DefaultLOgger and IfNull methods
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@ -34,6 +34,7 @@
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<ItemGroup>
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<ItemGroup>
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<Compile Include="Color.cs" />
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<Compile Include="Color.cs" />
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<Compile Include="CompressedArray.cs" />
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<Compile Include="CompressedArray.cs" />
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<Compile Include="DefaultLogger.cs" />
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<Compile Include="Dtsod\DtsodV21.cs" />
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<Compile Include="Dtsod\DtsodV21.cs" />
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<Compile Include="Dtsod\DtsodV22.cs" />
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<Compile Include="Dtsod\DtsodV22.cs" />
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<Compile Include="Dtsod\V30\DtsodSerializableAttribute.cs" />
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<Compile Include="Dtsod\V30\DtsodSerializableAttribute.cs" />
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35
DefaultLogger.cs
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35
DefaultLogger.cs
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@ -0,0 +1,35 @@
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using System;
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using System.Text;
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using DTLib.Filesystem;
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namespace DTLib
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{
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// вывод лога в консоль и файл
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public static class DefaultLogger
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{
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public static void SetLogfile(string dir, string programName)
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=> logfile = $"{dir}\\{programName}_{DateTime.Now}.log".Replace(':', '-').Replace(' ', '_');
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static string logfile;
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static readonly SafeMutex LogMutex = new();
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public static void Log(params string[] msg)
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{
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if (msg.Length == 1) msg[0] = "[" + DateTime.Now.ToString() + "]: " + msg[0];
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else msg[1] = "[" + DateTime.Now.ToString() + "]: " + msg[1];
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LogNoTime(msg);
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}
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public static void LogNoTime(params string[] msg) =>
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LogMutex.Execute(() =>
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{
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ColoredConsole.Write(msg);
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if (msg.Length == 1) File.AppendAllText(logfile, msg[0]);
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else
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{
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StringBuilder strB = new();
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for (ushort i = 0; i < msg.Length; i++)
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strB.Append(msg[++i]);
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File.AppendAllText(logfile, strB.ToString());
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}
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});
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}
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}
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@ -2,7 +2,5 @@
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namespace DTLib
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namespace DTLib
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{
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{
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#pragma warning disable IDE1006 // Стили именования
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public delegate Task EventHandlerAsync<TEventArgs>(object sender, TEventArgs e);
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public delegate Task EventHandlerAsync<TEventArgs>(object sender, TEventArgs e);
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#pragma warning restore IDE1006 // Стили именования
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}
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}
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@ -196,5 +196,30 @@ namespace DTLib
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public static T If<T>(this T input, bool condition, Func<T, T> if_true, Func<T, T> if_false) =>
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public static T If<T>(this T input, bool condition, Func<T, T> if_true, Func<T, T> if_false) =>
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condition ? if_true(input) : if_false(input);
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condition ? if_true(input) : if_false(input);
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public static void If<T>(this T input, bool condition, Action<T> if_true, Action<T> if_false)
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{
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if (condition) if_true(input);
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else if_false(input);
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}
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public static T If<T>(this T input, bool condition, Func<T, T> if_true) =>
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condition ? if_true(input) : input;
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public static void If<T>(this T input, bool condition, Action<T> if_true)
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{
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if (condition) if_true(input);
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}
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public static T IfIsNull<T>(this T input, Func<T> if_true, Func<T> if_false) =>
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input is null ? if_true() : if_false();
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public static void IfIsNull<T>(this T input, Action if_true, Action if_false)
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{
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if (input is null) if_true();
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else if_false();
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}
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public static T IfNull<T>(this T input, Func<T> if_true) =>
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input is null ? if_true() : input;
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public static void IfIsNull<T>(this T input, Action if_true)
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{
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if (input is null) if_true();
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}
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}
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}
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}
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}
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