project structure changed
This commit is contained in:
parent
092a6ad347
commit
60e3bc6251
42
ConsoleGUI/Container.cs
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42
ConsoleGUI/Container.cs
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@ -0,0 +1,42 @@
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using System.Collections.Generic;
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namespace DTLib.ConsoleGUI
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{
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public class Container : List<IDrawable>, IDrawable
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{
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public (ushort x, ushort y) AnchorPoint { get; set; }
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public ushort Width { get; set; }
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public ushort Height { get; set; }
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public char[] Textmap { get; private set; }
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public char[] Colormap { get; private set; }
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public Container() { }
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public Container(ushort width, ushort height)
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{
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Width = width;
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Height = height;
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}
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public void GenTextmap()
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{
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Textmap = new char[Width * Height];
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for (int i = 0; i < Textmap.Length; i++)
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Textmap[i] = ' ';
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foreach (var element in this)
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{
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for (ushort y = 0; y < element.Height; y++)
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for (ushort x = 0; x < element.Width; x++)
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{
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element.GenTextmap();
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Textmap[(element.AnchorPoint.y + y) * Width + element.AnchorPoint.x + x] = element.Textmap[y * element.Width + x];
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}
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}
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}
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public void GenColormap()
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{
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}
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}
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}
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21
ConsoleGUI/Control.cs
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21
ConsoleGUI/Control.cs
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@ -0,0 +1,21 @@
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namespace DTLib.ConsoleGUI
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{
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public class Control : IDrawable
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{
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public (ushort x, ushort y) AnchorPoint { get; set; }
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public ushort Width { get; }
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public ushort Height { get; }
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public char[] Textmap { get; private set; }
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public char[] Colormap { get; private set; }
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public void GenColormap()
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{
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}
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public void GenTextmap()
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{
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}
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}
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}
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16
ConsoleGUI/IDrawable.cs
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16
ConsoleGUI/IDrawable.cs
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@ -0,0 +1,16 @@
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namespace DTLib.ConsoleGUI
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{
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public interface IDrawable
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{
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public (ushort x, ushort y) AnchorPoint { get; set; }
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public ushort Width { get; }
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public ushort Height { get; }
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public char[] Textmap { get; }
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public char[] Colormap { get; }
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public void GenTextmap();
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public void GenColormap();
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}
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}
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32
ConsoleGUI/Label.cs
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32
ConsoleGUI/Label.cs
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@ -0,0 +1,32 @@
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namespace DTLib.ConsoleGUI
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{
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public class Label : IDrawable
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{
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public (ushort x, ushort y) AnchorPoint { get; set; }
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public ushort Width { get; }
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public ushort Height { get; }
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public char[] Textmap { get; private set; }
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public char[] Colormap { get; private set; }
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public string TextmapFile { get; set; }
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public string ColormapFile { get; set; }
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public Label() { }
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public Label(string textmapFile, string colormapFile)
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{
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TextmapFile = textmapFile;
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ColormapFile = colormapFile;
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}
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public void GenColormap()
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{
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}
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public void GenTextmap()
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{
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}
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}
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}
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189
ConsoleGUI/Window.cs
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189
ConsoleGUI/Window.cs
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@ -0,0 +1,189 @@
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using DTLib.Filesystem;
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace DTLib.ConsoleGUI
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{
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//
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// создание gui из текста в консоли
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//
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public class Window
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{
