Update main.zs
Added recipes for MW guns&stuff requested by fellow lava enjoyer Arxaniys
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@ -277,7 +277,7 @@ for item in changedrecipes { //Remove unchang
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recipes.remove(item);
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recipes.remove(item);
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}
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}
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for item in uslessncalloys { //Remove usless NuclearCraft alloys
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for item in uslessncalloys { //Remove usless NuclearCraft alloys
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item.addTooltip("Я бесполезный слиток");
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item.addTooltip("Useless ingot");
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recipes.remove(item);
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recipes.remove(item);
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mods.jei.JEI.hide(item);
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mods.jei.JEI.hide(item);
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}
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}
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@ -285,7 +285,7 @@ for item in removesmelting { //Tag non-smelti
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item.addTooltip("Ну давай давай переплавь в печке");
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item.addTooltip("Ну давай давай переплавь в печке");
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}
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}
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for item in removedvanillagear { //Removed vanilla gear
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for item in removedvanillagear { //Removed vanilla gear
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item.addTooltip("Ваниль? Нет, спасибо");
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item.addTooltip("Removed for balancing purpose");
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recipes.remove(item);
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recipes.remove(item);
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mods.jei.JEI.hide(item);
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mods.jei.JEI.hide(item);
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}
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}
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@ -454,7 +454,7 @@ for item in removedvanillagear { //Removed vanill
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//MW Clips //Обоймы из MW
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//MW Clips //Обоймы из MW
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mods.immersiveengineering.Blueprint.addRecipe("MW Clips", <modularwarfare:prototype.sksammo>, [<immersiveengineering:metal:38>*3]); //SKS x10
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mods.immersiveengineering.Blueprint.addRecipe("MW Clips", <modularwarfare:prototype.sksammo>, [<immersiveengineering:metal:38>*3]); //SKS x10
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mods.immersiveengineering.Blueprint.addRecipe("MW Clips", <modularwarfare:prototype.mosin_nagantammo>, [<immersiveengineering:metal:38>*2]); //Mosin Nagant x5
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mods.immersiveengineering.Blueprint.addRecipe("MW Clips", <modularwarfare:prototype.mosin_nagantammo>, [<immersiveengineering:metal:38>*2]); //Mosin Nagant x5
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//MW Mags
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//MW Mags //Магазины из MW
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mods.immersiveengineering.Blueprint.addRecipe("MW Mags", <modularwarfare:prototype.mg42ammo>, [<immersiveengineering:metal:38>*5,<immersiveengineering:metal:9>]);
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mods.immersiveengineering.Blueprint.addRecipe("MW Mags", <modularwarfare:prototype.mg42ammo>, [<immersiveengineering:metal:38>*5,<immersiveengineering:metal:9>]);
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mods.immersiveengineering.Blueprint.addRecipe("MW Mags", <modularwarfare:prototype.mp40ammo>, [<immersiveengineering:metal:38>*7,<immersiveengineering:metal:9>]);
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mods.immersiveengineering.Blueprint.addRecipe("MW Mags", <modularwarfare:prototype.mp40ammo>, [<immersiveengineering:metal:38>*7,<immersiveengineering:metal:9>]);
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//TiC casting
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//TiC casting
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