17 lines
406 B
C#
17 lines
406 B
C#
using System;
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using UnityEngine;
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namespace FastArena.Network
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{
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public class GameObjectId : MonoBehaviour
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{
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public int Id { get; private set; } = -1;
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internal void _SetId(int packetGameObjectId)
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{
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if (Id != -1)
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throw new Exception($"GameObjectId is already set to {Id}");
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Id = packetGameObjectId;
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}
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}
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} |