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@@ -2,24 +2,6 @@
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#include "../base/base.h"
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// can store any base type
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typedef struct UniversalType{
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base_type type;
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union {
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int8 Int8;
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uint8 UInt8;
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int16 Int16;
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uint16 UInt16;
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int32 Int32;
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uint32 UInt32;
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int64 Int64;
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uint64 UInt64;
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float Float;
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double Double;
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void* VoidPtr;
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};
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} Unitype;
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typedef struct SearchTreeNode{
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struct SearchTreeNode**** branches; //*STNode[8][8][4]
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Unitype value;
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