code simplified

This commit is contained in:
Timerix22 2023-12-25 18:53:46 +06:00
parent 86b9afe02f
commit bf2c734baf
5 changed files with 30 additions and 69 deletions

View File

@ -27,7 +27,7 @@
</Style>
<Style Selector="Button.orange">
<Setter Property="Background" Value="DarkOrange"/>
<Setter Property="Background" Value="#C07500"/>
</Style>
</Application.Styles>

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@ -1,4 +1,10 @@
using Avalonia;
global using System;
global using System.Collections.Generic;
global using System.Globalization;
global using Avalonia;
global using Avalonia.Controls;
global using Avalonia.Interactivity;
global using Avalonia.Media;
using Avalonia.Controls.ApplicationLifetimes;
using Avalonia.Markup.Xaml;

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@ -14,13 +14,13 @@
<!-- 1st row -->
<TextBlock Name="Input" Grid.Column="0" Grid.Row="1" Grid.ColumnSpan="7"
<TextBox Name="Input" Grid.Column="0" Grid.Row="1" Grid.ColumnSpan="7"
HorizontalAlignment="Right"
Text=""/>
<!-- 2nd row -->
<Button Name="ClearButton" Classes="cirlce gray" Grid.Column="0" Grid.Row="2"
<Button Classes="cirlce gray" Grid.Column="0" Grid.Row="2"
Click="ClearButton_OnClick" Content="AC"/>
<Button Classes="cirlce gray" Grid.Column="1" Grid.Row="2"

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@ -1,26 +1,11 @@
// This implementation of the calculator using
// multi-translating programming language Fusion.
// The main logic was written on the Fusion,
// then translated into c#, 'out' module in FusionCalculator
// is a translated c# code, that used by SharpCalculator module.
// If you want to dive into the logic of the calculator,
// you need to check 'out' folder in FusionCalculator module.
using System;
using System.Collections.Generic;
using System.Globalization;
using Avalonia.Controls;
using Avalonia.Interactivity;
using Avalonia.Media;
using FusionCalculator;
namespace SharpCalculator.Avalonia;
public partial class MainWindow : Window
{
private static readonly Random Random = new Random(); // Random object for rand() function in calculator
private readonly List<string> _history = new List<string>(); // History list to append expressions
private static readonly Random Random = new();
private readonly List<string> _history = new(); // History list to append expressions
public MainWindow()
{
@ -36,37 +21,24 @@ public partial class MainWindow : Window
private void UpdateHistoryText() //function to update history list
{
int lastIndex = _history.Count - 1;
if (lastIndex >= 0)
{
if (lastIndex >= 0)
History1.Text = _history[lastIndex];
}
if (lastIndex - 1 >= 0)
{
if (lastIndex - 1 >= 0)
History2.Text = _history[lastIndex - 1];
}
if (lastIndex - 2 >= 0)
{
if (lastIndex - 2 >= 0)
History3.Text = _history[lastIndex - 2];
}
}
private void MathButton_OnClick(object? sender, RoutedEventArgs e)
{
if (sender is not Button button) // Checking if button exist, if not throw Exception
if (sender is not Button button)
throw new Exception();
ClearButton.Content = "AC"; // clear button content changing to Accurate Clear mode
switch (Input.Text) // Switch case for checking the inputting functions
{
case "rand": // rand function add random variable from 0 to 1 into Input
Input.Text = "";
Input.Text += _random.NextDouble().ToString(CultureInfo.InvariantCulture);
Input.Text += Random.NextDouble().ToString(CultureInfo.InvariantCulture);
break;
case "π": // Pi function add pi value into Input
Input.Text = "";
@ -91,52 +63,38 @@ public partial class MainWindow : Window
}
}
private void DeleteLastDigit() // function of deleting the digits and math operators one by one from right, like in real calculators
{
if (!string.IsNullOrEmpty(Input.Text))
{
Input.Text = Input.Text.Substring(0, Input.Text.Length - 1);
}
}
private void ClearButton_OnClick(object? sender, RoutedEventArgs e)
{
if ((string)ClearButton.Content! == "AC") // if clear button content equal to AC, clear one by one
{
DeleteLastDigit();
}
else if ((string)ClearButton.Content! == "C") // if clear button content equal to C, clear all
{
Input.Text = "";
}
Input.Text = "";
}
private void UndoButton_OnClick(object? sender, RoutedEventArgs e)
{
// delete last digit
// if (!string.IsNullOrEmpty(Input.Text))
// Input.Text = Input.Text.Remove(Input.Text.Length - 1);
Input.Undo();
}
private void ResultButton_OnClick(object? sender, RoutedEventArgs e)
{
History1.Foreground = new SolidColorBrush(Colors.Gray);
History2.Foreground = new SolidColorBrush(Colors.Gray);
History3.Foreground = new SolidColorBrush(Colors.Gray);
string inputHistory = Input.Text!;
if(Input.Text == null) // checking Input for nullability
if(Input.Text == null)
return;
string exprStr = Input.Text; // expression variable, for print result
string exprStr = Input.Text; // mathematical expression
try
{
double result = Calculator.Calculate(exprStr); // result being processed by calculator object that implemented in FusionCalculator Module
if (!double.IsNaN(result))
{
AppendToHistory($"{exprStr} = {result}");
Input.Text = result.ToString(CultureInfo.InvariantCulture);
AppendToHistory($"{inputHistory} = {result}");
}
}
catch (Exception exception)
{
Input.Text = "Error";
AppendToHistory($"Error: {exception.Message}");
}
ClearButton.Content = "C"; // if the expression is printed, then change clear button content ot C, for clearing expression totally
}
}

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@ -6,9 +6,6 @@ namespace SharpCalculator.Avalonia;
class Program
{
// Initialization code. Don't use any Avalonia, third-party APIs or any
// SynchronizationContext-reliant code before AppMain is called: things aren't initialized
// yet and stuff might break.
[STAThread]
public static void Main(string[] args)
{