added imgui and sdl
This commit is contained in:
parent
9edf287034
commit
22ae745aa2
8
.gitmodules
vendored
8
.gitmodules
vendored
@ -4,3 +4,11 @@
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[submodule "kerep"]
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[submodule "kerep"]
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path = kerep
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path = kerep
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url = https://github.com/Timerix22/kerep.git
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url = https://github.com/Timerix22/kerep.git
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[submodule "imgui"]
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path = imgui
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url = https://github.com/Timerix22/imgui.git
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branch = master_cbuild
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[submodule "SDL2"]
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path = SDL2
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url = https://github.com/Timerix22/SDL.git
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branch = SDL2
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6
Makefile
6
Makefile
@ -5,7 +5,7 @@
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all: build_exec_dbg
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all: build_exec_dbg
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# creates executable using profile info generated by profile
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# creates executable using profile info generated by profile
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build_exec: profile
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build_exec: rebuild_kerep rebuild_imgui profile
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@cbuild/call_task.sh build_exec 2>&1 | tee -a make_raw.log
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@cbuild/call_task.sh build_exec 2>&1 | tee -a make_raw.log
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# creates executable with debug info and no optimizations
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# creates executable with debug info and no optimizations
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@ -63,3 +63,7 @@ fix_log:
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# recompile kerep.a in the next build task
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# recompile kerep.a in the next build task
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rebuild_kerep:
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rebuild_kerep:
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@cbuild/call_task.sh rebuild_kerep
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@cbuild/call_task.sh rebuild_kerep
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# recompile imgui.a in the next build task
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rebuild_imgui:
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@cbuild/call_task.sh rebuild_imgui
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2
cbuild
2
cbuild
@ -1 +1 @@
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Subproject commit d64b1f3e9b41f6843c501ed28df6adbfdb384217
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Subproject commit d72aa0c8098fe2a427e50355250f473d70886502
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@ -1,6 +1,6 @@
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#!/bin/bash
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#!/bin/bash
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CBUILD_VERSION=6
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CBUILD_VERSION=6
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CONFIG_VERSION=1
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CONFIG_VERSION=2
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PROJECT="GraphC"
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PROJECT="GraphC"
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CMP_C="gcc"
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CMP_C="gcc"
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@ -9,8 +9,8 @@ STD_C="c11"
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STD_CPP="c++11"
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STD_CPP="c++11"
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WARN_C="-Wall -Wno-discarded-qualifiers -Wextra -Wno-unused-parameter"
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WARN_C="-Wall -Wno-discarded-qualifiers -Wextra -Wno-unused-parameter"
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WARN_CPP="-Wall -Wextra -Wno-unused-parameter"
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WARN_CPP="-Wall -Wextra -Wno-unused-parameter"
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SRC_C="$( find src -name '*.c')"
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SRC_C="$(find src -name '*.c')"
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SRC_CPP="$( find src -name '*.cpp')"
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SRC_CPP="$(find src -name '*.cpp')"
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#TESTS_C="$( find tests -name '*.c')"
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#TESTS_C="$( find tests -name '*.c')"
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#TESTS_CPP="$(find tests -name '*.cpp')"
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#TESTS_CPP="$(find tests -name '*.cpp')"
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@ -29,6 +29,8 @@ case "$OS" in
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;;
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;;
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LINUX)
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LINUX)
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EXEC_FILE="$PROJECT"
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EXEC_FILE="$PROJECT"
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INCLUDE="-I./imgui -I/usr/include/SDL2"
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LINKER_SHARED_LIBS="-lSDL2 -lGL"
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;;
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;;
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*)
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*)
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error "operating system $OS has no configuration variants"
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error "operating system $OS has no configuration variants"
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@ -40,6 +42,9 @@ case "$TASK" in
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rebuild_kerep)
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rebuild_kerep)
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TASK_SCRIPT=tasks/rebuild_kerep.sh
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TASK_SCRIPT=tasks/rebuild_kerep.sh
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;;
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;;
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rebuild_imgui)
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TASK_SCRIPT=tasks/rebuild_imgui.sh
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;;
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# creates executable using profile info generated by build_profile
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# creates executable using profile info generated by build_profile
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build_exec)
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build_exec)
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# -flto applies more optimizations across object files
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# -flto applies more optimizations across object files
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@ -47,7 +52,7 @@ case "$TASK" in
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# -fuse-linker-plugin is required to use static libs with lto, it strips away all
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# -fuse-linker-plugin is required to use static libs with lto, it strips away all
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C_ARGS="-O2 -flto=auto -fuse-linker-plugin -fprofile-use -fprofile-prefix-path=$(realpath $OBJDIR)/objects"
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C_ARGS="-O2 -flto=auto -fuse-linker-plugin -fprofile-use -fprofile-prefix-path=$(realpath $OBJDIR)/objects"
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CPP_ARGS="$C_ARGS"
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CPP_ARGS="$C_ARGS"
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LINKER_ARGS="$CPP_ARGS"
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LINKER_ARGS="$CPP_ARGS $LINKER_SHARED_LIBS"
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PRE_TASK_SCRIPT=tasks/pre_build.sh
