using System; using System.Collections; using UnityEngine; namespace FastArena { public class CameraZoom : MonoBehaviour { [HideInInspector] public bool Zoomed; private PlayerController playerC; private void Awake() { playerC = GetComponentInParent(); } public void Zoom(float zoom) { } public IEnumerator ZoomCoroutine(float zoom, float zoomTime) { float targetFOV = playerC.Settings.FieldOfView / zoom; playerC.mouseSens = playerC.Settings.MouseSensivity / zoom; throw new NotImplementedException(); } } }