# Conflicts: # SharpCalculator.Avalonia/MainWindow.axaml # SharpCalculator.Avalonia/MainWindow.axaml.cs
142 lines
5.0 KiB
C#
142 lines
5.0 KiB
C#
// This implementation of the calculator using
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// multi-translating programming language Fusion.
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// The main logic was written on the Fusion,
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// then translated into c#, 'out' module in FusionCalculator
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// is a translated c# code, that used by SharpCalculator module.
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// If you want to dive into the logic of the calculator,
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// you need to check 'out' folder in FusionCalculator module.
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using Avalonia.Controls;
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using Avalonia.Interactivity;
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using Avalonia.Media;
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using FusionCalculator;
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namespace SharpCalculator.Avalonia;
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public partial class MainWindow : Window
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{
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private static readonly Random Random = new Random(); // Random object for rand() function in calculator
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private readonly List<string> _history = new List<string>(); // History list to append expressions
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public MainWindow()
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{
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InitializeComponent();
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}
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private void AppendToHistory(string calculation) //function of appending expression to the history list
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{
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_history.Add(calculation);
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UpdateHistoryText();
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}
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private void UpdateHistoryText() //function to update history list
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{
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int lastIndex = _history.Count - 1;
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if (lastIndex >= 0)
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{
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History1.Text = _history[lastIndex];
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}
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if (lastIndex - 1 >= 0)
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{
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History2.Text = _history[lastIndex - 1];
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}
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if (lastIndex - 2 >= 0)
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{
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History3.Text = _history[lastIndex - 2];
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}
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}
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private void MathButton_OnClick(object? sender, RoutedEventArgs e)
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{
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if (sender is not Button button) // Checking if button exist, if not throw Exception
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throw new Exception();
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ClearButton.Content = "AC"; // clear button content changing to Accurate Clear mode
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switch (Input.Text) // Switch case for checking the inputting functions
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{
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case "rand": // rand function add random variable from 0 to 1 into Input
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Input.Text = "";
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Input.Text += _random.NextDouble().ToString(CultureInfo.InvariantCulture);
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break;
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case "π": // Pi function add pi value into Input
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Input.Text = "";
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Input.Text += "3.1415";
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break;
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case "e": // euler function add e value into Input
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Input.Text = "";
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Input.Text += "2.71828";
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break;
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case "10^x": // ten in power of x function
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Input.Text = "";
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Input.Text += "10^";
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break;
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case "1/x": // one over x function
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Input.Text = "";
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Input.Text += "1/";
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break;
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default: // if there is no function input, then just input Button content
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string text = button.Content!.ToString()!; // declaring text for using it in switch case
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Input.Text += text;
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break;
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}
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}
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private void DeleteLastDigit() // function of deleting the digits and math operators one by one from right, like in real calculators
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{
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if (!string.IsNullOrEmpty(Input.Text))
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{
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Input.Text = Input.Text.Substring(0, Input.Text.Length - 1);
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}
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}
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private void ClearButton_OnClick(object? sender, RoutedEventArgs e)
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{
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if ((string)ClearButton.Content! == "AC") // if clear button content equal to AC, clear one by one
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{
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DeleteLastDigit();
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}
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else if ((string)ClearButton.Content! == "C") // if clear button content equal to C, clear all
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{
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Input.Text = "";
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}
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}
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private void ResultButton_OnClick(object? sender, RoutedEventArgs e)
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{
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History1.Foreground = new SolidColorBrush(Colors.Gray);
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History2.Foreground = new SolidColorBrush(Colors.Gray);
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History3.Foreground = new SolidColorBrush(Colors.Gray);
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string inputHistory = Input.Text!;
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if(Input.Text == null) // checking Input for nullability
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return;
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string exprStr = Input.Text; // expression variable, for print result
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try
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{
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double result = Calculator.Calculate(exprStr); // result being processed by calculator object that implemented in FusionCalculator Module
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if (!double.IsNaN(result))
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{
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Input.Text = result.ToString(CultureInfo.InvariantCulture);
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AppendToHistory($"{inputHistory} = {result}");
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}
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}
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catch (Exception exception)
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{
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Input.Text = "Error";
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AppendToHistory($"Error: {exception.Message}");
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}
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ClearButton.Content = "C"; // if the expression is printed, then change clear button content ot C, for clearing expression totally
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}
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} |