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public int WindowWidth { get; private set; }
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public int WindowHeight { get; private set; }
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public char[,] Text;
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public char[,] nowText;
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public char[,] TextColors;
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public char[,] nowTextColors;
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public Container WindowContainer;
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public Window(int windowWidth, int windowHeight)
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{
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WindowWidth = windowWidth;
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WindowHeight = windowHeight;
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Text = new char[windowWidth, windowHeight];
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TextColors = new char[windowWidth, windowHeight];
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nowText = TextColors;
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nowTextColors = new char[windowWidth, windowHeight];
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Console.WindowWidth = WindowWidth + 1;
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Console.WindowHeight = WindowHeight + 1;
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Console.BufferWidth = WindowWidth + 1;
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Console.BufferHeight = WindowHeight + 1;
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Console.OutputEncoding = Encoding.Unicode;
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Console.InputEncoding = Encoding.Unicode;
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Console.CursorVisible = false;
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// заполнение массивов
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for (sbyte y = 0; y < WindowHeight; y++)
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{
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for (sbyte x = 0; x < WindowWidth; x++)
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{
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Text[x, y] = ' ';
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TextColors[x, y] = 'w';
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}
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}
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nowText = TextColors;
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}
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/*// считывает массив символов из файла
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// ширина и высота текста должны быть как указанные при инициализации объекта этого класса
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public void ReadFromFile(string path)
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{
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var r = new StreamReader(path, SimpleConverter.UTF8);
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char[] s = new char[1];
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// считывание текста
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sbyte y = 0, x = 0;
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r.Read(s, 0, 1);
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while (!r.EndOfStream && y < WindowHeight)
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{
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if (x == WindowWidth)
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{
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r.Read(s, 0, 1);
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x = 0;
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y++;
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}
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else
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{
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Text[x, y] = s[0];
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x++;
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}
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r.Read(s, 0, 1);
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}
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r.Read(s, 0, 1);
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// считывание цвета
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// если не находит цвет в файле, оставляет старый
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if (s[0] == '\n')
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{
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r.Read(s, 0, 1);
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y = 0;
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x = 0;
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while (!r.EndOfStream && y < WindowHeight)
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{
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if (x == WindowWidth)
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{
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r.Read(s, 0, 1);
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x = 0;
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y++;
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}
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else
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{
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TextColors[x, y] = s[0];
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x++;
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}
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r.Read(s, 0, 1);
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}
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}
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r.Close();
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}*/
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public void ResetCursor()
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{
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Console.SetCursorPosition(0, WindowHeight);
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}
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// заменяет символ выведенный, использовать после ShowAll()
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public void ChangeChar(sbyte x, sbyte y, char ch)
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{
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Text[x, y] = ch;
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nowText[x, y] = ch;
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Console.SetCursorPosition(x, y);
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ColoredConsole.Write(TextColors[x, y].ToString(), ch.ToString());
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}
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public void ChangeColor(sbyte x, sbyte y, char color)
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{
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TextColors[x, y] = color;
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nowTextColors[x, y] = color;
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Console.SetCursorPosition(x, y);
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ColoredConsole.Write(color.ToString(), Text[x, y].ToString());
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}
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public void ChangeCharAndColor(sbyte x, sbyte y, char color, char ch)
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{
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Text[x, y] = ch;
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nowText[x, y] = ch;
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TextColors[x, y] = color;
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nowTextColors[x, y] = color;
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Console.SetCursorPosition(x, y);
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ColoredConsole.Write(color.ToString(), ch.ToString());
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}
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public void ChangeLine(sbyte x, sbyte y, char color, string line)
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{
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Console.SetCursorPosition(x, y);
