experimental

This commit is contained in:
2021-12-12 16:56:57 +03:00
parent 4ee8cd8d83
commit cc92449591
15 changed files with 16 additions and 18 deletions

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using System;
using System.Collections.Generic;
using System.Threading;
namespace DTLib
{
public class CompressedArray
{
public class Array1D<T> where T : IComparable<T>
{
byte[] Description;
T[] Memory;
public Array1D() { }
public Array1D(T[] sourceArray) => CompressArray(sourceArray);
public void CompressArray(T[] sourceArray)
{
var listMem = new List<T>();
var listDesc = new List<byte>();
T prevElement = sourceArray[0];
listMem.Add(sourceArray[0]);
listDesc.Add(1);
byte repeats = 1;
for (int i = 1; i < sourceArray.Length; i++)
{
if (prevElement.CompareTo(sourceArray[i]) == 0)
repeats++;
else
{
listMem.Add(sourceArray[i]);
listDesc.Add(1);
if (repeats > 1)
{
listDesc[listDesc.Count - 2] = repeats;
repeats = 1;
}
}
prevElement = sourceArray[i];
}
Memory = listMem.ToArray();
Description = listDesc.ToArray();
ColoredConsole.Write("b", "listMem.Count: ", "c", listMem.Count.ToString(), "b", " listDesc.Count: ", "c", listDesc.Count + "\n");
for (short i = 0; i < listDesc.Count; i++)
{
ColoredConsole.Write("y", $"{Description[i]}:{Memory[i]}\n");
}
}
// блокирует обращение к памяти из нескольких потоков
Mutex storageUsing = new();
// возвращает элемент по индексу так, как если бы шло обращение к обычном массиву
public T GetElement(int index)
{
storageUsing.WaitOne();
T output = default;
int sum = 0;
for (int i = 0; i < Description.Length; i++)
{
if (sum < index)
sum += Description[i];
else output = sum == index ? Memory[i] : Memory[i - 1];
}
storageUsing.ReleaseMutex();
return output;
}
}
}
}

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using DTLib.Dtsod;
using DTLib.Filesystem;
using System.Collections.Generic;
using static DTLib.PublicLog;
namespace DTLib.ConsoleGUI
{
public class Container : List<IDrawable>, IDrawable
{
public (ushort x, ushort y) AnchorPoint { get; set; }
public ushort Width { get; set; }
public ushort Height { get; set; }
public char[] Textmap { get; private set; }
public char[] Colormap { get; private set; }
public string Name { get; private set; }
public Container(string name, string layout_file)
{
Name=name;
ParseLayoutFile(layout_file);
}
void ParseLayoutFile(string layout_file)
{
DtsodV22 layout = new(File.ReadAllText(layout_file));
AnchorPoint=(layout[Name]["anchor"][0], layout[Name]["anchor"][1]);
Width=layout[Name]["width"];
Height=layout[Name]["height"];
foreach(string element_name in layout[Name]["children"].Keys)
{
switch(layout[Name]["children"][element_name]["type"])
{
case "label":
Add(new Label(element_name,
layout[Name]["children"][element_name]["resdir"]+$"\\{element_name}.textmap",
layout[Name]["children"][element_name]["resdir"]+$"\\{element_name}.colormap")
{
AnchorPoint=(layout[Name]["children"][element_name]["anchor"][0],
layout[Name]["children"][element_name]["anchor"][1])
});
break;
}
}
}
public void GenTextmap()
{
Textmap=new char[Width*Height];
for(int i = 0; i<Textmap.Length; i++)
Textmap[i]=' ';
foreach(IDrawable element in this)
{
element.GenTextmap();
Log("m", $"Length: {element.Textmap.Length} calculated: {element.Width*element.Height}\n");
for(ushort y = 0; y<element.Height; y++)
for(ushort x = 0; x<element.Width; x++)
{
//Textmap[(element.AnchorPoint.y + y) * Width + element.AnchorPoint.x + x] = element.Textmap[y * element.Width + x];
Textmap[(y)*Width+x]=element.Textmap[y*element.Width+x];
}
}
}
public void GenColormap()
{
}
}
}

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namespace DTLib.ConsoleGUI
{
public class Control : Label
{
public new void GenColormap()
{
}
public new void GenTextmap()
{
}
}
}

