kerep sources
This commit is contained in:
40
kerep/src/random/xoshiro/32bitValue/xoshiro128.h
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40
kerep/src/random/xoshiro/32bitValue/xoshiro128.h
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#pragma once
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#if __cplusplus
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extern "C" {
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#endif
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#include "../../../base/std.h"
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#include "../../splitmix64/splitmix64.h"
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typedef union {
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u64 merged[2];
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u32 s[4];
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} xoshiro128_state;
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typedef void* xoshiro128_statePtr;
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xoshiro128_statePtr xoshiro128_init(u64 seed);
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#define xoshiro128plus_init xoshiro128_init
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#define xoshiro128plusplus_init xoshiro128_init
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#define xoshiro128starstar_init xoshiro128_init
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static inline xoshiro128_statePtr xoshiro128_initFromTime(void) { return xoshiro128_init(time(NULL)); }
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#define xoshiro128plus_initFromTime xoshiro128_initFromTime
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#define xoshiro128plusplus_initFromTime xoshiro128_initFromTime
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#define xoshiro128starstar_initFromTime xoshiro128_initFromTime
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u32 xoshiro128plus_next(xoshiro128_statePtr);
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u32 xoshiro128plusplus_next(xoshiro128_statePtr);
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u32 xoshiro128starstar_next(xoshiro128_statePtr);
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static inline void xoshiro128_free(xoshiro128_statePtr state) {
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free(state);
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}
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#define xoshiro128plus_free xoshiro128_free
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#define xoshiro128plusplus_free xoshiro128_free
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#define xoshiro128starstar_free xoshiro128_free
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#if __cplusplus
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}
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#endif
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54
kerep/src/random/xoshiro/32bitValue/xoshiro128plus.c
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54
kerep/src/random/xoshiro/32bitValue/xoshiro128plus.c
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/* Written in 2018 by David Blackman and Sebastiano Vigna (vigna@acm.org)
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To the extent possible under law, the author has dedicated all copyright
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and related and neighboring rights to this software to the public domain
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worldwide. This software is distributed without any warranty.
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See <http://creativecommons.org/publicdomain/zero/1.0/>. */
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#include "xoshiro128.h"
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/* This is xoshiro128+ 1.0, our best and fastest 32-bit generator for 32-bit
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floating-poi32 numbers. We suggest to use its upper bits for
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floating-poi32 generation, as it is slightly faster than xoshiro128**.
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It passes all tests we are aware of except for
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linearity tests, as the lowest four bits have low linear complexity, so
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if low linear complexity is not considered an issue (as it is usually
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the case) it can be used to generate 32-bit outputs, too.
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We suggest to use a sign test to extract a random Boolean value, and
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right shifts to extract subsets of bits.
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The state must be seeded so that it is not everywhere zero. */
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static inline u32 rotl(const u32 x, i32 k) {
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return (x << k) | (x >> (32 - k));
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}
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u32 xoshiro128plus_next(void* _state){
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xoshiro128_state* state=_state;
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const u32 result = state->s[0] + state->s[3];
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const u32 t = state->s[1] << 9;
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state->s[2] ^= state->s[0];
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state->s[3] ^= state->s[1];
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state->s[1] ^= state->s[2];
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state->s[0] ^= state->s[3];
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state->s[2] ^= t;
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state->s[3] = rotl(state->s[3], 11);
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return result;
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}
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void* xoshiro128_init(u64 seed){
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xoshiro128_state* state=malloc(sizeof(xoshiro128_state));
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splitmix64_state* splitmix=splitmix64_init(seed);
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state->merged[0]=splitmix64_next(splitmix);
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state->merged[1]=splitmix64_next(splitmix);
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splitmix64_free(splitmix);
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return state;
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}
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42
kerep/src/random/xoshiro/32bitValue/xoshiro128plusplus.c
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42
kerep/src/random/xoshiro/32bitValue/xoshiro128plusplus.c
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/* Written in 2019 by David Blackman and Sebastiano Vigna (vigna@acm.org)
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To the extent possible under law, the author has dedicated all copyright
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and related and neighboring rights to this software to the public domain
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worldwide. This software is distributed without any warranty.
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See <http://creativecommons.org/publicdomain/zero/1.0/>. */
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#include "xoshiro128.h"
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/* This is xoshiro128++ 1.0, one of our 32-bit all-purpose, rock-solid
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generators. It has excellent speed, a state size (128 bits) that is
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large enough for mild parallelism, and it passes all tests we are aware
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of.
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For generating just single-precision (i.e., 32-bit) floating-point
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numbers, xoshiro128+ is even faster.