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for (sbyte i = 0; i < line.Length; i++)
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{
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Text[x + i, y] = line[i];
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nowText[x + i, y] = line[i];
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TextColors[x + i, y] = color;
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nowTextColors[x + i, y] = color;
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}
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ColoredConsole.Write(color.ToString(), line);
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}
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// выводит все символы
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public void ShowAll()
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{
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var l = new List<string>();
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for (sbyte y = 0; y < WindowHeight; y++)
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{
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for (sbyte x = 0; x < WindowWidth; x++)
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{
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l.Add(TextColors[x, y].ToString());
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l.Add(Text[x, y].ToString());
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nowText[x, y] = Text[x, y];
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nowTextColors[x, y] = TextColors[x, y];
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}
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l.Add("w");
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l.Add("\n");
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}
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ColoredConsole.Write(l.ToArray());
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//Console.WriteLine();
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}
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public void UpdateAll()
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{
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for (sbyte y = 0; y < WindowHeight; y++)
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{
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for (sbyte x = 0; x < WindowWidth; x++)
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{
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Console.SetCursorPosition(x, y);
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if (TextColors[x, y] != nowTextColors[x, y] || Text[x, y] != nowText[x, y])
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{
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ColoredConsole.Write(TextColors[x, y].ToString(), Text[x, y].ToString());
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nowText[x, y] = Text[x, y];
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nowTextColors[x, y] = TextColors[x, y];
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}
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}
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Console.Write('\n');
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}
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}
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public void RenderFile(string file)
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{
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Console.Clear();
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Console.WriteLine(File.ReadAllText(file));
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}
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}
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}
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14
DTLib.csproj
14
DTLib.csproj
@ -31,14 +31,22 @@
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<Reference Include="System.Data" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Color.cs" />
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<Compile Include="CompressedArray.cs" />
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<Compile Include="ConsoleGUI\Container.cs" />
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<Compile Include="ConsoleGUI\Control.cs" />
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<Compile Include="ConsoleGUI\IDrawable.cs" />
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<Compile Include="ConsoleGUI\Label.cs" />
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<Compile Include="ConsoleGUI\Window.cs" />
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<Compile Include="Dtsod.cs" />
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<Compile Include="cs9somefix.cs" />
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<Compile Include="Filework.cs" />
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<Compile Include="Filesystem\Directory.cs" />
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<Compile Include="Filesystem\File.cs" />
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<Compile Include="ColoredConsole.cs" />
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<Compile Include="Filesystem\OldFilework.cs" />
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<Compile Include="Network\FSP.cs" />
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<Compile Include="Network\OldNetwork.cs" />
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<Compile Include="Network\Package.cs" />
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<Compile Include="PublicLog.cs" />
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<Compile Include="Network.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Hasher.cs" />
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<Compile Include="SecureRandom.cs" />
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116
Filesystem/Directory.cs
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116
Filesystem/Directory.cs
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using System.Collections.Generic;
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namespace DTLib.Filesystem
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{
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public static class Directory
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{
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public static bool Exists(string dir) => System.IO.Directory.Exists(dir);
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// создает папку, если её не существует
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public static void Create(string dir)
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{
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if (!Directory.Exists(dir))
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{
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// проверяет существование папки, в которой нужно создать dir
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if (dir.Contains("\\") && !Directory.Exists(dir.Remove(dir.LastIndexOf('\\'))))
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Create(dir.Remove(dir.LastIndexOf('\\')));
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System.IO.Directory.CreateDirectory(dir);
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}
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}
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// копирует все файлы и папки
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public static void Copy(string source_dir, string new_dir, bool owerwrite = false)
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{
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Create(new_dir);
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List<string> subdirs = new List<string>();
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List<string> files = GetAllFiles(source_dir, ref subdirs);
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for (int i = 0; i < subdirs.Count; i++)
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{
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Create(subdirs[i].Replace(source_dir, new_dir));
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}
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for (int i = 0; i < files.Count; i++)
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{
