ParadoxSaveParser/ParadoxSaveParser.WebAPI/BackgroundTasks/SaveParsingOperation.cs
2025-04-10 15:42:39 +05:00

92 lines
3.3 KiB
C#

using System.IO.Compression;
using System.Linq;
using System.Text.Encodings.Web;
using System.Text.Json.Serialization;
using ParadoxSaveParser.WebAPI.SaveDataFilters;
namespace ParadoxSaveParser.WebAPI.BackgroundTasks;
public class SaveParsingOperation
{
public readonly long OperationId;
private readonly SaveFileMetadata _meta;
private readonly ISaveDataFilter _filter;
private readonly ContextLogger _logger;
private readonly CancellationToken _cancelToken;
private static readonly JsonSerializerOptions _saveSerializerOptions = new()
{
WriteIndented = false,
Encoder = JavaScriptEncoder.UnsafeRelaxedJsonEscaping,
MaxDepth = 1024,
DefaultIgnoreCondition = JsonIgnoreCondition.WhenWritingNull,
};
public SaveParsingOperation(long operationId, SaveFileMetadata meta, ISaveDataFilter filter,
ContextLogger logger, CancellationToken cancelToken)
{
OperationId = operationId;
_meta = meta;
_filter = filter;
_logger = logger;
_cancelToken = cancelToken;
}
public async void StartAsync()
{
try
{
_logger.LogInfo($"Starting background parsing operation of {_meta.game} save {_meta.id}");
switch (_meta.game)
{
case Game.EU4:
await ParseSaveEU4();
break;
default:
throw new ArgumentOutOfRangeException(_meta.game.ToString());
}
_logger.LogInfo($"Finished parsing operation of {_meta.game} save {_meta.id}");
}
catch (Exception ex)
{
string errorMesage = ex.ToStringDemystified();
_logger.LogError(errorMesage);
_meta.errorMessage = errorMesage;
}
finally
{
GC.Collect(GC.MaxGeneration, GCCollectionMode.Aggressive, true, true);
}
}
private async Task ParseSaveEU4()
{
// wait for save file closing
await Task.Delay(200, _cancelToken);
string extractedGamestatePath = PathHelper.GetSaveFilePath(_meta.id) + ".gamestate";
using (var zipArchive = ZipFile.Open(PathHelper.GetSaveFilePath(_meta.id).Str, ZipArchiveMode.Read))
{
var zipEntry = zipArchive.Entries.FirstOrDefault(e => e.Name == "gamestate");
if (zipEntry is null)
throw new Exception("Invalid save format: no 'gamestate' file found");
zipEntry.ExtractToFile(extractedGamestatePath, true);
}
var gamestateStream = File.OpenRead(extractedGamestatePath);
_meta.status = SaveFileProcessingStatus.Parsing;
var parser = new SaveParserEU4(gamestateStream, _filter.SearchExpression);
var result = parser.Parse();
_filter.Apply(result);
_meta.status = SaveFileProcessingStatus.SavingResults;
var resultFilePath = PathHelper.GetParsedSaveFilePath(_meta.id);
await using var resultFile = File.OpenWrite(resultFilePath);
await JsonSerializer.SerializeAsync(resultFile, result,
_saveSerializerOptions, _cancelToken);
_meta.status = SaveFileProcessingStatus.Done;
_meta.SaveToFile();
}
}