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The state must be seeded so that it is not everywhere zero. */
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static inline u32 rotl(const u32 x, i32 k) {
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return (x << k) | (x >> (32 - k));
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}
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u32 xoshiro128plusplus_next(void* _state){
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xoshiro128_state* state=_state;
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const u32 result = rotl(state->s[0] + state->s[3], 7) + state->s[0];
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const u32 t = state->s[1] << 9;
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state->s[2] ^= state->s[0];
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state->s[3] ^= state->s[1];
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state->s[1] ^= state->s[2];
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state->s[0] ^= state->s[3];
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state->s[2] ^= t;
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state->s[3] = rotl(state->s[3], 11);
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return result;
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}
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45
kerep/src/random/xoshiro/32bitValue/xoshiro128starstar.c
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45
kerep/src/random/xoshiro/32bitValue/xoshiro128starstar.c
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/* Written in 2018 by David Blackman and Sebastiano Vigna (vigna@acm.org)
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To the extent possible under law, the author has dedicated all copyright
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and related and neighboring rights to this software to the public domain
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worldwide. This software is distributed without any warranty.
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See <http://creativecommons.org/publicdomain/zero/1.0/>. */
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#include "xoshiro128.h"
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/* This is xoshiro128** 1.1, one of our 32-bit all-purpose, rock-solid
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generators. It has excellent speed, a state size (128 bits) that is
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large enough for mild parallelism, and it passes all tests we are aware
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of.
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Note that version 1.0 had mistakenly state->s[0] instead of state->s[1] as state
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word passed to the scrambler.
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For generating just single-precision (i.e., 32-bit) floating-point
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numbers, xoshiro128+ is even faster.
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The state must be seeded so that it is not everywhere zero. */
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static inline u32 rotl(const u32 x, i32 k) {
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return (x << k) | (x >> (32 - k));
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}
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u32 xoshiro128starstar_next(void* _state){
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xoshiro128_state* state=_state;
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const u32 result = rotl(state->s[1] * 5, 7) * 9;
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const u32 t = state->s[1] << 9;
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state->s[2] ^= state->s[0];
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state->s[3] ^= state->s[1];
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state->s[1] ^= state->s[2];
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state->s[0] ^= state->s[3];
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state->s[2] ^= t;
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state->s[3] = rotl(state->s[3], 11);
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return result;
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}
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39
kerep/src/random/xoshiro/64bitValue/xoshiro256.h
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39
kerep/src/random/xoshiro/64bitValue/xoshiro256.h
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#pragma once
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#if __cplusplus
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extern "C" {
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#endif
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#include "../../../base/std.h"
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#include "../../splitmix64/splitmix64.h"
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typedef union {
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u64 s[4];
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} xoshiro256_state;
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typedef void* xoshiro256_statePtr;
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xoshiro256_statePtr xoshiro256_init(u64 seed);
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#define xoshiro256plus_init xoshiro256_init
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#define xoshiro256plusplus_init xoshiro256_init
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#define xoshiro256starstar_init xoshiro256_init
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static inline xoshiro256_statePtr xoshiro256_initFromTime(void) { return xoshiro256_init(time(NULL)); }
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#define xoshiro256plus_initFromTime xoshiro256_initFromTime
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#define xoshiro256plusplus_initFromTime xoshiro256_initFromTime
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#define xoshiro256starstar_initFromTime xoshiro256_initFromTime
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u64 xoshiro256plus_next(xoshiro256_statePtr);
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u64 xoshiro256plusplus_next(xoshiro256_statePtr);
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u64 xoshiro256starstar_next(xoshiro256_statePtr);
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static inline void xoshiro256_free(xoshiro256_statePtr state) {
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free(state);
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}
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#define xoshiro256plus_free xoshiro256_free
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#define xoshiro256plusplus_free xoshiro256_free
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#define xoshiro256starstar_free xoshiro256_free
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#if __cplusplus
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}
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#endif
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58
kerep/src/random/xoshiro/64bitValue/xoshiro256plus.c
Normal file
58
kerep/src/random/xoshiro/64bitValue/xoshiro256plus.c
Normal file
@@ -0,0 +1,58 @@
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/* Written in 2018 by David Blackman and Sebastiano Vigna (vigna@acm.org)
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To the extent possible under law, the author has dedicated all copyright
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and related and neighboring rights to this software to the public domain
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worldwide. This software is distributed without any warranty.
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See <http://creativecommons.org/publicdomain/zero/1.0/>. */
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#include "xoshiro256.h"
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/* This is xoshiro256+ 1.0, our best and fastest generator for floating-point
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numbers. We suggest to use its upper bits for floating-point
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generation, as it is slightly faster than xoshiro256++/xoshiro256**. It
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passes all tests we are aware of except for the lowest three bits,
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which might fail linearity tests (and just those), so if low linear
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complexity is not considered an issue (as it is usually the case) it
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can be used to generate 64-bit outputs, too.
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We suggest to use a sign test to extract a random Boolean value, and
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right shifts to extract subsets of bits.
