From 7eb3f67feb090b03c950c59a8f7e4b8b7ffa2cb7 Mon Sep 17 00:00:00 2001 From: Oleksandr Melnyk Date: Sun, 5 Jun 2022 14:29:38 +0300 Subject: [PATCH] Simplify literals --- src/Standart.Hash.xxHash/xxHash128.XXH3.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/Standart.Hash.xxHash/xxHash128.XXH3.cs b/src/Standart.Hash.xxHash/xxHash128.XXH3.cs index bf34b5f..28dd64e 100644 --- a/src/Standart.Hash.xxHash/xxHash128.XXH3.cs +++ b/src/Standart.Hash.xxHash/xxHash128.XXH3.cs @@ -389,8 +389,8 @@ namespace Standart.Hash.xxHash private static unsafe void XXH3_accumulate_512_sse2(ulong* acc, byte* input, byte* secret) { const int m128i_size = 16; - const byte _MM_SHUFFLE_0_3_0_1 = 49; - const byte _MM_SHUFFLE_1_0_3_2 = 78; + const byte _MM_SHUFFLE_0_3_0_1 = 0b0011_0001; + const byte _MM_SHUFFLE_1_0_3_2 = 0b0100_1110; for (int i = 0; i < XXH_STRIPE_LEN / m128i_size; i++) { @@ -444,7 +444,7 @@ namespace Standart.Hash.xxHash private static unsafe void XXH3_scrambleAcc_sse2(ulong* acc, byte* secret) { const int m128i_size = 16; - const byte _MM_SHUFFLE_0_3_0_1 = 49; + const byte _MM_SHUFFLE_0_3_0_1 = 0b0011_0001; var prime32 = Vector128.Create(XXH_PRIME32_1);