/* Written in 2018 by David Blackman and Sebastiano Vigna (vigna@acm.org) To the extent possible under law, the author has dedicated all copyright and related and neighboring rights to this software to the public domain worldwide. This software is distributed without any warranty. See . */ #include "xoshiro128.h" /* This is xoshiro128+ 1.0, our best and fastest 32-bit generator for 32-bit floating-point numbers. We suggest to use its upper bits for floating-point generation, as it is slightly faster than xoshiro128**. It passes all tests we are aware of except for linearity tests, as the lowest four bits have low linear complexity, so if low linear complexity is not considered an issue (as it is usually the case) it can be used to generate 32-bit outputs, too. We suggest to use a sign test to extract a random Boolean value, and right shifts to extract subsets of bits. The state must be seeded so that it is not everywhere zero. */ static inline uint32 rotl(const uint32 x, int k) { return (x << k) | (x >> (32 - k)); } uint32 xoshiro128plus_next(void* _state){ xoshiro128_state* state=_state; const uint32 result = state->s[0] + state->s[3]; const uint32 t = state->s[1] << 9; state->s[2] ^= state->s[0]; state->s[3] ^= state->s[1]; state->s[1] ^= state->s[2]; state->s[0] ^= state->s[3]; state->s[2] ^= t; state->s[3] = rotl(state->s[3], 11); return result; } void* xoshiro128_init(uint64 seed){ xoshiro128_state* state=malloc(sizeof(xoshiro128_state)); splitmix64_state* splitmix=splitmix64_init(seed); state->merged[0]=splitmix64_next(splitmix); state->merged[1]=splitmix64_next(splitmix); return state; }