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string f = files[i].Replace(source_dir, new_dir);
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File.Copy(files[i], f, owerwrite);
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//PublicLog.Log(new string[] {"g", $"file <", "c", files[i], "b", "> have copied to <", "c", newfile, "b", ">\n'" });
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}
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}
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// копирует все файлы и папки и выдаёт список конфликтующих файлов
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public static void Copy(string source_dir, string new_dir, out List<string> conflicts, bool owerwrite = false)
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{
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conflicts = new List<string>();
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var subdirs = new List<string>();
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var files = GetAllFiles(source_dir, ref subdirs);
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Create(new_dir);
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for (int i = 0; i < subdirs.Count; i++)
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{
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Create(subdirs[i].Replace(source_dir, new_dir));
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}
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for (int i = 0; i < files.Count; i++)
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{
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string newfile = files[i].Replace(source_dir, new_dir);
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if (File.Exists(newfile)) conflicts.Add(newfile);
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File.Copy(files[i], newfile, owerwrite);
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//PublicLog.Log(new string[] {"g", $"file <", "c", files[i], "b", "> have copied to <", "c", newfile, "b", ">\n'" });
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}
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}
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// удаляет папку со всеми подпапками и файлами
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public static void Delete(string dir)
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{
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var subdirs = new List<string>();
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var files = GetAllFiles(dir, ref subdirs);
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for (int i = 0; i < files.Count; i++)
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File.Delete(files[i]);
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for (int i = subdirs.Count - 1; i >= 0; i--)
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System.IO.Directory.Delete(subdirs[i]);
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System.IO.Directory.Delete(dir);
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}
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public static string[] GetFiles(string dir) => System.IO.Directory.GetFiles(dir);
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public static string[] GetFiles(string dir, string searchPattern) => System.IO.Directory.GetFiles(dir, searchPattern);
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public static string[] GetDirectories(string dir) => System.IO.Directory.GetDirectories(dir);
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// выдает список всех файлов
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public static List<string> GetAllFiles(string dir)
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{
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List<string> all_files = new List<string>();
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string[] cur_files = Directory.GetFiles(dir);
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for (int i = 0; i < cur_files.Length; i++)
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{
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all_files.Add(cur_files[i]);
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//PublicLog.Log(new string[] { "b", "file found: <", "c", cur_files[i], "b", ">\n" });
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}
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string[] cur_subdirs = Directory.GetDirectories(dir);
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for (int i = 0; i < cur_subdirs.Length; i++)
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{
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//PublicLog.Log(new string[] { "b", "subdir found: <", "c", cur_subdirs[i], "b", ">\n" });
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all_files.AddRange(GetAllFiles(cur_subdirs[i]));
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}
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return all_files;
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}
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// выдает список всех файлов и подпапок в папке
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public static List<string> GetAllFiles(string dir, ref List<string> all_subdirs)
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{
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List<string> all_files = new List<string>();
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string[] cur_files = Directory.GetFiles(dir);
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for (int i = 0; i < cur_files.Length; i++)
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{
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all_files.Add(cur_files[i]);
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//PublicLog.Log(new string[] { "b", "file found: <", "c", cur_files[i], "b", ">\n" });
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}
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string[] cur_subdirs = Directory.GetDirectories(dir);
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for (int i = 0; i < cur_subdirs.Length; i++)
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{
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all_subdirs.Add(cur_subdirs[i]);
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//PublicLog.Log(new string[] { "b", "subdir found: <", "c", cur_subdirs[i], "b", ">\n" });
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all_files.AddRange(GetAllFiles(cur_subdirs[i], ref all_subdirs));
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}
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return all_files;
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}
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public static string GetCurrent() => System.IO.Directory.GetCurrentDirectory();
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}
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}
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78
Filesystem/File.cs
Normal file
78
Filesystem/File.cs
Normal file
@ -0,0 +1,78 @@
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using System;
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|
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namespace DTLib.Filesystem
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{
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public static class File
|
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{
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||||
public static int GetSize(string file) => new System.IO.FileInfo(file).Length.ToInt();
|
||||
|
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public static bool Exists(string file) => System.IO.File.Exists(file);
|
||||
|
||||
// если файл не существует, создаёт файл, создаёт папки из его пути
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public static void Create(string file)
|
||||
{
|
||||
if (!File.Exists(file))
|
||||
{
|
||||
if (file.Contains("\\")) Directory.Create(file.Remove(file.LastIndexOf('\\')));
|
||||
using var stream = System.IO.File.Create(file);
|
||||
stream.Close();
|
||||
}
|
||||
}
|
||||
|
||||
public static void Copy(string srcPath, string newPath, bool replace = false)
|
||||
{
|
||||
if (!replace && Exists(newPath)) throw new Exception($"file <{newPath}> alredy exists");
|
||||
Create(newPath);
|
||||
WriteAllBytes(newPath, ReadAllBytes(srcPath));
|
||||
}
|
||||
|
||||
