38 lines
1006 B
C#
38 lines
1006 B
C#
using System;
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using System.Collections.Generic;
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namespace DTLib.Reactive
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{
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public class ReactiveProvider<T> : ReactiveWorker<T>
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{
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public ReactiveProvider() { }
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public ReactiveProvider(ReactiveStream<T> stream) : base(stream) { }
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public ReactiveProvider(IEnumerable<ReactiveStream<T>> streams) : base(streams) { }
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event Action<T> AnnounceEvent;
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public void Announce(T e)
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{
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ReactiveWorkerMutex.Execute(() => AnnounceEvent.Invoke(e));
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}
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public override void Join(ReactiveStream<T> stream)
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{
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ReactiveWorkerMutex.Execute(() =>
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{
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Streams.Add(stream);
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AnnounceEvent += stream.Add;
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});
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}
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public override void Leave(ReactiveStream<T> stream)
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{
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ReactiveWorkerMutex.Execute(() =>
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{
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Streams.Remove(stream);
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AnnounceEvent -= stream.Add;
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});
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}
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}
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}
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