updated to accept only .tar.zstd uploads

This commit is contained in:
2026-09-23 17:48:42 +02:00
parent cf337483d7
commit c6b27cd3c9
15 changed files with 556 additions and 50 deletions
@@ -6,11 +6,13 @@ namespace ParadoxSaveParser.WebAPI.BackgroundTasks;
public class BackgroundJobManager
{
private readonly ILogger _parentLogger;
private readonly Config.SaveUploadConfig _uploadConfig;
private long _lastJobId;
public BackgroundJobManager(ILogger logger)
public BackgroundJobManager(ILogger logger, Config.SaveUploadConfig uploadConfig)
{
_parentLogger = logger;
_uploadConfig = uploadConfig;
}
public SaveParsingOperation StartNewParsingOperation(
@@ -18,7 +20,8 @@ public class BackgroundJobManager
{
long nextId = Interlocked.Increment(ref _lastJobId);
var contextLogger = new ContextLogger($"BackgroundJob-{nextId}", _parentLogger);
var op = new SaveParsingOperation(nextId, meta, filter, contextLogger, ct);
var op = new SaveParsingOperation(nextId, meta, filter,
_uploadConfig.MaxSizePlainTextBytes, contextLogger, ct);
op.StartAsync();
return op;
}
@@ -1,6 +1,4 @@
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Text.Encodings.Web;
using System.Text.Json.Serialization;
using ParadoxSaveParser.WebAPI.Database;
@@ -14,6 +12,7 @@ public class SaveParsingOperation
private readonly SaveFileMetadata _meta;
private readonly ISaveDataFilter _filter;
private readonly long _maxGameDataBytes;
private readonly ContextLogger _logger;
private readonly CancellationToken _ct;
@@ -26,11 +25,12 @@ public class SaveParsingOperation
};
public SaveParsingOperation(long operationId, SaveFileMetadata meta, ISaveDataFilter filter,
ContextLogger logger, CancellationToken ct)
long maxGameDataBytes, ContextLogger logger, CancellationToken ct)
{
OperationId = operationId;
_meta = meta;
_filter = filter;
_maxGameDataBytes = maxGameDataBytes;
_logger = logger;
_ct = ct;
}
@@ -76,17 +76,10 @@ public class SaveParsingOperation
Dictionary<string, object> parsedData;
await using (var gamestateStream = PathHelper.CreateTempFile())
{
// TODO: ckeck if it is zip archive or plain text like in Search.cs
using (var zipArchive = ZipFile.Open(_meta.GetSaveFilePath().Str, ZipArchiveMode.Read))
{
var zipEntry = zipArchive.Entries.FirstOrDefault(e => e.Name == "gamestate");
if (zipEntry is null)
throw new Exception("Invalid save format: no 'gamestate' file found");
await SaveArchive.ExtractGameData(_meta.GetSaveFilePath(), _meta.game, gamestateStream,
_maxGameDataBytes, _ct);
gamestateStream.Seek(0, SeekOrigin.Begin);
await zipEntry.Open().CopyToAsync(gamestateStream, _ct);
gamestateStream.Seek(0, SeekOrigin.Begin);
}
await Program.DB.UpdateMetadataStatus(_meta, SaveFileProcessingStatus.Parsing);
var parser = new SaveParserEU4(gamestateStream, _filter.SearchExpression);
parsedData = parser.Parse();
+9
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@@ -10,6 +10,15 @@ public class Config
public string BaseUrl { get; set; } = "http://127.0.0.1:5226/";
public int UploadLifetimeDays { get; set; } = 30;
public string DbPath { get; set; } = "database.sqlite";
public SaveUploadConfig SaveUpload { get; set; } = new();
public class SaveUploadConfig
{
/// max size of game data entry after decompression
public long MaxSizePlainTextBytes { get; set; } = 200 * 1024 * 1024;
/// max size of uploaded .tar.zst
public long MaxSizeCompressedBytes { get; set; } = 60 * 1024 * 1024;
}
public static JsonSerializerOptions JsonOptions = new()
{
@@ -28,14 +28,17 @@ public class DatabaseConnector
.FirstOrDefault();
}
public async Task<SaveFileMetadata> CreateMetadata(Game game)
public async Task<SaveFileMetadata> CreateMetadata(Game game,
OriginalFileType originalFileType, string originalFileName)
{
var meta = new SaveFileMetadata
{
id = Guid.NewGuid().ToString(),
game = game,
status = SaveFileProcessingStatus.Initialized,
