Files
UplinkSE/UplinkLauncher/UplinkLauncher.csproj

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net481</TargetFramework>
<Configurations>Release;Debug</Configurations>
<Platforms>x64</Platforms>
<PlatformTarget>x64</PlatformTarget>
<LangVersion>latest</LangVersion>
<DisableImplicitFrameworkReferences>true</DisableImplicitFrameworkReferences>
<ImplicitUsings>disable</ImplicitUsings>
<Nullable>enable</Nullable>
<InvariantGlobalization>true</InvariantGlobalization>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
<ApplicationIcon>..\UplinkSE_logo.ico</ApplicationIcon>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Lib.Harmony" Version="2.4.2">
<TreatAsUsed>true</TreatAsUsed>
</PackageReference>
</ItemGroup>
<ItemGroup>
<Reference Include="..\Bin64\SpaceEngineers.exe">
<Private>false</Private>
</Reference>
<Reference Include="..\Bin64\VRage.dll">
<Private>false</Private>
</Reference>
</ItemGroup>
</Project>