fixed many bugs in parser

This commit is contained in:
2025-03-22 18:14:32 +05:00
parent 05972fa40f
commit f69b498caf
4 changed files with 134 additions and 37 deletions
@@ -1,5 +1,4 @@
<Project Sdk="Microsoft.NET.Sdk.Web">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<Nullable>enable</Nullable>
@@ -15,4 +14,19 @@
<PackageReference Include="DTLib.Demystifier" Version="1.1.0" />
</ItemGroup>
<ItemGroup>
<Compile Remove="data\**" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Remove="data\**" />
</ItemGroup>
<ItemGroup>
<Content Remove="data\**" />
</ItemGroup>
<ItemGroup>
<None Remove="data\**" />
</ItemGroup>
</Project>
+19 -15
View File
@@ -1,5 +1,7 @@
global using System;
global using System.IO;
global using System.Collections.Generic;
global using System.Text;
global using System.Text.Json;
global using System.Threading.Tasks;
global using DTLib.Demystifier;
@@ -7,7 +9,7 @@ global using ParadoxSaveParser.Lib;
using System.Collections.Concurrent;
using System.IO.Compression;
using System.Linq;
using System.Text;
using System.Text.Encodings.Web;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Http;
using Microsoft.Extensions.Logging;
@@ -18,7 +20,14 @@ public class Program
{
private static ConcurrentDictionary<string, SaveFileMetadata> _saveMetadataStorage = new();
private static WebApplication _app = null!;
private static JsonSerializerOptions _saveSerializerOptions = new()
{
WriteIndented = false,
Encoder = JavaScriptEncoder.UnsafeRelaxedJsonEscaping,
MaxDepth = 1024,
};
public static void Main(string[] args)
{
var builder = WebApplication.CreateBuilder(args);
@@ -116,31 +125,25 @@ public class Program
try
{
if(meta.status != SaveFileProcessingStatus.Uploaded)
if (meta.status != SaveFileProcessingStatus.Uploaded)
throw new Exception($"Invalid save processing status: {meta.status}");
using var zipArchive = ZipFile.Open(PathHelper.GetSaveFilePath(meta.id), ZipArchiveMode.Read);
var zipEntry = zipArchive.Entries.FirstOrDefault(e => e.Name == "gamestate");
if(zipEntry is null)
if (zipEntry is null)
throw new Exception("Invalid save format: no gamestate file found");
string extractedGamestatePath = PathHelper.GetSaveFilePath(meta.id) + ".gamestate";
zipEntry.ExtractToFile(extractedGamestatePath);
var gamestateStream = File.Open(extractedGamestatePath, FileMode.Open, FileAccess.Read);
meta.status = SaveFileProcessingStatus.Parsing;
string expectedHeader = "EU4txt";
byte[] headBytes = new byte[expectedHeader.Length];
gamestateStream.ReadExactly(headBytes);
string headStr = Encoding.UTF8.GetString(headBytes);
if(headStr != expectedHeader)
throw new Exception($"Invalid gamestate header: '{headStr}'");
var parser = new Parser(gamestateStream);
var result = parser.Parse();
meta.status = SaveFileProcessingStatus.SavingResults;
string resultFilePath = PathHelper.GetParsedSaveFilePath(meta.id);
await using var resultFile = File.Open(resultFilePath, FileMode.CreateNew, FileAccess.Write);
await JsonSerializer.SerializeAsync(resultFile, result);
await JsonSerializer.SerializeAsync(resultFile, result, _saveSerializerOptions);
meta.status = SaveFileProcessingStatus.Done;
meta.SaveToFile();
}
@@ -152,7 +155,8 @@ public class Program
httpContext.Response.StatusCode = StatusCodes.Status500InternalServerError;
_app.Logger.Log(LogLevel.Error, "ParseSaveEU4 Error: {errorMesage}", errorMesage);
}
GC.Collect();
await httpContext.Response.WriteAsJsonAsync(meta);
}
}