uploadDateTime = DateTime.Now
uploadDateTime = DateTime.Now,
originalFileType = originalFileType,
originalFileName = originalFileName,
};
await _db.InsertAsync(meta);
return meta;
@@ -12,6 +12,14 @@ public enum SaveFileProcessingStatus
Error,
}
public enum OriginalFileType
{
Text,
Zip,
}
public class LowerCaseEnumConverter<T>() : JsonStringEnumConverter<T>(JsonNamingPolicy.SnakeCaseLower) where T : struct, Enum;
public class SaveFileMetadata
{
[SQLite.PrimaryKey]
@@ -22,19 +30,26 @@ public class SaveFileMetadata
[SQLite.NotNull]
public Game game { get; init; }
[JsonConverter(typeof(JsonStringEnumConverter))]
[JsonConverter(typeof(LowerCaseEnumConverter<SaveFileProcessingStatus>))]
[SQLite.NotNull]
public SaveFileProcessingStatus status { get; set; }
[SQLite.NotNull]
public DateTime uploadDateTime { get; set; }
[JsonConverter(typeof(LowerCaseEnumConverter<OriginalFileType>))]
[SQLite.NotNull]
public OriginalFileType originalFileType { get; init; }
[SQLite.NotNull]
public string originalFileName { get; init; } = null!;
// if error occured during parsing, it's message is saved here
// status stays the same as when error occured
public string? errorMessage { get; set; }
public IOPath GetSaveFilePath() => Path.Concat(PathHelper.SAVES_DIR, id + ".eu4");
public IOPath GetSaveFilePath() => Path.Concat(PathHelper.SAVES_DIR, id + ".tar.zst");
public IOPath GetParsedDataPath() => Path.Concat(PathHelper.PARSED_DIR, id + ".parsed.json");
@@ -42,4 +57,4 @@ public class SaveFileMetadata
{
return File.Exists(GetSaveFilePath()) && File.Exists(GetParsedDataPath());
}
}
}
+13 -2
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@@ -3,5 +3,16 @@
public enum Game
{
Unknown,
EU4
}
EU4,
Stellaris,
}
public static class GameSaveEntryNames
{
/// name of the entry in uploaded .tar.zst which contains game data
public static readonly IReadOnlyDictionary<Game, string> Map = new Dictionary<Game, string>
{
{ Game.EU4, "gamestate" },
{ Game.Stellaris, "gamestate" },
};
}
@@ -9,11 +9,12 @@
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\ParadoxSaveParser.Lib\ParadoxSaveParser.Lib.csproj"/>
<ProjectReference Include="..\ParadoxSaveParser.Lib\ParadoxSaveParser.Lib.csproj" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="DTLib.Web" Version="1.4.0" />
<PackageReference Include="sqlite-net-pcl" Version="1.9.172" />
<PackageReference Include="sqlite-net-pcl" Version="1.11.285" />
<PackageReference Include="ZstdSharp.Port" Version="0.8.8" />
</ItemGroup>
</Project>
+4 -2
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@@ -87,7 +87,7 @@ public static class Program
await DB.InitializeAsync();
await DB.DeleteInvalidData();
var bgJobManager = new BackgroundJobManager(loggerRoot);
var bgJobManager = new BackgroundJobManager(loggerRoot, config.SaveUpload);
var saveFilters = new Dictionary<Game, ISaveDataFilter>
{
{ Game.EU4, new SaveDataFilterEU4() },
@@ -98,11 +98,13 @@ public static class Program
router.DefaultRoute = new SimpleRouter.RouteWithMethod(HttpMethod.GET,
new ServeFilesRouteHandler(PathHelper.PUBLIC_DIR));
router.MapRoute("/uploadSave", HttpMethod.POST,
new UploadSaveHandler(mainCancel.Token, bgJobManager, saveFilters));
new UploadSaveHandler(mainCancel.Token, bgJobManager, saveFilters, config.SaveUpload));
router.MapRoute("/getSaveStatus", HttpMethod.GET,
new GetSaveStatusHandler(mainCancel.Token));
router.MapRoute("/getSaveData", HttpMethod.GET,
new GetSaveDataHandler(mainCancel.Token));
router.MapRoute("/getSaveFile", HttpMethod.GET,
new GetSaveFileHandler(mainCancel.Token));
var app = new WebApp(config.BaseUrl, loggerRoot, router, mainCancel.Token);
await app.Run();
+25 -5
View File
@@ -5,30 +5,50 @@ Simple web application created using DTLib.Web.
## Important
Restart web application once per day to delete outdated data and clean RAM.