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namespace DTLib.ConsoleGUI
{
public interface IDrawable
{
public (ushort x, ushort y) AnchorPoint { get; set; }
public ushort Width { get; }
public ushort Height { get; }
public char[] Textmap { get; }
public char[] Colormap { get; }
public string Name { get; }
public void GenTextmap();
public void GenColormap();
}
}

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using DTLib.Filesystem;
namespace DTLib.ConsoleGUI
{
public class Label : IDrawable
{
public (ushort x, ushort y) AnchorPoint { get; set; } = (0, 0);
public ushort Width { get; private set; }
public ushort Height { get; private set; }
public char[] Textmap { get; private set; }
public char[] Colormap { get; private set; }
public string TextmapFile { get; set; }
public string ColormapFile { get; set; }
public string Name { get; init; }
public Label() { }
public Label(string name, string textmapFile, string colormapFile)
{
TextmapFile=textmapFile;
ColormapFile=colormapFile;
Name=name;
}
public void GenColormap() => Colormap=File.ReadAllText(ColormapFile).ToCharArray();
public void GenTextmap()
{
Textmap=File.ReadAllText(TextmapFile).ToCharArray();
Width=12;
Height=3;
}
}
}

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using DTLib.Filesystem;
using System;
using System.Text;
namespace DTLib.ConsoleGUI
{
//
// создание gui из текста в консоли
//
public class Window : Container
{
public Window(string layout_file) : base("window", layout_file)
{
Console.Clear();
Console.SetWindowSize(Width+1, Height+1);
Console.SetBufferSize(Width+1, Height+1);
Console.OutputEncoding=Encoding.Unicode;
Console.InputEncoding=Encoding.Unicode;
Console.CursorVisible=false;
}
// выводит все символы
public void RenderFile(string file)
{
Console.Clear();
Console.WriteLine(File.ReadAllText(file));
}
public void Render()
{
GenTextmap();
Console.WriteLine(SimpleConverter.MergeToString(Textmap));
}
}
}