public static void Delete(string file) => System.IO.File.Delete(file);
|
||||
|
||||
public static byte[] ReadAllBytes(string file)
|
||||
{
|
||||
using var stream = File.OpenRead(file);
|
||||
int size = GetSize(file);
|
||||
byte[] output = new byte[size];
|
||||
stream.Read(output, 0, size);
|
||||
stream.Close();
|
||||
return output;
|
||||
}
|
||||
|
||||
public static string ReadAllText(string file) => ReadAllBytes(file).ToStr();
|
||||
|
||||
public static void WriteAllBytes(string file, byte[] content)
|
||||
{
|
||||
using var stream = File.OpenWrite(file);
|
||||
stream.Write(content, 0, content.Length);
|
||||
stream.Close();
|
||||
}
|
||||
|
||||
public static void WriteAllText(string file, string content) => WriteAllBytes(file, content.ToBytes());
|
||||
|
||||
public static void AppendAllBytes(string file, byte[] content)
|
||||
{
|
||||
using var stream = File.OpenAppend(file);
|
||||
stream.Write(content, 0, content.Length);
|
||||
stream.Close();
|
||||
}
|
||||
|
||||
public static void AppendAllText(string file, string content) => AppendAllBytes(file, content.ToBytes());
|
||||
|
||||
public static System.IO.FileStream OpenRead(string file)
|
||||
{
|
||||
if (!Exists(file)) throw new Exception($"file not found: <{file}>");
|
||||
return System.IO.File.OpenRead(file);
|
||||
}
|
||||
public static System.IO.FileStream OpenWrite(string file)
|
||||
{
|
||||
if (Exists(file)) Delete(file);
|
||||
File.Create(file);
|
||||
return System.IO.File.OpenWrite(file);
|
||||
}
|
||||
public static System.IO.FileStream OpenAppend(string file)
|
||||
{
|
||||
File.Create(file);
|
||||
return System.IO.File.Open(file, System.IO.FileMode.Append);
|
||||
}
|
||||
}
|
||||
}
|
||||
69
Filesystem/OldFilework.cs
Normal file
69
Filesystem/OldFilework.cs
Normal file
@ -0,0 +1,69 @@
|
||||
using System;
|
||||
|
||||
namespace DTLib.Filesystem
|
||||
{
|
||||
//
|
||||
// некоторые старые методы, которые хорошо бы вырезать
|
||||
//
|
||||
public static class OldFilework
|
||||
{
|
||||
// записывает текст в файл и закрывает файл
|
||||
public static void LogToFile(string logfile, string msg)
|
||||
{
|
||||
lock (new object())
|
||||
{
|
||||
File.AppendAllText(logfile, msg);
|
||||
}
|
||||
}
|
||||
|
||||
// чтение параметров из конфига
|
||||
public static string ReadFromConfig(string configfile, string key)
|
||||
{
|
||||
lock (new object())
|
||||
{
|
||||
key += ": ";
|
||||
using var reader = new System.IO.StreamReader(configfile);
|
||||
while (!reader.EndOfStream)
|
||||
{
|
||||
string st = reader.ReadLine();
|
||||
if (st.StartsWith(key))
|
||||
{
|
||||
string value = "";
|
||||
for (int i = key.Length; i < st.Length; i++)
|
||||
{
|
||||
if (st[i] == '#') return value;
|
||||
if (st[i] == '%')
|
||||
{
|
||||
bool stop = false;
|
||||
string placeholder = "";
|
||||
i++;
|
||||
while (!stop)
|
||||
{
|
||||
if (st[i] == '%')
|
||||
{
|
||||
stop = true;
|
||||
value += ReadFromConfig(configfile, placeholder);
|
||||
}
|
||||
else
|
||||
{
|
||||
placeholder += st[i];
|
||||
i++;
|
||||
}
|
||||
}
|
||||
}
|
||||
else value += st[i];
|
||||
}
|
||||
reader.Close();
|
||||
//if (value == "") throw new System.Exception($"ReadFromConfig({configfile}, {key}) error: key not found");
|
||||
return value;
|
||||
}
|
||||
}
|
||||
reader.Close();
|
||||
throw new Exception($"ReadFromConfig({configfile}, {key}) error: key not found");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
253
Filework.cs
253
Filework.cs
@ -1,253 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace DTLib
|
||||
{
|
||||
//
|
||||
// методы для работы с файловой системой
|
||||
//
|
||||
public static class Filework
|
||||
{
|
||||
// записывает текст в файл и закрывает файл
|
||||
public static void LogToFile(string logfile, string msg)
|
||||
{
|
||||
lock (new object())
|
||||
{
|
||||
File.AppendAllText(logfile, msg);
|
||||
}
|
||||
}
|
||||
|
||||
// чтение параметров из конфига
|
||||
public static string ReadFromConfig(string configfile, string key)
|
||||
{
|
||||
lock (new object())
|
||||
{
|
||||
key += ": ";
|
||||
using var reader = new System.IO.StreamReader(configfile);
|
||||
while (!reader.EndOfStream)
|
||||
{
|
||||
string st = reader.ReadLine();
|
||||
if (st.StartsWith(key))
|
||||
{
|
||||
string value = "";
|
||||
for (int i = key.Length; i < st.Length; i++)
|
||||
{
|
||||
if (st[i] == '#') return value;
|
||||
if (st[i] == '%')
|
||||
{
|
||||
bool stop = false;
|
||||
string placeholder = "";
|
||||
i++;
|
||||
while (!stop)
|
||||
{
|
||||
if (st[i] == '%')
|
||||
{
|
||||
stop = true;
|
||||
value += ReadFromConfig(configfile, placeholder);
|
||||
}
|
||||
else
|
||||
{
|
||||
placeholder += st[i];
|
||||
i++;
|
||||
}
|
||||
}
|
||||
}
|
||||
else value += st[i];
|
||||
}
|
||||
reader.Close();
|
||||
//if (value == "") throw new System.Exception($"ReadFromConfig({configfile}, {key}) error: key not found");
|
||||
return value;
|
||||
}
|
||||
}
|
||||
reader.Close();
|
||||
throw new Exception($"ReadFromConfig({configfile}, {key}) error: key not found");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static class Directory
|
||||
{
|
||||
public static bool Exists(string dir) => System.IO.Directory.Exists(dir);
|
||||
|
||||
// создает папку, если её не существует
|
||||
public static void Create(string dir)
|
||||
{
|
||||
if (!Directory.Exists(dir))
|
||||
{
|
||||
// проверяет существование папки, в которой нужно создать dir
|
||||
if (dir.Contains("\\") && !Directory.Exists(dir.Remove(dir.LastIndexOf('\\'))))
|
||||
Create(dir.Remove(dir.LastIndexOf('\\')));
|
||||
System.IO.Directory.CreateDirectory(dir);
|
||||
}
|
||||
}
|
||||
// копирует все файлы и папки
|
||||
public static void Copy(string source_dir, string new_dir, bool owerwrite = false)
|
||||
{
|
||||
Create(new_dir);
|
||||
List<string> subdirs = new List<string>();
|
||||
List<string> files = GetAllFiles(source_dir, ref subdirs);
|
||||
for (int i = 0; i < subdirs.Count; i++)
|
||||
{
|
||||
Create(subdirs[i].Replace(source_dir, new_dir));
|
||||
}
|
||||
for (int i = 0; i < files.Count; i++)
|
||||
{
|
||||
string f = files[i].Replace(source_dir, new_dir);
|
||||
File.Copy(files[i], f, owerwrite);
|
||||
//PublicLog.Log(new string[] {"g", $"file <", "c", files[i], "b", "> have copied to <", "c", newfile, "b", ">\n'" });
|
||||
}
|
||||
}
|
||||
|
||||
// копирует все файлы и папки и выдаёт список конфликтующих файлов
|
||||
public static void Copy(string source_dir, string new_dir, out List<string> conflicts, bool owerwrite = false)
|
||||
{
|
||||
conflicts = new List<string>();
|
||||
var subdirs = new List<string>();
|
||||
var files = GetAllFiles(source_dir, ref subdirs);
|
||||
Create(new_dir);
|
||||
for (int i = 0; i < subdirs.Count; i++)
|
||||
{
|
||||
Create(subdirs[i].Replace(source_dir, new_dir));
|
||||
}
|
||||
for (int i = 0; i < files.Count; i++)
|
||||
{
|
||||
string newfile = files[i].Replace(source_dir, new_dir);
|
||||
if (File.Exists(newfile)) conflicts.Add(newfile);
|
||||
File.Copy(files[i], newfile, owerwrite);
|
||||
//PublicLog.Log(new string[] {"g", $"file <", "c", files[i], "b", "> have copied to <", "c", newfile, "b", ">\n'" });
|
||||
}
|
||||
}
|
||||
|
||||
// удаляет папку со всеми подпапками и файлами
|
||||
public static void Delete(string dir)
|
||||
{
|
||||
var subdirs = new List<string>();
|
||||
var files = GetAllFiles(dir, ref subdirs);
|
||||
for (int i = 0; i < files.Count; i++)
|
||||
File.Delete(files[i]);
|
||||
for (int i = subdirs.Count - 1; i >= 0; i--)
|
||||
System.IO.Directory.Delete(subdirs[i]);
|
||||
System.IO.Directory.Delete(dir);
|
||||
}
|
||||
|
||||
public static string[] GetFiles(string dir) => System.IO.Directory.GetFiles(dir);
|
||||
public static string[] GetFiles(string dir, string searchPattern) => System.IO.Directory.GetFiles(dir, searchPattern);
|
||||
public static string[] GetDirectories(string dir) => System.IO.Directory.GetDirectories(dir);
|
||||
|
||||
// выдает список всех файлов
|
||||
public static List<string> GetAllFiles(string dir)
|
||||
{
|
||||
List<string> all_files = new List<string>();
|
||||
string[] cur_files = Directory.GetFiles(dir);
|
||||
for (int i = 0; i < cur_files.Length; i++)
|
||||
{
|
||||
all_files.Add(cur_files[i]);
|
||||
//PublicLog.Log(new string[] { "b", "file found: <", "c", cur_files[i], "b", ">\n" });
|
||||
}
|
||||
string[] cur_subdirs = Directory.GetDirectories(dir);
|
||||
for (int i = 0; i < cur_subdirs.Length; i++)
|
||||
{
|
||||
//PublicLog.Log(new string[] { "b", "subdir found: <", "c", cur_subdirs[i], "b", ">\n" });
|
||||
