GraphC/src/gui/node_editor.cpp_
2024-02-22 01:15:34 +06:00

118 lines
4.2 KiB
Plaintext

#include "gui_internal.hpp"
#include "../../dependencies/imgui_node_editor/imgui_node_editor.h"
namespace NE = ax::NodeEditor;
NE::EditorContext* editor_context=nullptr;
const char* editor_title;
void draw_example_node(const char* title);
void node_editor_create(const char* title){
NE::Config config;
config.SettingsFile = "node_editor.json";
editor_context=NE::CreateEditor(&config);
editor_title=title;
//NE::Style& style=NE::GetStyle();
}
void node_editor_destroy(){
NE::DestroyEditor(editor_context);
editor_context=nullptr;
}
u32 node_id_next;
u32 pin_id_next;
u32 link_id_next;
void draw_node_editor(){
if(editor_context==nullptr)
return;
node_id_next=0;
pin_id_next=0;
link_id_next=0;
ImGui::Begin(editor_title);
ImGui::SetWindowSizeMin(300,300);
NE::SetCurrentEditor(editor_context);
NE::Begin(editor_title);
// Start drawing nodes.
draw_example_node("node A");
// ImVec2 node_pos=NE::GetNodePosition(node_id_next-1);
// NE::SetNodePosition(node_id_next, ImVec2Add(node_pos, ImVec2(50, 20)));
draw_example_node("node B");
// Handle creation action, returns true if editor want to create new object (node or link)
if (NE::BeginCreate())
{
NE::PinId inputPinId, outputPinId;
if (NE::QueryNewLink(&inputPinId, &outputPinId))
{
// QueryNewLink returns true if editor want to create new link between pins.
//
// Link can be created only for two valid pins, it is up to you to
// validate if connection make sense. Editor is happy to make any.
//
// Link always goes from input to output. User may choose to drag
// link from output pin or input pin. This determine which pin ids
// are valid and which are not:
// * input valid, output invalid - user started to drag new ling from input pin
// * input invalid, output valid - user started to drag new ling from output pin
// * input valid, output valid - user dragged link over other pin, can be validated
if (inputPinId && outputPinId) // both are valid, let's accept link
{
// NE::AcceptNewItem() return true when user release mouse button.
if (NE::AcceptNewItem())
{
// Draw new link.
NE::Link(link_id_next++, inputPinId, outputPinId);
}
// You may choose to reject connection between these nodes
// by calling NE::RejectNewItem(). This will allow editor to give
// visual feedback by changing link thickness and color.
}
}
}
NE::EndCreate(); // Wraps up object creation action handling.
// Handle deletion action
if (NE::BeginDelete())
{
// There may be many links marked for deletion, let's loop over them.
NE::LinkId deletedLinkId;
while (NE::QueryDeletedLink(&deletedLinkId))
{
// If you agree that link can be deleted, accept deletion.
if (NE::AcceptDeletedItem())
{
}
// You may reject link deletion by calling:
// NE::RejectDeletedItem();
}
}
NE::EndDelete(); // Wrap up deletion action
NE::End();
NE::SetCurrentEditor(nullptr);
ImGui::End();
}
void draw_example_node(const char* title){
NE::BeginNode(node_id_next++);
ImGui::Text(title);
NE::BeginPin(pin_id_next++, NE::PinKind::Input);
ImGui::Text("-> In");
NE::EndPin();
ImGui::SameLine();
NE::BeginPin(pin_id_next++, NE::PinKind::Output);
ImGui::Text("Out ->");
NE::EndPin();
NE::EndNode();
}