#pragma once #include "gui.h" #include "SDL2/SDL.h" #include "SDL2/SDL_opengl.h" #include "../../imgui/imgui.h" #include "../../imgui/backends/imgui_impl_sdl2.h" #include "../../imgui/backends/imgui_impl_opengl3.h" const u8 frame_rate_max=60; // frames per second extern ImVec4 clear_color; // background color for main window /// @brief frees all allocated resources void main_window_destroy(); Maybe demo_ui_draw(ImGuiIO&);