all_files.AddRange(GetAllFiles(cur_subdirs[i]));
|
||||
}
|
||||
return all_files;
|
||||
}
|
||||
|
||||
// выдает список всех файлов и подпапок в папке
|
||||
public static List<string> GetAllFiles(string dir, ref List<string> all_subdirs)
|
||||
{
|
||||
List<string> all_files = new List<string>();
|
||||
string[] cur_files = Directory.GetFiles(dir);
|
||||
for (int i = 0; i < cur_files.Length; i++)
|
||||
{
|
||||
all_files.Add(cur_files[i]);
|
||||
//PublicLog.Log(new string[] { "b", "file found: <", "c", cur_files[i], "b", ">\n" });
|
||||
}
|
||||
string[] cur_subdirs = Directory.GetDirectories(dir);
|
||||
for (int i = 0; i < cur_subdirs.Length; i++)
|
||||
{
|
||||
all_subdirs.Add(cur_subdirs[i]);
|
||||
//PublicLog.Log(new string[] { "b", "subdir found: <", "c", cur_subdirs[i], "b", ">\n" });
|
||||
all_files.AddRange(GetAllFiles(cur_subdirs[i], ref all_subdirs));
|
||||
}
|
||||
return all_files;
|
||||
}
|
||||
|
||||
public static string GetCurrent() => System.IO.Directory.GetCurrentDirectory();
|
||||
}
|
||||
|
||||
public static class File
|
||||
{
|
||||
public static int GetSize(string file) => new System.IO.FileInfo(file).Length.ToInt();
|
||||
|
||||
public static bool Exists(string file) => System.IO.File.Exists(file);
|
||||
|
||||
// если файл не существует, создаёт файл, создаёт папки из его пути
|
||||
public static void Create(string file)
|
||||
{
|
||||
if (!File.Exists(file))
|
||||
{
|
||||
if (file.Contains("\\")) Directory.Create(file.Remove(file.LastIndexOf('\\')));
|
||||
using var stream = System.IO.File.Create(file);
|
||||
stream.Close();
|
||||
}
|
||||
}
|
||||
|
||||
public static void Copy(string srcPath, string newPath, bool replace = false)
|
||||
{
|
||||
if (!replace && Exists(newPath)) throw new Exception($"file <{newPath}> alredy exists");
|
||||
Create(newPath);
|
||||
WriteAllBytes(newPath, ReadAllBytes(srcPath));
|
||||
}
|
||||
|
||||
public static void Delete(string file) => System.IO.File.Delete(file);
|
||||
|
||||
public static byte[] ReadAllBytes(string file)
|
||||
{
|
||||
using var stream = File.OpenRead(file);
|
||||
int size = GetSize(file);
|
||||
byte[] output = new byte[size];
|
||||
stream.Read(output, 0, size);
|
||||
stream.Close();
|
||||
return output;
|
||||
}
|
||||
|
||||
public static string ReadAllText(string file) => ReadAllBytes(file).ToStr();
|
||||
|
||||
public static void WriteAllBytes(string file, byte[] content)
|
||||
{
|
||||
using var stream = File.OpenWrite(file);
|
||||
stream.Write(content, 0, content.Length);
|
||||
stream.Close();
|
||||
}
|
||||
|
||||
public static void WriteAllText(string file, string content) => WriteAllBytes(file, content.ToBytes());
|
||||
|
||||
public static void AppendAllBytes(string file, byte[] content)
|
||||
{
|
||||
using var stream = File.OpenAppend(file);
|
||||
stream.Write(content, 0, content.Length);
|
||||
stream.Close();
|
||||
}
|
||||
|
||||
public static void AppendAllText(string file, string content) => AppendAllBytes(file, content.ToBytes());
|
||||
|
||||
public static System.IO.FileStream OpenRead(string file)
|
||||
{
|
||||
if (!Exists(file)) throw new Exception($"file not found: <{file}>");
|
||||
return System.IO.File.OpenRead(file);
|
||||
}
|
||||
public static System.IO.FileStream OpenWrite(string file)
|
||||
{
|
||||
if (Exists(file)) Delete(file);
|
||||
File.Create(file);
|
||||
return System.IO.File.OpenWrite(file);
|
||||
}
|
||||
public static System.IO.FileStream OpenAppend(string file)
|
||||
{
|
||||
File.Create(file);
|
||||
return System.IO.File.Open(file, System.IO.FileMode.Append);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1,6 +1,6 @@
|
||||
using System.Collections.Generic;
|
||||
using DTLib.Filesystem;
|
||||
using System.Collections.Generic;
|
||||
using System.Security.Cryptography;
|
||||
using static DTLib.Filework;
|
||||
|
||||
namespace DTLib
|
||||
{
|
||||
|
||||
273
Network.cs
273
Network.cs
@ -1,273 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using static DTLib.Filework;
|
||||
using static DTLib.PublicLog;
|
||||
|
||||
namespace DTLib
|
||||
{
|
||||
//
|
||||
// весь униврсальный неткод тут
|
||||
// большинство методов предназначены для работы с TCP сокетами (Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp))
|
||||
//
|
||||
public static class Network
|
||||
{
|
||||
|
||||
// ждёт пакет заданного размера с заданным началом и концом
|
||||
public static byte[] GetPackage(this Socket socket)
|
||||
{
|
||||
int packageSize = 0;
|
||||
byte[] data = new byte[2];
|
||||
// цикл выполняется пока не пройдёт 2000 мс
|
||||
for (ushort s = 0; s < 400; s += 1)
|
||||
{
|
||||
if (packageSize == 0 && socket.Available >= 2)
|
||||
{
|
||||
socket.Receive(data, data.Length, 0);
|
||||
packageSize = data.BytesToInt();
|
||||
|
||||
}
|
||||
if (packageSize != 0 && socket.Available >= packageSize)
|
||||
{
|
||||
data = new byte[packageSize];
|
||||
socket.Receive(data, data.Length, 0);
|
||||
return data;
|
||||
}
|
||||
else Thread.Sleep(5);
|
||||
}
|
||||
throw new Exception($"GetPackage() error: timeout. socket.Available={socket.Available}\n");
|
||||
}
|
||||
|
||||
// отправляет пакет заданного размера, добавля в конец нули если длина data меньше чем packageSize
|
||||
public static void SendPackage(this Socket socket, byte[] data)
|
||||
{
|
||||
if (data.Length > 65536) throw new Exception($"SendPackage() error: package is too big ({data.Length} bytes)");
|
||||
if (data.Length == 0) throw new Exception($"SendPackage() error: package has zero size");
|
||||
var list = new List<byte>();
|
||||
byte[] packageSize = data.Length.IntToBytes();
|
||||
if (packageSize.Length == 1) list.Add(0);
|
||||
list.AddRange(packageSize);
|
||||
list.AddRange(data);
|
||||
socket.Send(list.ToArray());
|
||||
}
|
||||
|
||||
// получает с сайта публичный ip
|
||||
public static string GetPublicIP() => new WebClient().DownloadString("https://ipv4bot.whatismyipaddress.com/");
|
||||
|
||||
// пингует айпи с помощью встроенной в винду проги, возвращает задержку
|
||||
public static string PingIP(string address)
|
||||
{
|
||||
Process proc = new Process();
|
||||
proc.StartInfo.FileName = "cmd.exe";
|
||||
proc.StartInfo.Arguments = "/c @echo off & chcp 65001 >nul & ping -n 5 " + address;
|
||||
proc.StartInfo.CreateNoWindow = true;
|
||||
proc.StartInfo.UseShellExecute = false;
|
||||
proc.StartInfo.RedirectStandardOutput = true;
|
||||
proc.Start();
|
||||
var outStream = proc.StandardOutput;
|
||||
var rezult = outStream.ReadToEnd();
|
||||
rezult = rezult.Remove(0, rezult.LastIndexOf('=') + 2);
|
||||
return rezult.Remove(rezult.Length - 4);
|
||||
}
|
||||
|
||||
public class FSP
|
||||
{
|
||||
Socket mainSocket;
|
||||
public bool debug = true;
|
||||
public FSP(Socket _mainSocket) => mainSocket = _mainSocket;
|
||||
|
||||
public uint BytesDownloaded = 0;
|
||||
public uint BytesUploaded = 0;
|
||||
public uint Filesize = 0;
|
||||
|
||||
// скачивает файл с помощью FSP протокола
|
||||
public void DownloadFile(string filePath_server, string filePath_client)
|
||||
{
|
||||
if (debug) Log("b", $"requesting file download: {filePath_server}\n");
|
||||
mainSocket.SendPackage("requesting file download".ToBytes());
|
||||
mainSocket.SendPackage(filePath_server.ToBytes());
|
||||
DownloadFile(filePath_client);
|
||||
}
|
||||
|
||||
public void DownloadFile(string filePath_client)
|
||||
{
|
||||
File.Create(filePath_client);
|
||||
using var fileStream = File.OpenWrite(filePath_client);
|
||||
Filesize = mainSocket.GetPackage().ToStr().ToUInt();
|
||||
var hashstr = mainSocket.GetPackage().HashToString();
|
||||
mainSocket.SendPackage("ready".ToBytes());
|
||||
int packagesCount = 0;
|
||||
byte[] buffer = new byte[5120];
|
||||
int fullPackagesCount = SimpleConverter.Truncate(Filesize / buffer.Length);
|
||||
// рассчёт скорости
|
||||
int seconds = 0;
|
||||
var speedCounter = new Timer(true, 1000, () =>
|
||||
{
|
||||
seconds++;
|
||||
Log("c", $"speed= {packagesCount * buffer.Length / (seconds * 1000)} kb/s\n");
|
||||
});
|
||||
// получение файла
|
||||
for (; packagesCount < fullPackagesCount; packagesCount++)
|
||||
{
|
||||
buffer = mainSocket.GetPackage();
|
||||
fileStream.Write(buffer, 0, buffer.Length);
|
||||
fileStream.Flush();
|
||||
}
|
||||
speedCounter.Stop();
|
||||
// получение остатка
|
||||
if ((Filesize - fileStream.Position) > 0)
|
||||
{
|
||||
mainSocket.SendPackage("remain request".ToBytes());
|
||||
buffer = mainSocket.GetPackage();
|
||||
fileStream.Write(buffer, 0, buffer.Length);
|
||||
}
|
||||
fileStream.Flush();
|
