Добавьте файлы проекта.

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User
2021-07-19 21:25:07 +03:00
parent 93934555f6
commit 99ba577733
272 changed files with 19884 additions and 0 deletions

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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8" />
</startup>
</configuration>

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<Application x:Class="dtlauncher_server_win.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:dtlauncher_server_win"
StartupUri="MainWindow.xaml">
<Application.Resources>
<ControlTemplate x:Key="myScrollBar" TargetType="{x:Type ScrollBar}">
<Grid x:Name="Bg" SnapsToDevicePixels="True">
<Border BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}" Background="{TemplateBinding Background}" Grid.Row="1"/>
<Track x:Name="PART_Track" IsDirectionReversed="True" IsEnabled="{TemplateBinding IsMouseOver}" Grid.Row="1">
<Track.DecreaseRepeatButton>
<RepeatButton Command="ScrollBar.PageUpCommand">
<RepeatButton.Style>
<Style TargetType="{x:Type RepeatButton}">
<Setter Property="OverridesDefaultStyle" Value="True"/>
<Setter Property="Background" Value="Transparent"/>
<Setter Property="Focusable" Value="False"/>
<Setter Property="IsTabStop" Value="False"/>
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="{x:Type RepeatButton}">
<Rectangle Fill="{TemplateBinding Background}" Height="{TemplateBinding Height}" Width="{TemplateBinding Width}"/>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
</RepeatButton.Style>
</RepeatButton>
</Track.DecreaseRepeatButton>
<Track.IncreaseRepeatButton>
<RepeatButton Command="ScrollBar.PageDownCommand">
<RepeatButton.Style>
<Style TargetType="{x:Type RepeatButton}">
<Setter Property="OverridesDefaultStyle" Value="True"/>
<Setter Property="Background" Value="Transparent"/>
<Setter Property="Focusable" Value="False"/>
<Setter Property="IsTabStop" Value="False"/>
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="{x:Type RepeatButton}">
<Rectangle Fill="{TemplateBinding Background}" Height="{TemplateBinding Height}" Width="{TemplateBinding Width}"/>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
</RepeatButton.Style>
</RepeatButton>
</Track.IncreaseRepeatButton>
<Track.Thumb>
<Thumb>
<Thumb.Style>
<Style TargetType="{x:Type Thumb}">
<Setter Property="OverridesDefaultStyle" Value="True"/>
<Setter Property="IsTabStop" Value="False"/>
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="{x:Type Thumb}">
<Rectangle x:Name="rectangle" Fill="#FFCDCDCD" Height="{TemplateBinding Height}" SnapsToDevicePixels="True" Width="{TemplateBinding Width}"/>
<ControlTemplate.Triggers>
<Trigger Property="IsMouseOver" Value="True">
<Setter Property="Fill" TargetName="rectangle" Value="#FFA6A6A6"/>
</Trigger>
<Trigger Property="IsDragging" Value="True">
<Setter Property="Fill" TargetName="rectangle" Value="#FF606060"/>
</Trigger>
</ControlTemplate.Triggers>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
</Thumb.Style>
</Thumb>
</Track.Thumb>
</Track>
</Grid>
</ControlTemplate>
<ControlTemplate x:Key="myScrollViewer" TargetType="{x:Type ScrollViewer}">
<Grid x:Name="Grid" Background="{TemplateBinding Background}">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="Auto"/>
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition Height="*"/>
<RowDefinition Height="Auto"/>
</Grid.RowDefinitions>
<Rectangle x:Name="Corner" Grid.Column="1" Fill="{DynamicResource {x:Static SystemColors.ControlBrushKey}}" Grid.Row="1"/>
<ScrollContentPresenter x:Name="PART_ScrollContentPresenter" CanContentScroll="{TemplateBinding CanContentScroll}" CanHorizontallyScroll="False" CanVerticallyScroll="False" ContentTemplate="{TemplateBinding ContentTemplate}" Content="{TemplateBinding Content}" Grid.Column="0" Margin="{TemplateBinding Padding}" Grid.Row="0"/>
<ScrollBar Template="{DynamicResource myScrollBar}" Background="#FF6D8B8B" x:Name="PART_VerticalScrollBar" AutomationProperties.AutomationId="VerticalScrollBar" Cursor="Arrow" Grid.Column="1" Maximum="{TemplateBinding ScrollableHeight}" Minimum="0" Grid.Row="0" Visibility="{TemplateBinding ComputedVerticalScrollBarVisibility}" Value="{Binding VerticalOffset, Mode=OneWay, RelativeSource={RelativeSource TemplatedParent}}" ViewportSize="{TemplateBinding ViewportHeight}"/>
<ScrollBar Template="{DynamicResource myScrollBar}" Background="#FF6D8B8B" x:Name="PART_HorizontalScrollBar" AutomationProperties.AutomationId="HorizontalScrollBar" Cursor="Arrow" Grid.Column="0" Maximum="{TemplateBinding ScrollableWidth}" Minimum="0" Orientation="Horizontal" Grid.Row="1" Visibility="{TemplateBinding ComputedHorizontalScrollBarVisibility}" Value="{Binding HorizontalOffset, Mode=OneWay, RelativeSource={RelativeSource TemplatedParent}}" ViewportSize="{TemplateBinding ViewportWidth}"/>
</Grid>
</ControlTemplate>
</Application.Resources>
</Application>

