using FastArena.Network.Packets;
using UnityEngine;
namespace FastArena.Network
{
///
/// Component fetching GameObject's Transform from the server every tick.
///
public class SyncTransform : MonoBehaviour
{
public GameObjectId IdRef { get; private set; }
private void Start()
{
IdRef = GetComponent();
}
#if UNITY_SERVER
private void FixedUpdate()
{
Server.SendTransformUpdate(IdRef.Id, transform);
}
#else
internal void UpdateTransform(ref TransformUpdatePacket data)
{
transform.position = data.position;
transform.rotation = data.rotation;
}
#endif
}
}