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using DTLib.Filesystem;
using System;
using System.Collections.Generic;
using System.Text;
namespace DTLib.ConsoleGUI
{
//
// создание gui из текста в консоли
//
public class WindowOld
{
public int WindowWidth { get; private set; }
public int WindowHeight { get; private set; }
public char[,] Text;
public char[,] nowText;
public char[,] TextColors;
public char[,] nowTextColors;
public Container WindowContainer;
public WindowOld(int windowWidth, int windowHeight)
{
WindowWidth=windowWidth;
WindowHeight=windowHeight;
Text=new char[windowWidth, windowHeight];
TextColors=new char[windowWidth, windowHeight];
nowText=TextColors;
nowTextColors=new char[windowWidth, windowHeight];
Console.WindowWidth=WindowWidth+1;
Console.WindowHeight=WindowHeight+1;
Console.BufferWidth=WindowWidth+1;
Console.BufferHeight=WindowHeight+1;
Console.OutputEncoding=Encoding.Unicode;
Console.InputEncoding=Encoding.Unicode;
Console.CursorVisible=false;
// заполнение массивов
for(sbyte y = 0; y<WindowHeight; y++)
{
for(sbyte x = 0; x<WindowWidth; x++)
{
Text[x, y]=' ';
TextColors[x, y]='w';
}
}
nowText=TextColors;
}
/*// считывает массив символов из файла
// ширина и высота текста должны быть как указанные при инициализации объекта этого класса
public void ReadFromFile(string path)
{
var r = new StreamReader(path, SimpleConverter.UTF8);
char[] s = new char[1];
// считывание текста
sbyte y = 0, x = 0;
r.Read(s, 0, 1);
while (!r.EndOfStream && y < WindowHeight)
{
if (x == WindowWidth)
{
r.Read(s, 0, 1);
x = 0;
y++;
}
else
{
Text[x, y] = s[0];
x++;
}
r.Read(s, 0, 1);
}
r.Read(s, 0, 1);
// считывание цвета
// если не находит цвет в файле, оставляет старый
if (s[0] == '\n')
{
r.Read(s, 0, 1);
y = 0;
x = 0;
while (!r.EndOfStream && y < WindowHeight)
{
if (x == WindowWidth)
{
r.Read(s, 0, 1);
x = 0;
y++;
}
else
{
TextColors[x, y] = s[0];
x++;
}
r.Read(s, 0, 1);
}
}
r.Close();
}*/
public void ResetCursor() => Console.SetCursorPosition(0, WindowHeight);
// заменяет символ выведенный, использовать после ShowAll()
public void ChangeChar(sbyte x, sbyte y, char ch)
{
Text[x, y]=ch;
nowText[x, y]=ch;
Console.SetCursorPosition(x, y);
ColoredConsole.Write(TextColors[x, y].ToString(), ch.ToString());
}
public void ChangeColor(sbyte x, sbyte y, char color)
{
TextColors[x, y]=color;
nowTextColors[x, y]=color;
Console.SetCursorPosition(x, y);
ColoredConsole.Write(color.ToString(), Text[x, y].ToString());
}
public void ChangeCharAndColor(sbyte x, sbyte y, char color, char ch)
{
Text[x, y]=ch;
nowText[x, y]=ch;
TextColors[x, y]=color;
nowTextColors[x, y]=color;
Console.SetCursorPosition(x, y);
ColoredConsole.Write(color.ToString(), ch.ToString());
}
public void ChangeLine(sbyte x, sbyte y, char color, string line)
{
Console.SetCursorPosition(x, y);
for(sbyte i = 0; i<line.Length; i++)
{
Text[x+i, y]=line[i];
nowText[x+i, y]=line[i];
TextColors[x+i, y]=color;
nowTextColors[x+i, y]=color;
}
ColoredConsole.Write(color.ToString(), line);
}
// выводит все символы
public void ShowAll()
{
var l = new List<string>();
for(sbyte y = 0; y<WindowHeight; y++)
{
for(sbyte x = 0; x<WindowWidth; x++)
{
l.Add(TextColors[x, y].ToString());
l.Add(Text[x, y].ToString());
nowText[x, y]=Text[x, y];
nowTextColors[x, y]=TextColors[x, y];
}
l.Add("w");
l.Add("\n");
}
ColoredConsole.Write(l.ToArray());
//Console.WriteLine();
}
public void UpdateAll()
{
for(sbyte y = 0; y<WindowHeight; y++)
{
for(sbyte x = 0; x<WindowWidth; x++)
{
Console.SetCursorPosition(x, y);
if(TextColors[x, y]!=nowTextColors[x, y]||Text[x, y]!=nowText[x, y])
{
ColoredConsole.Write(TextColors[x, y].ToString(), Text[x, y].ToString());
nowText[x, y]=Text[x, y];
nowTextColors[x, y]=TextColors[x, y];
}
}
Console.Write('\n');
}
}
public void RenderFile(string file)
{
Console.Clear();
Console.WriteLine(File.ReadAllText(file));
}
}
}

