using UnityEngine; namespace FastArena { public class Mortal : MonoBehaviour { public int HP { get; private set; } public int MaxHP; private void Awake() { HP = MaxHP; } public void Damage(int dmg) { HP -= dmg; if (HP <= 0) Kill(); } public void Heal(int h) { HP += h; if (HP <= 0) Kill(); else if (HP > MaxHP) HP = MaxHP; } public void Kill() { Destroy(this.gameObject); } } }