using UnityEngine; namespace FastArena { public class PlayerSettings { public class PlayerKeyBindings { public KeyCode MoveForward = KeyCode.W; public KeyCode MoveBackward = KeyCode.S; public KeyCode MoveLeft = KeyCode.A; public KeyCode MoveRigth = KeyCode.D; public KeyCode Jump = KeyCode.Space; public KeyCode Interact; } public PlayerKeyBindings KeyBindings; public float MouseSensivity = 5; public float FieldOfView = 90; public int TargetFPS = 60; public PlayerSettings() { KeyBindings = new PlayerKeyBindings(); } } }