initial commit

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Timerix 2025-07-09 21:15:31 +03:00
commit 7b809a2c60
228 changed files with 504652 additions and 0 deletions

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.gitignore vendored Normal file
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Library/*
# keep the *.asset files from Library
!Library/*Settings.asset
[Ll]ogs/
[Oo]bj/
[Tt]emp/
[Bb]uild/
UserSettings
*.csproj
*.sln
*.DotSettings
.idea/
# some random downloaded assets
Assets/imported/

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===================================
MUZZLE FLASH DIFFERENCES
===================================
Each Muzzle Flash is provided in multiple versions using different techniques for the rendering (it mostly impact how the effect looks when viewed from front/rear):
- SPRITES:
Uses a billboard sprite for the muzzle flash, and a fixed plane for the front/rear muzzle flash
Best when viewed from all angles
- 4 PLANES:
Uses 4 fixed planes for the muzzle flash, forming a cross (+ and × overlapped)
Creates a star-shaped front/rear muzzle flash
- FPS:
Shows only the front/rear sprite, to be used in First Person mode
IN EACH EFFECT YOU CAN REMOVE THE FOLLOWING GameObjects FOR DIFFERENT RESULTS:
Glow to remove the glowing effect
Sparks to remove the surrounding sparks
===================================
War FX
© 2015 Jean Moreno
===================================

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