using UnityEngine; using UnityEngine.SceneManagement; namespace FastArena { public class MainMenuButtonHandlers : MonoBehaviour { public void StartButtonHandler(string sceneName) { Debug.Log($"Start Button pressed. Loading scene '{sceneName}'"); SceneManager.LoadScene(sceneName, LoadSceneMode.Single); } public void ExitButtonHandler() { Debug.Log("Exit button pressed."); Application.Quit(); } } }