#pragma once #include "../base/base.h" #include "../Autoarr/Autoarr.h" #include "hash.h" typedef struct Hashtable{ my_type type; // data type uint16 height; // amount of rows Autoarr* rows; // Autoarr[height]s } Hashtable; Hashtable Hashtable_create(uint16 height,my_type type); void Hashtable_clear(Hashtable* ht); void Hashtable_add_uni(Hashtable* ht,hash_t hash, Unitype val);