## Config
`SaveUpload` section of `config.json`:
- `MaxSizeCompressedBytes` - max size of uploaded `.tar.zst` (default 60 MiB)
- `MaxSizePlainTextBytes` - max size of the game data entry after decompression (default 200 MiB)
## Routes
### POST `/uploadSave`
- **Query Params:**
- `game` - short name of the game (see [../README.md](../README.md))
- **Request Body:** `application/octet-stream` - .eu4 file
- `originalFileType` - `text` | `zip`
- `originalFileName` - name of the original save file (max 255 characters)
- **Request Body:** `application/zstd` - single zstd frame containing a tar with files of the original save.
Game data is read from the entry named in [GameSaveEntryNames](./Game.cs) (`gamestate` for EU4).
A plain text save is a tar with just that one entry.
The blob is stored byte-for-byte and can be downloaded with `/getSaveFile`.
- **Response:**
```json
{ "saveId": "string" }
{ "id": "string" }
```
or `{ "errorMessage": "string" }`
or `{ "errorMessage": "string" }`
(status 413 if upload or uncompressed game data exceeds the limits from config)
### GET `/getSaveStatus`
- **Query Params:**
- `id` - id of uploaded save file
- **Response:** [SaveFileMetadata](./SaveFileMetadata.cs)
- **Response:** [SaveFileMetadata](./Database/SaveFileMetadata.cs)
```json
{
"id": "string",
"game": "string",
"status": "string",
"status": "initialized | uploaded | parsing | saving_results | done | error",
"uploadDateTime": "string",
"originalFileType": "text | zip",
"originalFileName": "string",
"errorMessage": "string?"
}
```
### GET `/getSaveFile`
- **Query Params:**
- `id` - id of uploaded save file
- **Response:** `application/zstd` - uploaded blob, unchanged
or `{ "errorMessage": "string" }`
### GET `/getSaveData`
- **Query Params:**
- `id` - id of uploaded save file
@@ -0,0 +1,45 @@
using System.Net;
using ParadoxSaveParser.WebAPI.Database;
using ParadoxSaveParser.WebAPI.HttpHelpers;
namespace ParadoxSaveParser.WebAPI.Routes;
internal class GetSaveFileHandler : RouteHandlerBase
{
public GetSaveFileHandler(CancellationToken cancelAllToken)
: base(cancelAllToken)
{
}
public override async Task<HttpStatusCode> HandleRequest(
HttpListenerContext ctx, ContextLogger requestLogger)
{
var idOrError = RequestHelper.GetQueryValue(ctx, "id");
if (idOrError.HasError)
return await ReturnHelper.ResponseError(ctx, requestLogger, _cancelAllToken, idOrError.Error!);
string id = idOrError.Value!;
var meta = await Program.DB.GetMetadata(id);
if(meta is null)
return await ReturnHelper.ResponseError(ctx, requestLogger, _cancelAllToken,
new ErrorMessage(HttpStatusCode.NotFound,
$"Save with id {id} not found"));
// file is being uploaded (Initialized) or was deleted (Error)
if(meta.status is SaveFileProcessingStatus.Initialized or SaveFileProcessingStatus.Error)
return await ReturnHelper.ResponseError(ctx, requestLogger, _cancelAllToken,
new ErrorMessage(HttpStatusCode.BadRequest,
$"Save with id {id} has status {meta.status}"));
IOPath saveFilePath = meta.GetSaveFilePath();
if (!File.Exists(saveFilePath))
return await ReturnHelper.ResponseError(ctx, requestLogger, _cancelAllToken,
new ErrorMessage(HttpStatusCode.InternalServerError,
$"Save with id {id} not found")
);
await using var saveFile = File.OpenRead(saveFilePath);
return await ReturnHelper.ResponseStream(ctx, requestLogger, _cancelAllToken,
saveFile, contentType: "application/zstd");
}
}
@@ -1,4 +1,4 @@
using System.Linq;
using System.IO;
using System.Net;
using ParadoxSaveParser.WebAPI.BackgroundTasks;
using ParadoxSaveParser.WebAPI.Database;
@@ -9,24 +9,30 @@ namespace ParadoxSaveParser.WebAPI.Routes;
public class UploadSaveHandler : RouteHandlerBase
{
private const int MaxOriginalFileNameLength = 255;
private readonly BackgroundJobManager _bgJobManager;
private readonly Dictionary<Game, ISaveDataFilter> _saveFilters;
