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2025-07-09 21:15:31 +03:00
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using System;
using System.Collections;
using UnityEngine;
namespace FastArena
{
public class CameraZoom : MonoBehaviour
{
[HideInInspector] public bool Zoomed;
private PlayerController playerC;
private void Awake()
{
playerC = GetComponentInParent<PlayerController>();
}
public void Zoom(float zoom)
{
}
public IEnumerator ZoomCoroutine(float zoom, float zoomTime)
{
float targetFOV = playerC.Settings.FieldOfView / zoom;
playerC.mouseSens = playerC.Settings.MouseSensivity / zoom;
throw new NotImplementedException();
}
}
}

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Assets/Tools/Gun.cs Normal file
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using System;
using System.Collections;
using JetBrains.Annotations;
using UnityEngine;
namespace FastArena
{
public class Gun : Tool
{
public int Damage;
public float Accuracy;
public bool Auto;
public uint FireRate; //shots per minute
public uint BulletsPerShot;
public GameObject ImpactEffect;
public float ImpactForce;
private Player player;
private float shotLatency;
private bool ready = true;
[CanBeNull] private CameraZoom camZoom;
private bool zoomed;
public void Awake()
{
shotLatency = 60f / FireRate;
player = GetComponentInParent<Player>() ?? throw new Exception("can't find Player component");
camZoom = GetComponentInParent<CameraZoom>();
}
public override void Use0()
{
if (!ready) return;
StartCoroutine(ShootCoroutine());
}
IEnumerator ShootCoroutine()
{
//Debug.Log("shot");
ready = false;
var sound = GetComponent<AudioSource>();
if(sound != null)
sound.Play();
Vector3 shotVector = player.CameraPoint.transform.forward;
if (Physics.Raycast( player.CameraPoint.transform.position, shotVector, out RaycastHit hit, 1000f))
{
GameObject target = hit.collider.gameObject;
if (ImpactEffect != null)
Instantiate(ImpactEffect, hit.point, hit.transform.rotation);
if (hit.rigidbody != null)
hit.rigidbody.AddForce(shotVector * ImpactForce, ForceMode.Impulse);
if (target.TryGetComponent<Mortal>(out var mortal))
mortal.Damage(Damage);
}
yield return new WaitForSeconds(shotLatency);
ready = true;
}
public override void Use1()
{
if(camZoom == null)
return;
if (zoomed)
{
camZoom.Zoom(1);
zoomed = false;
}
else
{
camZoom.Zoom(2);
zoomed = true;
}
}
public override void Use2()
{
}
}
}

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Assets/Tools/Tool.cs Normal file
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using UnityEngine;
namespace FastArena
{
public abstract class Tool : MonoBehaviour
{
public abstract void Use0();
public abstract void Use1();
public abstract void Use2();
}
}

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