ParadoxSaveParser/ParadoxSaveParser.WebAPI/BackgroundTasks/SaveParsingOperation.cs

90 lines
3.2 KiB
C#

using System.IO.Compression;
using System.Linq;
using System.Text.Encodings.Web;
using System.Text.Json.Serialization;
namespace ParadoxSaveParser.WebAPI.BackgroundTasks;
public class SaveParsingOperation
{
public readonly long OperationId;
public readonly SaveFileMetadata Meta;
public readonly ISearchExpression SearchQuery;
private readonly ContextLogger _logger;
private readonly CancellationToken _cancelToken;
private static readonly JsonSerializerOptions _saveSerializerOptions = new()
{
WriteIndented = false,
Encoder = JavaScriptEncoder.UnsafeRelaxedJsonEscaping,
MaxDepth = 1024,
DefaultIgnoreCondition = JsonIgnoreCondition.WhenWritingNull,
};
public SaveParsingOperation(long operationId, SaveFileMetadata meta, ISearchExpression searchQuery,
ContextLogger logger, CancellationToken cancelToken)
{
OperationId = operationId;
Meta = meta;
SearchQuery = searchQuery;
_logger = logger;
_cancelToken = cancelToken;
}
public async void StartAsync()
{
try
{
_logger.LogInfo($"Starting background parsing operation of {Meta.game} save {Meta.id}");
switch (Meta.game)
{
case Game.EU4:
await ParseSaveEU4();
break;
default:
throw new ArgumentOutOfRangeException(Meta.game.ToString());
}
_logger.LogInfo($"Finished parsing operation of {Meta.game} save {Meta.id}");
}
catch (Exception ex)
{
string errorMesage = ex.ToStringDemystified();
_logger.LogError(errorMesage);
Meta.errorMessage = errorMesage;
}
finally
{
GC.Collect(GC.MaxGeneration, GCCollectionMode.Aggressive, true, true);
}
}
private async Task ParseSaveEU4()
{
// wait for save file closing
await Task.Delay(200, _cancelToken);
string extractedGamestatePath = PathHelper.GetSaveFilePath(Meta.id) + ".gamestate";
using (var zipArchive = ZipFile.Open(PathHelper.GetSaveFilePath(Meta.id).Str, ZipArchiveMode.Read))
{
var zipEntry = zipArchive.Entries.FirstOrDefault(e => e.Name == "gamestate");
if (zipEntry is null)
throw new Exception("Invalid save format: no 'gamestate' file found");
zipEntry.ExtractToFile(extractedGamestatePath, true);
}
var gamestateStream = File.OpenRead(extractedGamestatePath);
Meta.status = SaveFileProcessingStatus.Parsing;
var parser = new SaveParserEU4(gamestateStream, SearchQuery);
var result = parser.Parse();
Meta.status = SaveFileProcessingStatus.SavingResults;
var resultFilePath = PathHelper.GetParsedSaveFilePath(Meta.id);
await using var resultFile = File.OpenWrite(resultFilePath);
await JsonSerializer.SerializeAsync(resultFile, result,
_saveSerializerOptions, _cancelToken);
Meta.status = SaveFileProcessingStatus.Done;
Meta.SaveToFile();
}
}