private readonly Config.SaveUploadConfig _uploadConfig;
public UploadSaveHandler(
CancellationToken cancelAllToken,
CancellationToken cancelAllToken,
BackgroundJobManager bgJobManager,
Dictionary<Game, ISaveDataFilter> saveFilters)
Dictionary<Game, ISaveDataFilter> saveFilters,
Config.SaveUploadConfig uploadConfig)
: base(cancelAllToken)
{
_bgJobManager = bgJobManager;
_saveFilters = saveFilters;
_uploadConfig = uploadConfig;
}
public override async Task<HttpStatusCode> HandleRequest(
HttpListenerContext ctx, ContextLogger requestLogger)
{
string? contentType = ctx.Request.Headers.GetValues("Content-Type")?.FirstOrDefault();
if (contentType != "application/octet-stream")
string? contentType = ctx.Request.ContentType;
string? mediaType = contentType?.Split(';')[0].Trim();
if (!string.Equals(mediaType, "application/zstd", StringComparison.OrdinalIgnoreCase))
return await ReturnHelper.ResponseError(ctx, requestLogger, _cancelAllToken,
new ErrorMessage(HttpStatusCode.BadRequest,
$"Invalid request Content-Type: '{contentType}'"));
@@ -34,18 +40,82 @@ public class UploadSaveHandler : RouteHandlerBase
var gameStrOrError = RequestHelper.GetQueryValue(ctx, "game");
if (gameStrOrError.HasError)
return await ReturnHelper.ResponseError(ctx, requestLogger, _cancelAllToken, gameStrOrError.Error!);
if (!Enum.TryParse(gameStrOrError.Value, ignoreCase: true, out Game game))
return await ReturnHelper.ResponseError(ctx, requestLogger, _cancelAllToken,
new ErrorMessage(HttpStatusCode.BadRequest,
$"Invalid requested game: '{gameStrOrError.Value}'"));
var meta = await Program.DB.CreateMetadata(game);
$"Invalid requested game: '{gameStrOrError.Value}'"));
if (!_saveFilters.ContainsKey(game) || !GameSaveEntryNames.Map.ContainsKey(game))
return await ReturnHelper.ResponseError(ctx, requestLogger, _cancelAllToken,
new ErrorMessage(HttpStatusCode.BadRequest,
$"Game {game} is not supported"));
var saveFilePath = meta.GetSaveFilePath();
await using (var saveFile = File.OpenWrite(saveFilePath))
var fileTypeStrOrError = RequestHelper.GetQueryValue(ctx, "originalFileType");
if (fileTypeStrOrError.HasError)
return await ReturnHelper.ResponseError(ctx, requestLogger, _cancelAllToken, fileTypeStrOrError.Error!);
OriginalFileType? originalFileType = fileTypeStrOrError.Value!.ToLowerInvariant() switch
{
await using (var remoteStream = ctx.Request.InputStream)
await remoteStream.CopyToAsync(saveFile, _cancelAllToken);
"text" => OriginalFileType.Text,
"zip" => OriginalFileType.Zip,
_ => null
};
if (originalFileType is null)
return await ReturnHelper.ResponseError(ctx, requestLogger, _cancelAllToken,
new ErrorMessage(HttpStatusCode.BadRequest,
$"Invalid originalFileType: '{fileTypeStrOrError.Value}'"));
var fileNameOrError = RequestHelper.GetQueryValue(ctx, "originalFileName");
if (fileNameOrError.HasError)
return await ReturnHelper.ResponseError(ctx, requestLogger, _cancelAllToken, fileNameOrError.Error!);
string originalFileName = fileNameOrError.Value!;
if (originalFileName.Length > MaxOriginalFileNameLength)
return await ReturnHelper.ResponseError(ctx, requestLogger, _cancelAllToken,
new ErrorMessage(HttpStatusCode.BadRequest,
$"originalFileName is longer than {MaxOriginalFileNameLength} characters"));
// Content-Length is unknown (-1) for chunked requests, so body size is checked during copying too
if (ctx.Request.ContentLength64 > _uploadConfig.MaxSizeCompressedBytes)
return await ResponseUploadTooLarge(ctx, requestLogger);
var meta = await Program.DB.CreateMetadata(game, originalFileType.Value, originalFileName);
try
{
bool fitsLimit;
await using (var saveFile = File.OpenWrite(meta.GetSaveFilePath()))
{
await using (var remoteStream = ctx.Request.InputStream)
fitsLimit = await CopyWithLimit(remoteStream, saveFile, _uploadConfig.MaxSizeCompressedBytes);
}
if (!fitsLimit)
{
