visual studio project updated
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@@ -51,12 +51,12 @@ void ST_push(STNode* node_first, const char* key, Unitype value){
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while(*key){
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indexes3 i3=splitindex((uint8)*key);
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if(!node_last->branches){
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node_last->branches=(STNode****)malloc(8*sizeof(STNode*));
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node_last->branches=(STNode****)malloc(8*sizeof(STNode***));
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for(uint8 i=0;i<8;i++)
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node_last->branches[i]=(STNode***)NULL;
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}
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if(!node_last->branches[i3.n32]){
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node_last->branches[i3.n32]=(STNode***)malloc(8*sizeof(STNode*));
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node_last->branches[i3.n32]=(STNode***)malloc(8*sizeof(STNode**));
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for(uint8 i=0;i<8;i++)
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node_last->branches[i3.n32][i]=(STNode**)NULL;
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}
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