v0.1.shitfuck_notextures

This commit is contained in:
Lunya-sh
2025-12-26 14:46:49 +01:00
parent 8d64980be7
commit 7c4c0d4776
13 changed files with 287 additions and 0 deletions

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.gitignore vendored Normal file
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# Mono auto generated files
mono_crash.*
# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
[Aa][Rr][Mm]/
[Aa][Rr][Mm]64/
bld/
[Bb]in/
[Oo]bj/
[Ll]og/
[Ll]ogs/
# Visual Studio 2015/2017 cache/options directory
.vs/
#/Bin64/ symlink
[Bb]in64/
#Files
*.bat

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# UplinkSE
Менеджер плагинов для компьютерной видеоигры Space Engineers, созданной студией Keen Software House, не имеющий фатальных недостатков, присущих другим аналогичным менеджерам плагинов
![](https://media.discordapp.net/stickers/1322141759257706508.webp)

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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8" />
</startup>
</configuration>

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using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using VRage.Plugins;
using SpaceEngineers;
using System.IO;
using System.Reflection;
using System.Threading;
namespace Lunar.UplinkLauncher
{
internal class UplinkLauncher
{
public static int Main(string[] args)
{
string exeLocation = Path.GetDirectoryName(Path.GetFullPath(Assembly.GetExecutingAssembly().Location));
List<string> plugins = new List<string>();
//MANUALLY ADDED, REMOVE LATER
plugins.Add("C:\\Users\\Lunar\\Games\\Steam\\steamapps\\common\\SpaceEngineers\\Bin64\\Plugins\\Local\\ModelSwap.dll");
plugins.Add("C:\\Users\\Lunar\\Games\\Steam\\steamapps\\common\\SpaceEngineers\\Bin64\\Plugins\\Local\\DontTellMeWhatToBuild.dll");
MyPlugins.RegisterUserAssemblyFiles(plugins);
string appIdFile = Path.Combine(exeLocation, "steam_appid.txt");
if (!File.Exists(appIdFile))
{
File.WriteAllText(appIdFile, "244850");
}
MyProgram.Main(args);
return 0;
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{2534AAEB-1F27-43F9-86C5-A1726DACB98D}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>Lunar.UplinkLauncher</RootNamespace>
<AssemblyName>UplinkLauncher</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>x64</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<StartupObject />
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>UplinkSE_logo.ico</ApplicationIcon>
</PropertyGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<Compile Include="UplinkLauncher.cs" />
</ItemGroup>
<ItemGroup>
<Content Include="UplinkSE_logo.ico" />
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>..\..\SpaceEngineersLauncher\Bin64\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Sandbox.Game, Version=0.1.1.0, Culture=neutral, processorArchitecture=AMD64">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\Bin64\Sandbox.Game.dll</HintPath>
</Reference>
<Reference Include="SpaceEngineers, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\Bin64\SpaceEngineers.exe</HintPath>
</Reference>
<Reference Include="SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\Bin64\SpaceEngineers.Game.dll</HintPath>
</Reference>
<Reference Include="Steamworks.NET, Version=20.1.0.0, Culture=neutral, processorArchitecture=AMD64">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\Bin64\Steamworks.NET.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="VRage, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\Bin64\VRage.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.0.31903.59
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UplinkSE", "UplinkSE\UplinkSE.csproj", "{28965A64-C9EC-4168-82E2-AE66B5D8A29F}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UplinkLauncher", "UplinkLauncher\UplinkLauncher.csproj", "{2534AAEB-1F27-43F9-86C5-A1726DACB98D}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{28965A64-C9EC-4168-82E2-AE66B5D8A29F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{28965A64-C9EC-4168-82E2-AE66B5D8A29F}.Debug|Any CPU.Build.0 = Debug|Any CPU
{28965A64-C9EC-4168-82E2-AE66B5D8A29F}.Release|Any CPU.ActiveCfg = Release|Any CPU
{28965A64-C9EC-4168-82E2-AE66B5D8A29F}.Release|Any CPU.Build.0 = Release|Any CPU
{2534AAEB-1F27-43F9-86C5-A1726DACB98D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{2534AAEB-1F27-43F9-86C5-A1726DACB98D}.Debug|Any CPU.Build.0 = Debug|Any CPU
{2534AAEB-1F27-43F9-86C5-A1726DACB98D}.Release|Any CPU.ActiveCfg = Release|Any CPU
{2534AAEB-1F27-43F9-86C5-A1726DACB98D}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {BCA57FA1-2E0B-4DEA-9C70-E3A9914D76C7}
EndGlobalSection
EndGlobal

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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8" />
</startup>
</configuration>

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UplinkSE/UplinkSE.cs Normal file
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using HarmonyLib;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using VRage.Plugins;
namespace Lunar.Uplink
{
internal class UplinkSE : IHandleInputPlugin
{
public void Init(object gameInstance)
{
throw new NotImplementedException();
}
public void HandleInput()
{
throw new NotImplementedException();
}
public void Update()
{
throw new NotImplementedException();
}
public void Dispose()
{
throw new NotImplementedException();
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{28965A64-C9EC-4168-82E2-AE66B5D8A29F}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>Lunar.Uplink</RootNamespace>
<AssemblyName>UplinkSE</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>x64</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<StartupObject />
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>UplinkSE_logo.ico</ApplicationIcon>
</PropertyGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<Compile Include="UplinkSE.cs" />
</ItemGroup>
<ItemGroup>
<Content Include="UplinkSE_logo.ico" />
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>..\Bin64\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Sandbox.Game">
<HintPath>..\Bin64\Sandbox.Game.dll</HintPath>
</Reference>
<Reference Include="SpaceEngineers">
<HintPath>..\Bin64\SpaceEngineers.exe</HintPath>
</Reference>
<Reference Include="SpaceEngineers.Game">
<HintPath>..\Bin64\SpaceEngineers.Game.dll</HintPath>
</Reference>
<Reference Include="VRage">
<HintPath>..\Bin64\VRage.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

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