sandbox.Game.dll</HintPath>
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</Reference>
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<Reference Include="SpaceEngineers">
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<HintPath>..\Bin64\SpaceEngineers.exe</HintPath>
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</Reference>
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<Reference Include="SpaceEngineers.Game">
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<HintPath>..\Bin64\SpaceEngineers.Game.dll</HintPath>
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</Reference>
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<Reference Include="VRage">
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<HintPath>..\Bin64\VRage.dll</HintPath>
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</Reference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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BIN
UplinkSE/UplinkSE_logo.ico
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BIN
UplinkSE/UplinkSE_logo.ico
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Binary file not shown.
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After Width: | Height: | Size: 110 KiB |
BIN
UplinkSE_logo.ico
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BIN
UplinkSE_logo.ico
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Binary file not shown.
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After Width: | Height: | Size: 110 KiB |
BIN
UplinkSE_logo.png
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BIN
UplinkSE_logo.png
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Binary file not shown.
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After Width: | Height: | Size: 19 KiB |
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