ParadoxSaveParser/ParadoxSaveParser.WebAPI/Program.Responses.cs

125 lines
5.6 KiB
C#

using System.IO.Compression;
using System.Linq;
using System.Net;
using DTLib.Extensions;
namespace ParadoxSaveParser.WebAPI;
public partial class Program
{
// ReSharper disable once NotAccessedPositionalProperty.Global
public record ErrorMessage(string errorMessage);
private static async Task<HttpStatusCode> ReturnResponse(HttpListenerContext ctx, HttpStatusCode statusCode,
object response)
{
await JsonSerializer.SerializeAsync(ctx.Response.OutputStream, response, response.GetType(),
JsonSerializerOptions.Default, _mainCancel.Token);
ctx.Response.StatusCode = (int)statusCode;
return statusCode;
}
private static async Task<HttpStatusCode> ReturnResponse(HttpListenerContext ctx, HttpStatusCode statusCode,
string response)
{
await ctx.Response.OutputStream.WriteAsync(response.ToBytes(), _mainCancel.Token);
ctx.Response.StatusCode = (int)statusCode;
return statusCode;
}
private static async Task<HttpStatusCode> UploadSaveHandler(HttpListenerContext ctx)
{
string? contentType = ctx.Request.Headers.GetValues("Content-Type")?.FirstOrDefault();
if (contentType != "application/octet-stream")
return await ReturnResponse(ctx, HttpStatusCode.BadRequest,
new ErrorMessage($"Invalid request Content-Type: '{contentType}'"));
string saveId = Guid.NewGuid().ToString();
IOPath metaFilePath = PathHelper.GetMetaFilePath(saveId);
if (File.Exists(metaFilePath))
return await ReturnResponse(ctx, HttpStatusCode.InternalServerError,
new ErrorMessage($"Guid collision! file' {metaFilePath}' already exists."));
var meta = new SaveFileMetadata
{ id = saveId, game = Game.EU4, status = SaveFileProcessingStatus.Initialized, };
if (!_saveMetadataStorage.TryAdd(saveId, meta))
return await ReturnResponse(ctx, HttpStatusCode.InternalServerError,
new ErrorMessage($"Guid collision! Can't create metadata with id {saveId}"));
meta.status = SaveFileProcessingStatus.Uploading;
IOPath saveFilePath = PathHelper.GetSaveFilePath(meta.id);
await using var saveFile = File.OpenWrite(saveFilePath);
await using var remoteStream = ctx.Request.InputStream;
await remoteStream.CopyToAsync(saveFile, _mainCancel.Token);
meta.status = SaveFileProcessingStatus.Uploaded;
return await ReturnResponse(ctx, HttpStatusCode.OK, saveId);
}
private static (SaveFileMetadata? meta, ErrorMessage? errorMesage) GetMetaFromRequestId(HttpListenerContext ctx,
string requestParamName)
{
var ids = ctx.Request.QueryString.GetValues(requestParamName);
string? id = ids?.FirstOrDefault();
if (string.IsNullOrEmpty(id))
return (null, new ErrorMessage($"No request parameter '{requestParamName}' provided"));
if (!_saveMetadataStorage.TryGetValue(id, out var meta))
return (null, new ErrorMessage($"Save with {id} not found"));
return (meta, null);
}
private static async Task<HttpStatusCode> GetSaveStatusHandler(HttpListenerContext ctx)
{
var (meta, errorMessage) = GetMetaFromRequestId(ctx, "id");
if (errorMessage is not null)
return await ReturnResponse(ctx, HttpStatusCode.InternalServerError, errorMessage);
return await ReturnResponse(ctx, HttpStatusCode.OK, meta!);
}
private static async Task<HttpStatusCode> ParseSaveEU4Handler(HttpListenerContext ctx)
{
var (meta, errorMessage) = GetMetaFromRequestId(ctx, "id");
if (errorMessage is not null)
return await ReturnResponse(ctx, HttpStatusCode.InternalServerError, errorMessage);
//TODO: get actual query
string searchQuery = "";
try
{
using var zipArchive = ZipFile.Open(PathHelper.GetSaveFilePath(meta!.id).Str, ZipArchiveMode.Read);
var zipEntry = zipArchive.Entries.FirstOrDefault(e => e.Name == "gamestate");
if (zipEntry is null)
return await ReturnResponse(ctx, HttpStatusCode.BadRequest,
new ErrorMessage("Invalid save format: no 'gamestate' file found"));
string extractedGamestatePath = PathHelper.GetSaveFilePath(meta.id) + ".gamestate";
zipEntry.ExtractToFile(extractedGamestatePath, true);
var gamestateStream = File.OpenRead(extractedGamestatePath);
meta.status = SaveFileProcessingStatus.Parsing;
var se = SearchExpressionCompiler.Compile(searchQuery);
var parser = new SaveParserEU4(gamestateStream, se);
var result = parser.Parse();
meta.status = SaveFileProcessingStatus.SavingResults;
IOPath resultFilePath = PathHelper.GetParsedSaveFilePath(meta.id);
await using var resultFile = File.OpenWrite(resultFilePath);
await JsonSerializer.SerializeAsync(resultFile, result, _saveSerializerOptions, _mainCancel.Token);
meta.status = SaveFileProcessingStatus.Done;
meta.SaveToFile();
}
catch (Exception ex)
{
string errorMesage = ex.ToStringDemystified();
_loggerRoot.LogWarn(nameof(ParseSaveEU4Handler), errorMesage);
return await ReturnResponse(ctx, HttpStatusCode.BadRequest,
new ErrorMessage(errorMesage));
}
return await ReturnResponse(ctx, HttpStatusCode.OK, meta);
}
}