19 lines
577 B
C#
19 lines
577 B
C#
using System.Runtime.InteropServices;
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namespace FastArena.Network.Packets
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{
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[StructLayout(LayoutKind.Sequential)]
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internal readonly struct CreateObjectPacket
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{
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internal readonly PacketHeader header;
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internal readonly int gameObjectId;
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internal readonly string prefabPath;
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internal CreateObjectPacket(int _gameObjectId, string _prefabPath)
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{
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header = new PacketHeader(PacketType.CreateObject);
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gameObjectId = _gameObjectId;
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prefabPath = _prefabPath;
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}
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}
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} |