using System.Collections.Generic; namespace DTLib.ConsoleGUI { public class Container : List, IDrawable { public (ushort x, ushort y) AnchorPoint { get; set; } public ushort Width { get; set; } public ushort Height { get; set; } public char[] Textmap { get; private set; } public char[] Colormap { get; private set; } public Container() { } public Container(ushort width, ushort height) { Width = width; Height = height; } public void GenTextmap() { Textmap = new char[Width * Height]; for (int i = 0; i < Textmap.Length; i++) Textmap[i] = ' '; foreach (var element in this) { for (ushort y = 0; y < element.Height; y++) for (ushort x = 0; x < element.Width; x++) { element.GenTextmap(); Textmap[(element.AnchorPoint.y + y) * Width + element.AnchorPoint.x + x] = element.Textmap[y * element.Width + x]; } } } public void GenColormap() { } } }