i32
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@@ -9,8 +9,8 @@ See <http://creativecommons.org/publicdomain/zero/1.0/>. */
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#include "xoshiro128.h"
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/* This is xoshiro128+ 1.0, our best and fastest 32-bit generator for 32-bit
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floating-point numbers. We suggest to use its upper bits for
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floating-point generation, as it is slightly faster than xoshiro128**.
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floating-poi32 numbers. We suggest to use its upper bits for
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floating-poi32 generation, as it is slightly faster than xoshiro128**.
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It passes all tests we are aware of except for
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linearity tests, as the lowest four bits have low linear complexity, so
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if low linear complexity is not considered an issue (as it is usually
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@@ -22,15 +22,15 @@ See <http://creativecommons.org/publicdomain/zero/1.0/>. */
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The state must be seeded so that it is not everywhere zero. */
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static inline uint32 rotl(const uint32 x, int k) {
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static inline u32 rotl(const u32 x, i32 k) {
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return (x << k) | (x >> (32 - k));
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}
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uint32 xoshiro128plus_next(void* _state){
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u32 xoshiro128plus_next(void* _state){
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xoshiro128_state* state=_state;
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const uint32 result = state->s[0] + state->s[3];
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const u32 result = state->s[0] + state->s[3];
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const uint32 t = state->s[1] << 9;
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const u32 t = state->s[1] << 9;
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state->s[2] ^= state->s[0];
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state->s[3] ^= state->s[1];
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@@ -44,7 +44,7 @@ uint32 xoshiro128plus_next(void* _state){
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return result;
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}
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void* xoshiro128_init(uint64 seed){
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void* xoshiro128_init(u64 seed){
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xoshiro128_state* state=malloc(sizeof(xoshiro128_state));
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splitmix64_state* splitmix=splitmix64_init(seed);
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state->merged[0]=splitmix64_next(splitmix);
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