countries
	filter:
		always: exists (has raw_development && raw_development != 0)
		optional: is player (was_player == yes)
	exclude:
		flags
		hidden_flags
		variables
		estate
		active_agenda
		power_projection
		ai
		history
		navy
		army
		mercenary_company
		active_relations
		border_pct
		border_sit
		border_provinces
		neighbours
		home_neighbours
		core_neighbours
		inflation_history
		opinion_cache
		owned_provinces
		controlled_provinces
		core_provinces
		claim_provinces
		leader
	query:
		countries.(---.~|REB.~|PIR.~|NAT.~|*.(flags.~|hidden_flags.~|variables.~|estate.~|active_agenda.~|power_projection.~|ai.~|history.~|navy.~|army.~|mercenary_company.~|active_relations.~|border_pct.~|border_sit.~|border_provinces.~|neighbours.~|home_neighbours.~|core_neighbours.~|inflation_history.~|opinion_cache.~|owned_provinces.~|controlled_provinces.~|core_provinces.~|claim_provinces.~|leader.~|*))

active_war
	filter:
		optional: only player wars
previous_war
	filter:
		optional: only player wars
		always: not fictive (has losses and lasts long)
income_statistics
nation_size_statistics
inflation_statistics