using UnityEngine;

namespace FastArena
{
    public class PlayerSettings
    {
        public class PlayerKeyBindings
        {
            public KeyCode MoveForward = KeyCode.W;
            public KeyCode MoveBackward = KeyCode.S;
            public KeyCode MoveLeft = KeyCode.A;
            public KeyCode MoveRigth = KeyCode.D;
            public KeyCode Jump = KeyCode.Space;
            public KeyCode Interact;
        }

        public PlayerKeyBindings KeyBindings;
        public float MouseSensivity = 5;
        public float FieldOfView = 90;
        public int TargetFPS = 60;
        public PlayerSettings()
        {
            KeyBindings = new PlayerKeyBindings();
        }
    }
}