127
Experimental/MyDict.cs Normal file
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using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading.Tasks;
namespace DTLib
{
public class MyDict<TKey, TVal>
{
object locker = new object();
List<TVal> values;
List<TKey> keys;
List<int> hashes;
int count;
public int Count
{
get
{
// lock (count)
lock (locker) return count;
}
}
public ReadOnlyCollection<TVal> Values
{
get
{
ReadOnlyCollectionBuilder<TVal> b;
lock (locker) b = new(values);
return b.ToReadOnlyCollection();
}
}
public ReadOnlyCollection<TKey> Keys
{
get
{
ReadOnlyCollectionBuilder<TKey> b;
lock (locker) b = new(keys);
return b.ToReadOnlyCollection();
}
}
public MyDict()
{
values = new();
keys = new();
hashes = new();
count = 0;
}
public MyDict(IList<TKey> _keys, IList<TVal> _values)
{
if (_keys.Count != _values.Count) throw new Exception("_keys.Count != _values.Count");
keys = (List<TKey>)_keys;
values = (List<TVal>)_values;
count = _keys.Count;
hashes = new();
for (int i = 0; i < count; i++)
hashes.Add(keys[i].GetHashCode());
}
public TVal this[TKey key]
{
get
{
lock (locker) return values[hashes.IndexOf(key.GetHashCode())];
}
set
{
lock (locker) values[hashes.IndexOf(key.GetHashCode())] = value;
}
}
public (TKey, TVal) GetByIndex(int index)
{
(TKey k, TVal v) output;
lock (locker)
{
output.k = keys[index];
output.v = values[index];
}
return output;
}
public void Add(TKey key, TVal val)
{
// lock (keys) lock (values) lock (count)
lock (locker)
{
keys.Add(key);
values.Add(val);
hashes.Add(key.GetHashCode());
count++;
}
}
public void Remove(TKey key)
{
var hash = key.GetHashCode();
lock (locker)
{
var num = hashes.IndexOf(hash);
keys.RemoveAt(num);
values.RemoveAt(num);
hashes.RemoveAt(num);
count--;
}
}
public void Clear()
{
lock (locker)
{
hashes.Clear();
keys.Clear();
values.Clear();
count = 0;
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace DTLib.Reactive
{
public class ReactiveListener<T> : ReactiveProvider<T>
{
public ReactiveListener() { }
public ReactiveListener(ReactiveStream<T> stream) : base(stream) { }
public ReactiveListener(ICollection<ReactiveStream<T>> streams) : base(streams) { }
public event Action<ReactiveStream<T>, T> ElementAddedEvent;
void ElementAdded(ReactiveStream<T> stream, TimeSignedObject<T> e) => ElementAdded(stream, e.Value);
void ElementAdded(ReactiveStream<T> stream, T e) =>
Task.Run(() => ElementAddedEvent?.Invoke(stream, e));
public override void Join(ReactiveStream<T> stream)
{
base.Join(stream);
lock (Streams) stream.ElementAddedEvent += ElementAdded;
}
public override void Leave(ReactiveStream<T> stream)
{
base.Leave(stream);
lock (Streams) stream.ElementAddedEvent -= ElementAdded;
}
public T GetFirst()
{
if (Streams.Count == 0) throw new Exception("ReactiveListener is not connected to any streams");
TimeSignedObject<T> rezult = null;
foreach (ReactiveStream<T> stream in Streams)
if (stream.Count != 0)
{
TimeSignedObject<T> e = stream[0];
if (rezult is null) rezult = e;
else if (rezult.Time > e.Time) rezult = e;
}
return rezult.Value;
}
public T GetLast()
{
if (Streams.Count == 0) throw new Exception("ReactiveListener is not connected to any streams");
TimeSignedObject<T> rezult = null;
foreach (ReactiveStream<T> stream in Streams)
if (stream.Count != 0)
{
TimeSignedObject<T> e = stream[stream.Count - 1];
if (rezult is null) rezult = e;
else if (rezult.Time < e.Time) rezult = e;
}
return rezult.Value;
}
public T FindOne(Func<T, bool> condition)
{
if (Streams.Count == 0) throw new Exception("ReactiveListener is not connected to any streams");
foreach (ReactiveStream<T> stream in Streams)
foreach (TimeSignedObject<T> el in stream)
if (condition(el.Value))
return el.Value;
return default;
}
public TimeSignedObject<T> FindOne(Func<TimeSignedObject<T>, bool> condition)
{
if (Streams.Count == 0) throw new Exception("ReactiveListener is not connected to any streams");
foreach (ReactiveStream<T> stream in Streams)
foreach (TimeSignedObject<T> el in stream)
if (condition(el))
return el;
return default;
}
public List<T> FindAll(Func<T, bool> condition)
{
if (Streams.Count == 0) throw new Exception("ReactiveListener is not connected to any streams");
List<T> rezults = new();
foreach (ReactiveStream<T> stream in Streams)
foreach (TimeSignedObject<T> el in stream)
if (condition(el.Value))
rezults.Add(el.Value);
return rezults;
}
public List<TimeSignedObject<T>> FindAll(Func<TimeSignedObject<T>, bool> condition)
{
if (Streams.Count == 0) throw new Exception("ReactiveListener is not connected to any streams");
List<TimeSignedObject<T>> rezults = new();
foreach (ReactiveStream<T> stream in Streams)
foreach (TimeSignedObject<T> el in stream)
if (condition(el))
rezults.Add(el);
return rezults;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
namespace DTLib.Reactive
{
public abstract class ReactiveProvider<T>
{
protected List<ReactiveStream<T>> Streams
{
get
{ lock (_streams) return _streams; }
set
{ lock (_streams) _streams = value; }
}
private List<ReactiveStream<T>> _streams = new();
public ReactiveProvider() { }
public ReactiveProvider(ReactiveStream<T> stream) => Streams.Add(stream);
public ReactiveProvider(ICollection<ReactiveStream<T>> streams) => Streams = streams.ToList();
public virtual void Join(ReactiveStream<T> stream)
{
if (IsConnetcedTo(stream)) throw new Exception("ReactiveListener is already connected to the stream");
Streams.Add(stream);
}
public virtual void Leave(ReactiveStream<T> stream)
{
if (!Streams.Remove(stream)) throw new Exception("ReactiveListener is not connected to the stream");
}
public bool IsConnetcedTo(ReactiveStream<T> stream) => Streams.Contains(stream);
}
}