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PRE_TASK_SCRIPT=tasks/pre_build.sh
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TASK_SCRIPT=cbuild/default_tasks/build_exec.sh
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TASK_SCRIPT=cbuild/default_tasks/build_exec.sh
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KEREP_BUILD_TASK=build_static_lib
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KEREP_BUILD_TASK=build_static_lib
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@ -56,7 +61,7 @@ case "$TASK" in
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build_exec_dbg)
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build_exec_dbg)
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C_ARGS="-O0 -g"
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C_ARGS="-O0 -g"
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CPP_ARGS="$C_ARGS"
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CPP_ARGS="$C_ARGS"
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LINKER_ARGS="$CPP_ARGS"
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LINKER_ARGS="$CPP_ARGS $LINKER_SHARED_LIBS"
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PRE_TASK_SCRIPT=tasks/pre_build.sh
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PRE_TASK_SCRIPT=tasks/pre_build.sh
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TASK_SCRIPT=cbuild/default_tasks/build_exec.sh
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TASK_SCRIPT=cbuild/default_tasks/build_exec.sh
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KEREP_BUILD_TASK=build_static_lib_dbg
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KEREP_BUILD_TASK=build_static_lib_dbg
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2
kerep
2
kerep
@ -1 +1 @@
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Subproject commit a2906e2c3aba5d3f94f9eea45bc3e6faed293a7b
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Subproject commit 20537813ecbd08041318e832d645a982c09ac7a1
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15
src/gui/gui.h
Normal file
15
src/gui/gui.h
Normal file
@ -0,0 +1,15 @@
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#pragma once
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#if __cplusplus
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extern "C" {
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#endif
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#include "../../kerep/src/base/base.h"
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Maybe main_window_open();
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Maybe main_window_loop_start();
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Maybe main_window_close();
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#if __cplusplus
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}
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#endif
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8
src/gui/gui_internal.hpp
Normal file
8
src/gui/gui_internal.hpp
Normal file
@ -0,0 +1,8 @@
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#pragma once
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#include "gui.h"
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#include "SDL2/SDL.h"
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#include "SDL2/SDL_opengl.h"
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#include "../../imgui/imgui.h"
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#include "../../imgui/backends/imgui_impl_sdl2.h"
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#include "../../imgui/backends/imgui_impl_opengl3.h"
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157
src/gui/main_window.cpp
Normal file
157
src/gui/main_window.cpp
Normal file
@ -0,0 +1,157 @@
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#include "gui_internal.hpp"
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const char* window_title="GraphC";
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bool loop_running=false;
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SDL_Window* sdl_window;
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SDL_GLContext gl_context;
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#define SDL_ERROR_SAFETHROW() { \
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const char* sdl_error=SDL_GetError(); \
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throw_msg(cptr_concat("SDL Error: ", sdl_error)); \
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SDL_ClearError(); \
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}
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#define SDL_TRY_ZERO(FUNC_CALL) if(FUNC_CALL != 0) SDL_ERROR_SAFETHROW();
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Maybe main_window_open(){
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SDL_TRY_ZERO(SDL_Init(SDL_INIT_VIDEO));
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// GL 3.0 + GLSL 130
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const char* glsl_version = "#version 130";
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SDL_TRY_ZERO( SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, 0));
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SDL_TRY_ZERO( SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE));
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SDL_TRY_ZERO( SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3));
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SDL_TRY_ZERO( SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0));
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// From 2.0.18: Enable native IME.
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#ifdef SDL_HINT_IME_SHOW_UI
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SDL_SetHint(SDL_HINT_IME_SHOW_UI, "1");
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#endif
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// Create window with graphics context
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SDL_TRY_ZERO( SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1));
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SDL_TRY_ZERO( SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24));
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SDL_TRY_ZERO( SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8));
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SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_OPENGL|SDL_WINDOW_RESIZABLE|SDL_WINDOW_ALLOW_HIGHDPI);
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sdl_window = SDL_CreateWindow(window_title,
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SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
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1280, 720, window_flags);
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gl_context = SDL_GL_CreateContext(sdl_window);
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SDL_TRY_ZERO( SDL_GL_MakeCurrent(sdl_window, gl_context));
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SDL_TRY_ZERO( SDL_GL_SetSwapInterval(1)); // Enable vsync
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// Setup Dear ImGui context
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO(); (void)io;
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
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// Setup Dear ImGui style
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ImGui::StyleColorsDark();
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// Setup Platform/Renderer backends
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if(ImGui_ImplSDL2_InitForOpenGL(sdl_window, gl_context) != true)
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SDL_ERROR_SAFETHROW();
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if(ImGui_ImplOpenGL3_Init(glsl_version) != true)
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SDL_ERROR_SAFETHROW();
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return MaybeNull;
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}
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Maybe main_window_loop_start(){
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if(loop_running)
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safethrow_msg("loop is already running",;);
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loop_running=true;
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// Our state
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bool show_demo_window = true;
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bool show_another_window = false;
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ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
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// main loop
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while(loop_running){
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// Poll and handle events (inputs, window resize, etc.)