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The state must be seeded so that it is not everywhere zero. If you have
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a 64-bit seed, we suggest to seed a splitmix64 generator and use its
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output to fill s. */
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static inline u64 rotl(const u64 x, i32 k) {
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return (x << k) | (x >> (64 - k));
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}
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u64 xoshiro256plus_next(void* _state){
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xoshiro256_state* state=_state;
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const u64 result = state->s[0] + state->s[3];
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const u64 t = state->s[1] << 17;
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state->s[2] ^= state->s[0];
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state->s[3] ^= state->s[1];
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state->s[1] ^= state->s[2];
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state->s[0] ^= state->s[3];
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state->s[2] ^= t;
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state->s[3] = rotl(state->s[3], 45);
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return result;
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}
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void* xoshiro256_init(u64 seed){
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xoshiro256_state* state=malloc(sizeof(xoshiro256_state));
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splitmix64_state* splitmix=splitmix64_init(seed);
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state->s[0]=splitmix64_next(splitmix);
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state->s[1]=splitmix64_next(splitmix);
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state->s[2]=splitmix64_next(splitmix);
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state->s[3]=splitmix64_next(splitmix);
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splitmix64_free(splitmix);
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return state;
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}
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37
kerep/src/random/xoshiro/64bitValue/xoshiro256plusplus.c
Normal file
37
kerep/src/random/xoshiro/64bitValue/xoshiro256plusplus.c
Normal file
@@ -0,0 +1,37 @@
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/* Written in 2019 by David Blackman and Sebastiano Vigna (vigna@acm.org)
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To the extent possible under law, the author has dedicated all copyright
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and related and neighboring rights to this software to the public domain
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worldwide. This software is distributed without any warranty.
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See <http://creativecommons.org/publicdomain/zero/1.0/>. */
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#include "xoshiro256.h"
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/* This is xoshiro256++ 1.0, one of our all-purpose, rock-solid generators.
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It has excellent (sub-ns) speed, a state (256 bits) that is large
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enough for any parallel application, and it passes all tests we are
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aware of.
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For generating just floating-poi32 numbers, xoshiro256+ is even faster.
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The state must be seeded so that it is not everywhere zero. If you have
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a 64-bit seed, we suggest to seed a splitmix64 generator and use its
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output to fill s. */
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static inline u64 rotl(const u64 x, i32 k) {
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return (x << k) | (x>>(64 - k));
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}
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u64 xoshiro256plusplus_next(void* _state) {
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xoshiro256_state* state=_state;
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const u64 result=rotl(state->s[0] + state->s[3], 23) + state->s[0];
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const u64 t=state->s[1] << 17;
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state->s[2] ^= state->s[0];
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state->s[3] ^= state->s[1];
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state->s[1] ^= state->s[2];
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state->s[0] ^= state->s[3];
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state->s[2] ^= t;
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state->s[3]=rotl(state->s[3], 45);
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return result;
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}
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42
kerep/src/random/xoshiro/64bitValue/xoshiro256starstar.c
Normal file
42
kerep/src/random/xoshiro/64bitValue/xoshiro256starstar.c
Normal file
@@ -0,0 +1,42 @@
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/* Written in 2018 by David Blackman and Sebastiano Vigna (vigna@acm.org)
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|
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To the extent possible under law, the author has dedicated all copyright
|
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and related and neighboring rights to this software to the public domain
|
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worldwide. This software is distributed without any warranty.
|
||||
|
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See <http://creativecommons.org/publicdomain/zero/1.0/>. */
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#include "xoshiro256.h"
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/* This is xoshiro256** 1.0, one of our all-purpose, rock-solid
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generators. It has excellent (sub-ns) speed, a state (256 bits) that is
|
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large enough for any parallel application, and it passes all tests we
|
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are aware of.
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||||
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For generating just floating-poi32 numbers, xoshiro256+ is even faster.
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The state must be seeded so that it is not everywhere zero. If you have
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a 64-bit seed, we suggest to seed a splitmix64 generator and use its
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output to fill s. */
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static inline u64 rotl(const u64 x, i32 k) {
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return (x << k) | (x >> (64 - k));
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}
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u64 xoshiro256starstar_next(void* _state){
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xoshiro256_state* state=_state;
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const u64 result = rotl(state->s[1] * 5, 7) * 9;
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const u64 t = state->s[1] << 17;
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state->s[2] ^= state->s[0];
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state->s[3] ^= state->s[1];
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state->s[1] ^= state->s[2];
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state->s[0] ^= state->s[3];
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state->s[2] ^= t;
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state->s[3] = rotl(state->s[3], 45);
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return result;
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}
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2
kerep/src/random/xoshiro/xoshiro.h
Normal file
2
kerep/src/random/xoshiro/xoshiro.h
Normal file
@@ -0,0 +1,2 @@
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#include "32bitValue/xoshiro128.h"
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#include "64bitValue/xoshiro256.h"
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Reference in New Issue
Block a user