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using System.Windows;
namespace dtlauncher_server_win
{
/// <summary>
/// Логика взаимодействия для App.xaml
/// </summary>
public partial class App : Application
{
}
}

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using System.Reflection;
using System.Runtime.InteropServices;
using System.Windows;
// Общие сведения об этой сборке предоставляются следующим набором
// набор атрибутов. Измените значения этих атрибутов, чтобы изменить сведения,
// связанные со сборкой.
[assembly: AssemblyTitle("dtlauncher-server-win")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("dtlauncher-server-win")]
[assembly: AssemblyCopyright("Copyright © 2021")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Установка значения False для параметра ComVisible делает типы в этой сборке невидимыми
// для компонентов COM. Если необходимо обратиться к типу в этой сборке через
// из модели COM, установите атрибут ComVisible для этого типа в значение true.
[assembly: ComVisible(false)]
//Чтобы начать создание локализуемых приложений, задайте
//<UICulture>CultureYouAreCodingWith</UICulture> в файле .csproj
//в <PropertyGroup>. Например, при использовании английского (США)
//в своих исходных файлах установите <UICulture> в en-US. Затем отмените преобразование в комментарий
//атрибута NeutralResourceLanguage ниже. Обновите "en-US" в
//строка внизу для обеспечения соответствия настройки UICulture в файле проекта.
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //где расположены словари ресурсов по конкретным тематикам
//(используется, если ресурс не найден на странице,
// или в словарях ресурсов приложения)
ResourceDictionaryLocation.SourceAssembly //где расположен словарь универсальных ресурсов
//(используется, если ресурс не найден на странице,
// в приложении или в каких-либо словарях ресурсов для конкретной темы)
)]
// Сведения о версии для сборки включают четыре следующих значения:
//
// Основной номер версии
// Дополнительный номер версии
// Номер сборки
// Номер редакции
//
// Можно задать все значения или принять номера сборки и редакции по умолчанию
// используя "*", как показано ниже:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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//------------------------------------------------------------------------------
// <auto-generated>
// Этот код был создан программным средством.
// Версия среды выполнения: 4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильному поведению и будут утрачены, если
// код создан повторно.
// </auto-generated>
//------------------------------------------------------------------------------
namespace dtlauncher_server_win.Properties
{
/// <summary>
/// Класс ресурсов со строгим типом для поиска локализованных строк и пр.
/// </summary>
// Этот класс был автоматически создан при помощи StronglyTypedResourceBuilder
// класс с помощью таких средств, как ResGen или Visual Studio.
// Для добавления или удаления члена измените файл .ResX, а затем перезапустите ResGen
// с параметром /str или заново постройте свой VS-проект.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources()
{
}
/// <summary>
/// Возврат кэшированного экземпляра ResourceManager, используемого этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager
{
get
{
if ((resourceMan == null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("dtlauncher_server_win.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Переопределяет свойство CurrentUICulture текущего потока для всех
/// подстановки ресурсов с помощью этого класса ресурсов со строгим типом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace dtlauncher_server_win.Properties
{
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
return defaultInstance;
}
}
}
}

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<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

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<Window x:Class="dtlauncher_server_win.ServerWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:dtlauncher_server_win"
mc:Ignorable="d"
Title="MainWindow" Height="450" Width="800">
<Grid>
</Grid>
</Window>