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// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
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// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data.
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// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
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// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
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SDL_Event event;
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while (SDL_PollEvent(&event))
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{
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ImGui_ImplSDL2_ProcessEvent(&event);
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if (event.type == SDL_QUIT)
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loop_running = false;
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if (event.type==SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_CLOSE && event.window.windowID == SDL_GetWindowID(sdl_window))
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loop_running = false;
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}
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// Start the Dear ImGui frame
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ImGui_ImplOpenGL3_NewFrame();
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ImGui_ImplSDL2_NewFrame();
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ImGui::NewFrame();
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ImGuiIO& io = ImGui::GetIO(); (void)io;
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// 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
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if (show_demo_window)
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ImGui::ShowDemoWindow(&show_demo_window);
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// 2. Show a simple window that we create ourselves. We use a Begin/End pair to create a named window.
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{
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static float f = 0.0f;
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static int counter = 0;
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ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it.
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ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too)
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ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state
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ImGui::Checkbox("Another Window", &show_another_window);
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ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
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ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
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if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated)
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counter++;
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ImGui::SameLine();
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ImGui::Text("counter = %d", counter);
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
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ImGui::End();
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}
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// 3. Show another simple window.
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if (show_another_window)
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{
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ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
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ImGui::Text("Hello from another window!");
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if (ImGui::Button("Close Me"))
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show_another_window = false;
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ImGui::End();
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}
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// Rendering
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ImGui::Render();
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glViewport(0, 0, (int)io.DisplaySize.x, (int)io.DisplaySize.y);
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glClearColor(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w);
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glClear(GL_COLOR_BUFFER_BIT);
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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SDL_GL_SwapWindow(sdl_window);
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}
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try_cpp(main_window_close(),_999,;);
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return MaybeNull;
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}
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Maybe main_window_close(){
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if(!loop_running)
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return MaybeNull;
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loop_running=false;
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// Cleanup
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ImGui_ImplOpenGL3_Shutdown();
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ImGui_ImplSDL2_Shutdown();
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ImGui::DestroyContext();
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SDL_GL_DeleteContext(gl_context);
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SDL_DestroyWindow(sdl_window);
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SDL_Quit();
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return MaybeNull;
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}
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@ -1,4 +1,5 @@
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#include "../kerep/src/base/base.h"
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#include "../kerep/src/base/base.h"
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#include "gui/gui.h"
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void kt_initGraphCTypes(){
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void kt_initGraphCTypes(){
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@ -18,6 +19,10 @@ int main(const int argc, const char* const* argv){
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kprintf(" %s", argv[i]);
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kprintf(" %s", argv[i]);
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kprintf("\n");
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kprintf("\n");
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tryLast(main_window_open(),_1);
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tryLast(main_window_loop_start(),_2);
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tryLast(main_window_close(),_3);
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kt_free();
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kt_free();
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return 0;
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return 0;
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}
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}
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@ -1,17 +1,24 @@
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#!/bin/bash
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#!/bin/bash
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# check if kerep static lib exists or kerep_rebuild task was executed
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# if $lib_project.a doesn't exist or rebuild_* task was executed, builds static lib
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if [ ! -f "$OBJDIR/libs/kerep.a" ] || [ -f .rebuild_kerep.tmp ]; then
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function handle_static_dependency {
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[[ -z "$KEREP_BUILD_TASK" ]] && error "KEREP_BUILD_TASK is empty"
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local lib_project="$1"
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myprint "${BLUE}making kerep task <$KEREP_BUILD_TASK>"
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local lib_build_task="$2"
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if [ ! -f "$OBJDIR/libs/$lib_project.a" ] || [ -f .rebuild_$lib_project.tmp ]; then
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[[ -z "$lib_build_task" ]] && error "lib_build_task is empty"
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myprint "${BLUE}making $lib_project task <$lib_build_task>"
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cd kerep
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cd $lib_project
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if ! make "$KEREP_BUILD_TASK"; then
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if ! make "$lib_build_task"; then
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exit 1
|
exit 1
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|
fi
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cd ..
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cp $lib_project/bin/$lib_project.a $OBJDIR/libs/
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myprint "${GREEN}copied ${CYAN}$lib_project.a"
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rm -f .rebuild_$lib_project.tmp
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fi
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fi
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cd ..
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}
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|
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cp kerep/bin/kerep.a $OBJDIR/libs/
|
handle_static_dependency kerep $KEREP_BUILD_TASK
|
||||||
myprint "${GREEN}copied ${CYAN}kerep.a"
|
handle_static_dependency imgui $KEREP_BUILD_TASK
|
||||||
rm -f .rebuild_kerep.tmp
|
|
||||||
fi
|
|
||||||
|
|||||||
3
tasks/rebuild_imgui.sh
Normal file
3
tasks/rebuild_imgui.sh
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
#!/bin/bash
|
||||||
|
touch .rebuild_imgui.tmp
|
||||||
|
myprint "${YELLOW}imgui.a will be rebuilt in the next build task"
|
||||||
Loading…
Reference in New Issue
Block a user