FastArena/Assets/Scenes/DeathZone.cs
2025-07-09 21:15:31 +03:00

15 lines
421 B
C#

using UnityEngine;
namespace FastArena
{
public class DeathZone : MonoBehaviour
{
private void OnCollisionEnter(Collision collision)
{
//Debug.Log(collision.gameObject.name);
var mortal = collision.gameObject.GetComponentInParent<Mortal>();
if (mortal != null) mortal.Kill();
//else Destroy(collision.gameObject);
}
}
}