some optimization has done
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40b264a1df
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107
Network/FSP.cs
107
Network/FSP.cs
@ -1,6 +1,5 @@
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using DTLib.Dtsod;
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using DTLib.Filesystem;
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using System.Collections.Generic;
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using System.Net.Sockets;
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using System.Text;
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using static DTLib.PublicLog;
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@ -36,27 +35,46 @@ namespace DTLib.Network
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public void DownloadFile(string filePath_client)
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{
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BytesDownloaded = 0;
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using var fileStream = File.OpenWrite(filePath_client);
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using System.IO.Stream fileStream = File.OpenWrite(filePath_client);
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Download_SharedCode(fileStream, true);
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fileStream.Close();
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Debug(new string[] { "g", $" downloaded {BytesDownloaded} of {Filesize} bytes\n" });
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}
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public byte[] DownloadFileToMemory(string filePath_server)
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{
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Debug("b", $"requesting file download: {filePath_server}\n");
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mainSocket.SendPackage("requesting file download".ToBytes());
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mainSocket.SendPackage(filePath_server.ToBytes());
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return DownloadFileToMemory();
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}
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public byte[] DownloadFileToMemory()
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{
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BytesDownloaded = 0;
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using var fileStream = new System.IO.MemoryStream();
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Download_SharedCode(fileStream,false);
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byte[] output = fileStream.GetBuffer();
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fileStream.Close();
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Debug(new string[] { "g", $" downloaded {BytesDownloaded} of {Filesize} bytes\n" });
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return output;
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}
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void Download_SharedCode(System.IO.Stream fileStream, bool requiresFlushing)
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{
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Filesize = mainSocket.GetPackage().ToStr().ToUInt();
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var hashstr = mainSocket.GetPackage().HashToString();
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mainSocket.SendPackage("ready".ToBytes());
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int packagesCount = 0;
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byte[] buffer = new byte[5120];
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int fullPackagesCount = SimpleConverter.Truncate(Filesize / buffer.Length);
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// рассчёт скорости
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/*int seconds = 0;
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var speedCounter = new Timer(true, 1000, () =>
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{
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seconds++;
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PackageRecieved(BytesDownloaded);
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});*/
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// получение файла
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// получение полных пакетов файла
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for (byte n = 0; packagesCount < fullPackagesCount; packagesCount++)
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{
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buffer = mainSocket.GetPackage();
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BytesDownloaded += (uint)buffer.Length;
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fileStream.Write(buffer, 0, buffer.Length);
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if (requiresFlushing)
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{
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if (n == 100)
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{
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fileStream.Flush();
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@ -64,46 +82,6 @@ namespace DTLib.Network
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}
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else n++;
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}
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// получение остатка
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if ((Filesize - fileStream.Position) > 0)
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{
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mainSocket.SendPackage("remain request".ToBytes());
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buffer = mainSocket.GetPackage();
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BytesDownloaded += (uint)buffer.Length;
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fileStream.Write(buffer, 0, buffer.Length);
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}
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//speedCounter.Stop();
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fileStream.Flush();
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fileStream.Close();
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Debug(new string[] { "g", $" downloaded {BytesDownloaded} of {Filesize} bytes\n" });
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}
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public byte[] DownloadFileToMemory(string filePath_server)
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{
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BytesDownloaded = 0;
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Debug("b", $"requesting file download: {filePath_server}\n");
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mainSocket.SendPackage("requesting file download".ToBytes());
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mainSocket.SendPackage(filePath_server.ToBytes());
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using var fileStream = new System.IO.MemoryStream();
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Filesize = mainSocket.GetPackage().ToStr().ToUInt();
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var hashstr = mainSocket.GetPackage().HashToString();
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mainSocket.SendPackage("ready".ToBytes());
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int packagesCount = 0;
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byte[] buffer = new byte[5120];
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int fullPackagesCount = SimpleConverter.Truncate(Filesize / buffer.Length);
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// рассчёт скорости
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/*int seconds = 0;
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var speedCounter = new Timer(true, 1000, () =>
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{
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seconds++;
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PackageRecieved(BytesDownloaded);
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});*/
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// получение файла
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for (; packagesCount < fullPackagesCount; packagesCount++)
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{
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buffer = mainSocket.GetPackage();
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BytesDownloaded += (uint)buffer.Length;
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fileStream.Write(buffer, 0, buffer.Length);
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}
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// получение остатка
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if ((Filesize - fileStream.Position) > 0)
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@ -113,42 +91,32 @@ namespace DTLib.Network
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BytesDownloaded += (uint)buffer.Length;
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fileStream.Write(buffer, 0, buffer.Length);
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}
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//speedCounter.Stop();
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byte[] output = fileStream.GetBuffer();
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fileStream.Close();
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Debug(new string[] { "g", $" downloaded {BytesDownloaded} of {Filesize} bytes\n" });
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return output;
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if (requiresFlushing) fileStream.Flush();
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}
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// отдаёт файл с помощью FSP протокола
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public void UploadFile(string filePath)
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{
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Debug("b", $"uploading file {filePath}\n");
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Debug("m", "0\n");
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using var fileStream = File.OpenRead(filePath);
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Filesize = File.GetSize(filePath).ToUInt();
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var fileHash = new Hasher().HashFile(filePath);
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Debug("m", "1\n");
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mainSocket.SendPackage(Filesize.ToString().ToBytes());
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mainSocket.SendPackage(fileHash);
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Debug("m", "2\n");
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mainSocket.GetAnswer("ready");
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Debug("m", "3\n");
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byte[] buffer = new byte[5120];
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var hashstr = fileHash.HashToString();
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int packagesCount = 0;
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int fullPackagesCount = SimpleConverter.Truncate(Filesize / buffer.Length);
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// рассчёт скорости
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/*int seconds = 0;
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var speedCounter = new Timer(true, 1000, () =>
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{
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seconds++;
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PackageSent(BytesUploaded);
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});*/
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// отправка файла
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// отправка полных пакетов файла
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for (; packagesCount < fullPackagesCount; packagesCount++)
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{
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fileStream.Read(buffer, 0, buffer.Length);
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mainSocket.SendPackage(buffer);
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BytesUploaded += (uint)buffer.Length;
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}
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// досылка остатка
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// отправка остатка
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if ((Filesize - fileStream.Position) > 0)
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{
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mainSocket.GetAnswer("remain request");
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@ -157,7 +125,6 @@ namespace DTLib.Network
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mainSocket.SendPackage(buffer);
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BytesUploaded += (uint)buffer.Length;
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}
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//speedCounter.Stop();
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fileStream.Close();
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Debug(new string[] { "g", $" uploaded {BytesUploaded} of {Filesize} bytes\n" });
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}
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