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UplinkSE/UplinkLauncher/UplinkLauncher.cs

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C#
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using System;
using System.Collections.Generic;
using VRage.Plugins;
using SpaceEngineers;
using System.IO;
using System.Reflection;
namespace UplinkLauncher;
internal static class UplinkLauncher
{
public static readonly string PluginsLocalDir = "Plugins\\Local";
public static void Main(string[] args)
{
try
{
List<string> plugins = new List<string>();
if (!Directory.Exists(PluginsLocalDir))
Directory.CreateDirectory(PluginsLocalDir);
string[] localPlugins = Directory.GetFiles(
PluginsLocalDir, "*.dll", SearchOption.AllDirectories);
foreach (string plugin in localPlugins)
{
plugins.Add(Path.GetFullPath(plugin));
}
MyPlugins.RegisterUserAssemblyFiles(plugins);
string appIdFile = "steam_appid.txt";
if (!File.Exists(appIdFile))
{
File.WriteAllText(appIdFile, "244850");
}
//Абсолютно великий код который делает чтобы Аплинк скопировал себе .config от инжей. Я не знаю, что такое .config, но там какие-то зависимости некие и настройки
string UplinkConfig = Path.GetFileName(Assembly.GetExecutingAssembly().Location) + ".config";
if (File.Exists("SpaceEngineers.exe.config"))
{
File.Copy("SpaceEngineers.exe.config", UplinkConfig, true);
}
StartSpaceEngineers(args);
}
catch (Exception e)
{
}
}
[System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.NoInlining)]
private static void StartSpaceEngineers(string[] args)
{
MyProgram.Main(args);
}
}