||||
fileStream.Close();
|
||||
if (debug) Log(new string[] { "g", $" downloaded {packagesCount * 5120 + buffer.Length} of {Filesize} bytes\n" });
|
||||
}
|
||||
public byte[] DownloadFileToMemory(string filePath_server)
|
||||
{
|
||||
if (debug) Log("b", $"requesting file download: {filePath_server}\n");
|
||||
mainSocket.SendPackage("requesting file download".ToBytes());
|
||||
mainSocket.SendPackage(filePath_server.ToBytes());
|
||||
using var fileStream = new System.IO.MemoryStream();
|
||||
var fileSize = mainSocket.GetPackage().ToStr().ToUInt();
|
||||
var hashstr = mainSocket.GetPackage().HashToString();
|
||||
mainSocket.SendPackage("ready".ToBytes());
|
||||
int packagesCount = 0;
|
||||
byte[] buffer = new byte[5120];
|
||||
int fullPackagesCount = SimpleConverter.Truncate(fileSize / buffer.Length);
|
||||
// рассчёт скорости
|
||||
int seconds = 0;
|
||||
var speedCounter = new Timer(true, 1000, () =>
|
||||
{
|
||||
seconds++;
|
||||
Log("c", $"speed= {packagesCount * buffer.Length / (seconds * 1000)} kb/s\n");
|
||||
});
|
||||
// получение файла
|
||||
for (; packagesCount < fullPackagesCount; packagesCount++)
|
||||
{
|
||||
buffer = mainSocket.GetPackage();
|
||||
fileStream.Write(buffer, 0, buffer.Length);
|
||||
fileStream.Flush();
|
||||
}
|
||||
speedCounter.Stop();
|
||||
// получение остатка
|
||||
if ((fileSize - fileStream.Position) > 0)
|
||||
{
|
||||
mainSocket.SendPackage("remain request".ToBytes());
|
||||
buffer = mainSocket.GetPackage();
|
||||
fileStream.Write(buffer, 0, buffer.Length);
|
||||
}
|
||||
byte[] output = fileStream.GetBuffer();
|
||||
fileStream.Close();
|
||||
if (debug) Log(new string[] { "g", $" downloaded {packagesCount * 5120 + buffer.Length} of {fileSize} bytes\n" });
|
||||
return output;
|
||||
}
|
||||
|
||||
// отдаёт файл с помощью FSP протокола
|
||||
public void UploadFile(string filePath)
|
||||
{
|
||||
if (debug) Log("b", $"uploading file {filePath}\n");
|
||||
using var fileStream = File.OpenRead(filePath);
|
||||
Filesize = File.GetSize(filePath).ToUInt();
|
||||
var fileHash = new Hasher().HashFile(filePath);
|
||||
mainSocket.SendPackage(Filesize.ToString().ToBytes());
|
||||
mainSocket.SendPackage(fileHash);
|
||||
if (mainSocket.GetPackage().ToStr() != "ready") throw new Exception("user socket isn't ready");
|
||||
byte[] buffer = new byte[5120];
|
||||
var hashstr = fileHash.HashToString();
|
||||
int packagesCount = 0;
|
||||
// отправка файла
|
||||
int fullPackagesCount = SimpleConverter.Truncate(Filesize / buffer.Length);
|
||||
for (; packagesCount < fullPackagesCount; packagesCount++)
|
||||
{
|
||||
fileStream.Read(buffer, 0, buffer.Length);
|
||||
mainSocket.SendPackage(buffer);
|
||||
}
|
||||
// досылка остатка
|
||||
if ((Filesize - fileStream.Position) > 0)
|
||||
{
|
||||
if (mainSocket.GetPackage().ToStr() != "remain request") throw new Exception("FSP_Upload() error: didn't get remain request");
|
||||
buffer = new byte[(Filesize - fileStream.Position).ToInt()];
|
||||
fileStream.Read(buffer, 0, buffer.Length);
|
||||
mainSocket.SendPackage(buffer);
|
||||
}
|
||||
fileStream.Close();
|
||||
if (debug) Log(new string[] { "g", $" uploaded {packagesCount * 5120 + buffer.Length} of {Filesize} bytes\n" });
|
||||
}
|
||||
|
||||
public void DownloadByManifest(string dirOnServer, string dirOnClient, bool overwrite = false, bool delete_excess = false)
|
||||
{
|
||||
if (!dirOnClient.EndsWith("\\")) dirOnClient += "\\";
|
||||
if (!dirOnServer.EndsWith("\\")) dirOnServer += "\\";
|
||||
Log("b", "downloading manifest <", "c", dirOnServer + "manifest.dtsod", "b", ">\n");
|
||||
var manifest = new Dtsod(DownloadFileToMemory(dirOnServer + "manifest.dtsod").ToStr());
|
||||
Log("g", $"found {manifest.Values.Count} files in manifest\n");
|
||||
var hasher = new Hasher();
|
||||
foreach (string fileOnServer in manifest.Keys)
|
||||
{
|
||||
string fileOnClient = dirOnClient + fileOnServer;
|
||||
if (debug) Log("b", "file <", "c", fileOnClient, "b", ">... ");
|
||||
if (!File.Exists(fileOnClient))
|
||||
{
|
||||
if (debug) LogNoTime("y", "doesn't exist\n");
|
||||
DownloadFile(dirOnServer + fileOnServer, fileOnClient);
|
||||
}
|
||||
else if (overwrite && hasher.HashFile(fileOnClient).HashToString() != manifest[fileOnServer])
|
||||
{
|
||||
if (debug) LogNoTime("y", "outdated\n");
|
||||
DownloadFile(dirOnServer + fileOnServer, fileOnClient);
|
||||
}
|
||||
else if (debug) LogNoTime("g", "without changes\n");
|
||||
}
|
||||
// удаление лишних файлов
|
||||
if (delete_excess)
|
||||
{
|
||||
List<string> dirs = new();
|
||||
foreach (string file in Directory.GetAllFiles(dirOnClient, ref dirs))
|
||||
{
|
||||
if (!manifest.ContainsKey(file))
|
||||
{
|
||||
Log("y", $"deleting excess file: {file}");
|
||||
File.Delete(file);
|
||||
}
|
||||
}
|
||||
// удаление пустых папок
|
||||
foreach (string dir in dirs)
|
||||
{
|
||||
if (Directory.GetAllFiles(dir).Count == 0)
|
||||
{
|
||||
Log("y", $"deleting empty dir: {dir}");
|
||||
Directory.Delete(dir);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static public void CreateManifest(string dir)
|
||||
{
|
||||
if (!dir.EndsWith("\\")) dir += "\\";
|
||||
Log($"b", $"creating manifest of {dir}\n");
|
||||
StringBuilder manifestBuilder = new();
|
||||
Hasher hasher = new();
|
||||
if (Directory.GetFiles(dir).Contains(dir + "manifest.dtsod")) File.Delete(dir + "manifest.dtsod");
|
||||
foreach (string _file in Directory.GetAllFiles(dir))
|
||||
{
|
||||
string file = _file.Remove(0, dir.Length);
|
||||
manifestBuilder.Append(file);
|
||||
manifestBuilder.Append(": \"");
|
||||
byte[] hash = hasher.HashFile(dir + file);
|
||||
manifestBuilder.Append(hash.HashToString());
|
||||
manifestBuilder.Append("\";\n");
|
||||
}
|
||||
File.WriteAllText(dir + "manifest.dtsod", manifestBuilder.ToString());
|
||||
Log($"g", $" manifest of {dir} created\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
208
Network/FSP.cs
Normal file
208
Network/FSP.cs
Normal file
@ -0,0 +1,208 @@
|
||||
using DTLib.Filesystem;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Net.Sockets;
|
||||
using System.Text;
|
||||
using static DTLib.PublicLog;
|
||||
|
||||
namespace DTLib.Network
|
||||
{
|
||||
//
|
||||
// передача файлов по сети
|
||||
//
|
||||
public class FSP
|
||||
{
|
||||
Socket mainSocket;
|
||||
public bool debug = true;
|
||||
public FSP(Socket _mainSocket) => mainSocket = _mainSocket;
|
||||
|
||||
public uint BytesDownloaded = 0;
|
||||
public uint BytesUploaded = 0;
|
||||
public uint Filesize = 0;
|
||||
|
||||
// скачивает файл с помощью FSP протокола
|
||||
public void DownloadFile(string filePath_server, string filePath_client)
|
||||
{
|
||||
if (debug) Log("b", $"requesting file download: {filePath_server}\n");
|
||||
mainSocket.SendPackage("requesting file download".ToBytes());
|
||||
mainSocket.SendPackage(filePath_server.ToBytes());
|
||||
DownloadFile(filePath_client);
|
||||
}
|
||||
|
||||
public void DownloadFile(string filePath_client)
|
||||
{
|
||||
File.Create(filePath_client);
|
||||
using var fileStream = File.OpenWrite(filePath_client);
|
||||
Filesize = mainSocket.GetPackage().ToStr().ToUInt();
|
||||
var hashstr = mainSocket.GetPackage().HashToString();
|
||||
mainSocket.SendPackage("ready".ToBytes());
|
||||
int packagesCount = 0;
|
||||
byte[] buffer = new byte[5120];
|
||||
int fullPackagesCount = SimpleConverter.Truncate(Filesize / buffer.Length);
|
||||
// рассчёт скорости
|
||||
int seconds = 0;
|
||||
var speedCounter = new Timer(true, 1000, () =>
|
||||
{
|
||||
seconds++;
|
||||
Log("c", $"speed= {packagesCount * buffer.Length / (seconds * 1000)} kb/s\n");
|
||||
});
|
||||
// получение файла
|
||||
for (; packagesCount < fullPackagesCount; packagesCount++)
|
||||
{
|
||||
buffer = mainSocket.GetPackage();
|
||||
fileStream.Write(buffer, 0, buffer.Length);
|
||||
fileStream.Flush();
|
||||
}
|
||||
speedCounter.Stop();
|
||||
// получение остатка
|
||||
if ((Filesize - fileStream.Position) > 0)
|
||||
{
|
||||
mainSocket.SendPackage("remain request".ToBytes());
|
||||
buffer = mainSocket.GetPackage();
|
||||
fileStream.Write(buffer, 0, buffer.Length);
|
||||
}
|
||||
fileStream.Flush();
|
||||
fileStream.Close();
|
||||
if (debug) Log(new string[] { "g", $" downloaded {packagesCount * 5120 + buffer.Length} of {Filesize} bytes\n" });
|
||||
}
|
||||
public byte[] DownloadFileToMemory(string filePath_server)
|
||||
{
|
||||
if (debug) Log("b", $"requesting file download: {filePath_server}\n");
|
||||
mainSocket.SendPackage("requesting file download".ToBytes());
|
||||
