using System.Collections.Generic; using UnityEngine; namespace FastArena { public class MySceneManager : MonoBehaviour { public float Gravity; public IEnumerable SpawnPoints; private void Awake() { Physics.gravity = new Vector3(0, -Gravity, 0); SpawnPoints = FindObjectsOfType(); foreach (SpawnPoint point in SpawnPoints) { point.SpawnEntities(); } } } }