await Program.DB.DeleteMetadata(meta, "upload is too large");
return await ResponseUploadTooLarge(ctx, requestLogger);
}
long gameDataSize;
try
{
gameDataSize = await SaveArchive.GetGameDataSize(meta.GetSaveFilePath(), game, _cancelAllToken);
}
catch (Exception ex) when (ex is not OperationCanceledException)
{
await Program.DB.DeleteMetadata(meta, "invalid archive");
return await ReturnHelper.ResponseError(ctx, requestLogger, _cancelAllToken,
new ErrorMessage(HttpStatusCode.BadRequest,
$"Invalid save archive: {ex.Message}"));
}
if (gameDataSize > _uploadConfig.MaxSizePlainTextBytes)
{
await Program.DB.DeleteMetadata(meta, "game data is too large");
return await ReturnHelper.ResponseError(ctx, requestLogger, _cancelAllToken,
new ErrorMessage(HttpStatusCode.RequestEntityTooLarge,
$"Uncompressed game data size ({gameDataSize} bytes) exceeds limit "
+ $"({_uploadConfig.MaxSizePlainTextBytes} bytes)"));
}
}
catch
{
await Program.DB.DeleteMetadata(meta, "upload failed");
throw;
}
await Program.DB.UpdateMetadataStatus(meta, SaveFileProcessingStatus.Uploaded);
@@ -53,4 +123,27 @@ public class UploadSaveHandler : RouteHandlerBase
dynamic responseData = new { meta.id };
return await ReturnHelper.ResponseJson(ctx, requestLogger, _cancelAllToken, responseData);
}
}
private Task<HttpStatusCode> ResponseUploadTooLarge(HttpListenerContext ctx, ContextLogger requestLogger)
{
return ReturnHelper.ResponseError(ctx, requestLogger, _cancelAllToken,
new ErrorMessage(HttpStatusCode.RequestEntityTooLarge,
$"Upload size exceeds limit ({_uploadConfig.MaxSizeCompressedBytes} bytes)"));
}
/// <returns>false if source is longer than maxBytes</returns>
private async Task<bool> CopyWithLimit(Stream source, Stream dest, long maxBytes)
{
byte[] buffer = new byte[81920];
long totalBytes = 0;
int readBytes;
while ((readBytes = await source.ReadAsync(buffer, _cancelAllToken)) > 0)
{
totalBytes += readBytes;
if (totalBytes > maxBytes)
return false;
await dest.WriteAsync(buffer.AsMemory(0, readBytes), _cancelAllToken);
}
return true;
}
}
+52
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@@ -0,0 +1,52 @@
using System.Formats.Tar;
using System.IO;
using ZstdSharp;
namespace ParadoxSaveParser.WebAPI;
/// <summary>
/// Uploaded save is a zstd-compressed tar with files of the original save inside.
/// Game data is stored in entry with name from <see cref="GameSaveEntryNames"/>.
/// </summary>
public static class SaveArchive
{
public static Task<long> GetGameDataSize(IOPath archivePath, Game game, CancellationToken ct)
{
return WithGameDataEntry(archivePath, game, ct,
entry => Task.FromResult(entry.Length));
}
public static Task ExtractGameData(IOPath archivePath, Game game, Stream dest, long maxBytes,
CancellationToken ct)
{
return WithGameDataEntry(archivePath, game, ct, async entry =>
{
if (entry.Length > maxBytes)
throw new InvalidDataException(
$"Game data size ({entry.Length} bytes) exceeds limit ({maxBytes} bytes)");
if (entry.DataStream is not null)
await entry.DataStream.CopyToAsync(dest, ct);
return true;
});
}
private static async Task<T> WithGameDataEntry<T>(IOPath archivePath, Game game, CancellationToken ct,
Func<TarEntry, Task<T>> action)
{
if (!GameSaveEntryNames.Map.TryGetValue(game, out string? entryName))
throw new ArgumentOutOfRangeException(nameof(game), game, "No game data entry name for game");
await using var file = File.OpenRead(archivePath);
await using var zstd = new DecompressionStream(file);
await using var tar = new TarReader(zstd);
while (await tar.GetNextEntryAsync(copyData: false, ct) is { } entry)
{
if (entry.EntryType is not (TarEntryType.RegularFile or TarEntryType.V7RegularFile))
continue;
if (System.IO.Path.GetFileName(entry.Name) == entryName)
return await action(entry);
}
throw new InvalidDataException($"Invalid save format: no '{entryName}' entry found");
}
}