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using System.Collections.Generic;
namespace DTLib.Reactive
{
public class ReactiveSender<T> : ReactiveProvider<T>
{
public ReactiveSender() { }
public ReactiveSender(ReactiveStream<T> stream) : base(stream) { }
public ReactiveSender(ICollection<ReactiveStream<T>> streams) : base(streams) { }
public void Send(T e)
{
foreach (ReactiveStream<T> s in Streams)
s.Add(e);
}
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
namespace DTLib.Reactive
{
public class ReactiveStream<T> : IEnumerable<TimeSignedObject<T>>, IList<TimeSignedObject<T>>
{
public ReactiveStream() { }
List<TimeSignedObject<T>> _storage = new();
List<TimeSignedObject<T>> Storage
{
get
{ lock (_storage) return _storage; }
}
public int Count => Storage.Count;
public TimeSignedObject<T> this[int index]
{
get => Storage[index];
set => throw new NotImplementedException();
}
public event Action<ReactiveStream<T>, TimeSignedObject<T>> ElementAddedEvent;
public void Add(TimeSignedObject<T> elem)
{
Storage.Add(elem);
ElementAddedEvent?.Invoke(this, elem);
}
public void Add(T elem) => Add(new TimeSignedObject<T>(elem));
public void Clear() => Storage.Clear();
public int IndexOf(TimeSignedObject<T> item) => Storage.IndexOf(item);
public bool Contains(TimeSignedObject<T> item) => Storage.Contains(item);
public IEnumerator<TimeSignedObject<T>> GetEnumerator() => new Enumerator(Storage);
IEnumerator IEnumerable.GetEnumerator() => new Enumerator(Storage);
struct Enumerator : IEnumerator<TimeSignedObject<T>>
{
public Enumerator(List<TimeSignedObject<T>> storage)
{
_storage = storage;
_index = storage.Count - 1;
}
List<TimeSignedObject<T>> _storage;
int _index;
public TimeSignedObject<T> Current => _storage[_index];
object IEnumerator.Current => Current;
public void Dispose() => _storage = null;
public bool MoveNext()
{
if (_index < 0)
return false;
_index--;
return true;
}
public void Reset() => _index = _storage.Count - 1;
}
bool ICollection<TimeSignedObject<T>>.IsReadOnly { get; } = false;
public void Insert(int index, TimeSignedObject<T> item) => throw new NotImplementedException();
public void RemoveAt(int index) => throw new NotImplementedException();
public void CopyTo(TimeSignedObject<T>[] array, int arrayIndex) => throw new NotImplementedException();
public bool Remove(TimeSignedObject<T> item) => throw new NotImplementedException();
}
}

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using System;
namespace DTLib.Reactive
{
public class TimeSignedObject<T>
{
public T Value { get; init; }
public long Time { get; init; }
public TimeSignedObject(T value)
{
Value = value;
Time = DateTime.Now.Ticks;
}
}
}

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using System.Security.Cryptography;
namespace DTLib
{
//
// Вычисление псевдослучайного числа из множества параметров.
// Работает медленнее чем класс System.Random, но выдаёт более случайные значения
//
public class SecureRandom
{
private RNGCryptoServiceProvider crypt = new();
// получение массива случайных байтов
public byte[] GenBytes(uint length)
{
byte[] output = new byte[length];
crypt.GetNonZeroBytes(output);
return output;
}
// получение случайного числа от 0 до 2147483647
/*public int NextInt(uint from, int to)
{
int output = 0;
int rez = 0;
while (true)
{
rez = output * 10 + NextBytes(1)[0];
if (rez < to && rez > from)
{
output = rez;
return output;
}
}
}*/
}
}