mainSocket.SendPackage(filePath_server.ToBytes());
|
||||
using var fileStream = new System.IO.MemoryStream();
|
||||
var fileSize = mainSocket.GetPackage().ToStr().ToUInt();
|
||||
var hashstr = mainSocket.GetPackage().HashToString();
|
||||
mainSocket.SendPackage("ready".ToBytes());
|
||||
int packagesCount = 0;
|
||||
byte[] buffer = new byte[5120];
|
||||
int fullPackagesCount = SimpleConverter.Truncate(fileSize / buffer.Length);
|
||||
// рассчёт скорости
|
||||
int seconds = 0;
|
||||
var speedCounter = new Timer(true, 1000, () =>
|
||||
{
|
||||
seconds++;
|
||||
Log("c", $"speed= {packagesCount * buffer.Length / (seconds * 1000)} kb/s\n");
|
||||
});
|
||||
// получение файла
|
||||
for (; packagesCount < fullPackagesCount; packagesCount++)
|
||||
{
|
||||
buffer = mainSocket.GetPackage();
|
||||
fileStream.Write(buffer, 0, buffer.Length);
|
||||
fileStream.Flush();
|
||||
}
|
||||
speedCounter.Stop();
|
||||
// получение остатка
|
||||
if ((fileSize - fileStream.Position) > 0)
|
||||
{
|
||||
mainSocket.SendPackage("remain request".ToBytes());
|
||||
buffer = mainSocket.GetPackage();
|
||||
fileStream.Write(buffer, 0, buffer.Length);
|
||||
}
|
||||
byte[] output = fileStream.GetBuffer();
|
||||
fileStream.Close();
|
||||
if (debug) Log(new string[] { "g", $" downloaded {packagesCount * 5120 + buffer.Length} of {fileSize} bytes\n" });
|
||||
return output;
|
||||
}
|
||||
|
||||
// отдаёт файл с помощью FSP протокола
|
||||
public void UploadFile(string filePath)
|
||||
{
|
||||
if (debug) Log("b", $"uploading file {filePath}\n");
|
||||
using var fileStream = File.OpenRead(filePath);
|
||||
Filesize = File.GetSize(filePath).ToUInt();
|
||||
var fileHash = new Hasher().HashFile(filePath);
|
||||
mainSocket.SendPackage(Filesize.ToString().ToBytes());
|
||||
mainSocket.SendPackage(fileHash);
|
||||
if (mainSocket.GetPackage().ToStr() != "ready") throw new Exception("user socket isn't ready");
|
||||
byte[] buffer = new byte[5120];
|
||||
var hashstr = fileHash.HashToString();
|
||||
int packagesCount = 0;
|
||||
// отправка файла
|
||||
int fullPackagesCount = SimpleConverter.Truncate(Filesize / buffer.Length);
|
||||
for (; packagesCount < fullPackagesCount; packagesCount++)
|
||||
{
|
||||
fileStream.Read(buffer, 0, buffer.Length);
|
||||
mainSocket.SendPackage(buffer);
|
||||
}
|
||||
// досылка остатка
|
||||
if ((Filesize - fileStream.Position) > 0)
|
||||
{
|
||||
if (mainSocket.GetPackage().ToStr() != "remain request") throw new Exception("FSP_Upload() error: didn't get remain request");
|
||||
buffer = new byte[(Filesize - fileStream.Position).ToInt()];
|
||||
fileStream.Read(buffer, 0, buffer.Length);
|
||||
mainSocket.SendPackage(buffer);
|
||||
}
|
||||
fileStream.Close();
|
||||
if (debug) Log(new string[] { "g", $" uploaded {packagesCount * 5120 + buffer.Length} of {Filesize} bytes\n" });
|
||||
}
|
||||
|
||||
public void DownloadByManifest(string dirOnServer, string dirOnClient, bool overwrite = false, bool delete_excess = false)
|
||||
{
|
||||
if (!dirOnClient.EndsWith("\\")) dirOnClient += "\\";
|
||||
if (!dirOnServer.EndsWith("\\")) dirOnServer += "\\";
|
||||
Log("b", "downloading manifest <", "c", dirOnServer + "manifest.dtsod", "b", ">\n");
|
||||
var manifest = new Dtsod(DownloadFileToMemory(dirOnServer + "manifest.dtsod").ToStr());
|
||||
Log("g", $"found {manifest.Values.Count} files in manifest\n");
|
||||
var hasher = new Hasher();
|
||||
foreach (string fileOnServer in manifest.Keys)
|
||||
{
|
||||
string fileOnClient = dirOnClient + fileOnServer;
|
||||
if (debug) Log("b", "file <", "c", fileOnClient, "b", ">... ");
|
||||
if (!File.Exists(fileOnClient))
|
||||
{
|
||||
if (debug) LogNoTime("y", "doesn't exist\n");
|
||||
DownloadFile(dirOnServer + fileOnServer, fileOnClient);
|
||||
}
|
||||
else if (overwrite && hasher.HashFile(fileOnClient).HashToString() != manifest[fileOnServer])
|
||||
{
|
||||
if (debug) LogNoTime("y", "outdated\n");
|
||||
DownloadFile(dirOnServer + fileOnServer, fileOnClient);
|
||||
}
|
||||
else if (debug) LogNoTime("g", "without changes\n");
|
||||
}
|
||||
// удаление лишних файлов
|
||||
if (delete_excess)
|
||||
{
|
||||
List<string> dirs = new();
|
||||
foreach (string file in Directory.GetAllFiles(dirOnClient, ref dirs))
|
||||
{
|
||||
if (!manifest.ContainsKey(file.Remove(0, dirOnClient.Length)))
|
||||
{
|
||||
if (debug) Log("y", $"deleting excess file: {file}\n");
|
||||
File.Delete(file);
|
||||
}
|
||||
}
|
||||
// удаление пустых папок
|
||||
foreach (string dir in dirs)
|
||||
{
|
||||
if (Directory.Exists(dir) && Directory.GetAllFiles(dir).Count == 0)
|
||||
{
|
||||
if (debug) Log("y", $"deleting empty dir: {dir}\n");
|
||||
Directory.Delete(dir);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static public void CreateManifest(string dir)
|
||||
{
|
||||
if (!dir.EndsWith("\\")) dir += "\\";
|
||||
Log($"b", $"creating manifest of {dir}\n");
|
||||
StringBuilder manifestBuilder = new();
|
||||
Hasher hasher = new();
|
||||
if (Directory.GetFiles(dir).Contains(dir + "manifest.dtsod")) File.Delete(dir + "manifest.dtsod");
|
||||
foreach (string _file in Directory.GetAllFiles(dir))
|
||||
{
|
||||
string file = _file.Remove(0, dir.Length);
|
||||
manifestBuilder.Append(file);
|
||||
manifestBuilder.Append(": \"");
|
||||
byte[] hash = hasher.HashFile(dir + file);
|
||||
manifestBuilder.Append(hash.HashToString());
|
||||
manifestBuilder.Append("\";\n");
|
||||
}
|
||||
File.WriteAllText(dir + "manifest.dtsod", manifestBuilder.ToString());
|
||||
Log($"g", $" manifest of {dir} created\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Network/OldNetwork.cs
Normal file
33
Network/OldNetwork.cs
Normal file
@ -0,0 +1,33 @@
|
||||
using System.Diagnostics;
|
||||
using System.Net;
|
||||
|
||||
namespace DTLib.Network
|
||||
{
|
||||
//
|
||||
// пара почти никогда не используемых методов
|
||||
//
|
||||
public static class OldNetwork
|
||||
{
|
||||
|
||||
|
||||
// получает с сайта публичный ip
|
||||
public static string GetPublicIP() => new WebClient().DownloadString("https://ipv4bot.whatismyipaddress.com/");
|
||||
|
||||
// пингует айпи с помощью встроенной в винду проги, возвращает задержку
|
||||
public static string PingIP(string address)
|
||||
{
|
||||
Process proc = new Process();
|
||||
proc.StartInfo.FileName = "cmd.exe";
|
||||
proc.StartInfo.Arguments = "/c @echo off & chcp 65001 >nul & ping -n 5 " + address;
|
||||
proc.StartInfo.CreateNoWindow = true;
|
||||
proc.StartInfo.UseShellExecute = false;
|
||||
proc.StartInfo.RedirectStandardOutput = true;
|
||||
proc.Start();
|
||||
var outStream = proc.StandardOutput;
|
||||
var rezult = outStream.ReadToEnd();
|
||||
rezult = rezult.Remove(0, rezult.LastIndexOf('=') + 2);
|
||||
return rezult.Remove(rezult.Length - 4);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
51
Network/Package.cs
Normal file
51
Network/Package.cs
Normal file
@ -0,0 +1,51 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Net.Sockets;
|
||||
using System.Threading;
|
||||
|
||||
namespace DTLib.Network
|
||||
{
|
||||
//
|
||||
// отправка/получение пакетов
|
||||
//
|
||||
static public class Package
|
||||
{
|
||||
// принимает пакет
|
||||
public static byte[] GetPackage(this Socket socket)
|
||||
{
|
||||
int packageSize = 0;
|
||||
byte[] data = new byte[2];
|
||||
// цикл выполняется пока не пройдёт 2000 мс
|
||||
for (ushort s = 0; s < 400; s += 1)
|
||||
{
|
||||
if (packageSize == 0 && socket.Available >= 2)
|
||||
{
|
||||
socket.Receive(data, data.Length, 0);
|
||||
packageSize = data.BytesToInt();
|
||||
|
||||
}
|
||||
if (packageSize != 0 && socket.Available >= packageSize)
|
||||
{
|
||||
data = new byte[packageSize];
|
||||
socket.Receive(data, data.Length, 0);
|
||||
return data;
|
||||
}
|
||||
else Thread.Sleep(5);
|
||||
}
|
||||
throw new Exception($"GetPackage() error: timeout. socket.Available={socket.Available}\n");
|
||||
}
|
||||
|
||||
// отправляет пакет
|
||||
public static void SendPackage(this Socket socket, byte[] data)
|
||||
{
|
||||
if (data.Length > 65536) throw new Exception($"SendPackage() error: package is too big ({data.Length} bytes)");
|
||||
if (data.Length == 0) throw new Exception($"SendPackage() error: package has zero size");
|
||||
var list = new List<byte>();
|
||||
byte[] packageSize = data.Length.IntToBytes();
|
||||
if (packageSize.Length == 1) list.Add(0);
|
||||
list.AddRange(packageSize);
|
||||
list.AddRange(data);
|
||||
socket.Send(list.ToArray());
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Reference in New Issue
Block a user