i32
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@@ -10,8 +10,8 @@ See <http://creativecommons.org/publicdomain/zero/1.0/>. */
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/*
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This is xoroshiro64* 1.0, our best and fastest 32-bit small-state
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generator for 32-bit floating-point numbers. We suggest to use its
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upper bits for floating-point generation, as it is slightly faster than
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generator for 32-bit floating-poi32 numbers. We suggest to use its
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upper bits for floating-poi32 generation, as it is slightly faster than
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xoroshiro64**. It passes all tests we are aware of except for linearity
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tests, as the lowest six bits have low linear complexity, so if low
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linear complexity is not considered an issue (as it is usually the
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@@ -23,15 +23,15 @@ right shifts to extract subsets of bits.
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The state must be seeded so that it is not everywhere zero.
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*/
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static inline uint32 rotl(const uint32 x, int k) {
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static inline u32 rotl(const u32 x, i32 k) {
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return (x << k) | (x >> (32 - k));
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}
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uint32 xoroshiro64star_next(void* _state) {
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u32 xoroshiro64star_next(void* _state) {
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xoroshiro64_state* state=_state;
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const uint32 s0 = state->s[0];
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uint32 s1 = state->s[1];
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const uint32 result = s0 * 0x9E3779BB;
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const u32 s0 = state->s[0];
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u32 s1 = state->s[1];
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const u32 result = s0 * 0x9E3779BB;
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s1 ^= s0;
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state->s[0] = rotl(s0, 26) ^ s1 ^ (s1 << 9); // a, b
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@@ -40,7 +40,7 @@ uint32 xoroshiro64star_next(void* _state) {
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return result;
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}
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void* xoroshiro64_init(uint64 seed){
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void* xoroshiro64_init(u64 seed){
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xoroshiro64_state* state=malloc(sizeof(xoroshiro64_state));
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splitmix64_state* splitmix=splitmix64_init(seed);
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state->merged=splitmix64_next(splitmix);
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