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using DTLib;
using System;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.Windows;
using static DTLib.NetWork;
namespace dtlauncher_server_win
{
/// <summary>
/// Логика взаимодействия для ServerWindow.xaml
/// </summary>
public partial class ServerWindow : Window
{
static string logfile = $"logs\\server-{DateTime.Now}.log".Replace(':', '-').Replace(' ', '_');
static Socket mainSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
public ServerWindow()
{
InitializeComponent();
while (true)
{
try
{
FileWork.DirExistenceCheck("logs");
FileWork.DirExistenceCheck("share");
NetWork.Log += Log;
Log($"<{FileWork.ReadFromConfig("server.cfg", "server ip")}> : <{Convert.ToInt32(FileWork.ReadFromConfig("server.cfg", "server port"))}>\n");
mainSocket.Bind(new IPEndPoint(IPAddress.Parse(FileWork.ReadFromConfig("server.cfg", "server ip")), Convert.ToInt32(FileWork.ReadFromConfig("server.cfg", "server port"))));
Log("server started succesfully\n");
try
{
mainSocket.Listen(200);
while (true)
{
var userSocket = mainSocket.Accept();
var userThread = new Thread(new ParameterizedThreadStart(UserStart));
userThread.Start(userSocket);
}
}
catch (Exception ex)
{
Log($"handler error:\n message:\n {ex.Message}\nmethod:\n {ex.TargetSite}\n");
}
}
catch (Exception ex)
{
if (mainSocket.IsBound) mainSocket.CloseSocket();
Log($"Main() error:\n message:\n {ex.Message}\nmethod:\n {ex.TargetSite}\n");
}
Thread.Sleep(1500);
}
}
void Log(string msg)
{
msg = "[" + DateTime.Now.ToString() + "]: " + msg;
FileWork.Log(logfile, msg);
//LogBox.Text += msg;
}
void Log(string[] input)
{
if (input.Length % 2 == 0)
{
string str = "";
for (ushort i = 0; i < input.Length; i++)
str += input[++i];
Log(str);
}
else throw new Exception("error in Log(): every text string must have color string before");
}
void UserStart(dynamic _handlerSocket)
{
Socket handlerSocket = (Socket)_handlerSocket;
Log("user connected\n");
try
{
string recieved = handlerSocket.GetData().ToStr();
if (recieved == "new user connection try")
{
handlerSocket.Send("new user connection created".ToBytes());
while (true)
{
recieved = handlerSocket.GetData().ToStr();
switch (recieved)
{
// ответ на NetWork.Ping()
case "ping":
handlerSocket.Send("pong".ToBytes());
break;
// отправка списка активных серверов
case "requesting servers list":
break;
// отправка файла
case "requesting file download":
handlerSocket.FSP_Upload();
break;
default:
throw new Exception("unknown request: " + recieved);
}
}
}
else throw new Exception("incorrect connection try");
}
catch (Exception ex)
{
Log($"UserStart() error:\n message:\n {ex.Message}\n{ex.StackTrace}\n");
handlerSocket.CloseSocket();
Thread.CurrentThread.Abort();
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{8B9889A7-93DC-4914-92D1-8209BD3BA71A}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>dtlauncher_server_win</RootNamespace>
<AssemblyName>dtlauncher-server-win</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<WarningLevel>4</WarningLevel>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Deterministic>true</Deterministic>
<PublishUrl>publish\</PublishUrl>
<Install>true</Install>
<InstallFrom>Disk</InstallFrom>
<UpdateEnabled>false</UpdateEnabled>
<UpdateMode>Foreground</UpdateMode>
<UpdateInterval>7</UpdateInterval>
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
<UpdatePeriodically>false</UpdatePeriodically>
<UpdateRequired>false</UpdateRequired>
<MapFileExtensions>true</MapFileExtensions>
<ApplicationRevision>0</ApplicationRevision>
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
<IsWebBootstrapper>false</IsWebBootstrapper>
<UseApplicationTrust>false</UseApplicationTrust>
<BootstrapperEnabled>true</BootstrapperEnabled>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Build|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xaml">
<RequiredTargetFramework>4.0</RequiredTargetFramework>
</Reference>
<Reference Include="WindowsBase" />
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
</ItemGroup>
<ItemGroup>
<ApplicationDefinition Include="App.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</ApplicationDefinition>
<Page Include="ServerWindow.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
<Compile Include="App.xaml.cs">
<DependentUpon>App.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Compile Include="ServerWindow.xaml.cs">
<DependentUpon>ServerWindow.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\DTLib\DTLib.csproj">
<Project>{ce793497-2d5c-42d8-b311-e9b32af9cdfb}</Project>
<Name>DTLib</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<BootstrapperPackage Include=".NETFramework,Version=v4.8">
<Visible>False</Visible>
<ProductName>Microsoft .NET Framework 4.8 %28x86 и x64%29</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1</ProductName>
<Install>false</Install>
</BootstrapperPackage>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>del /f /q dtlauncher-server-win.exe.config</PostBuildEvent>
</PropertyGroup>
</Project>