kerep/base/types.h

57 lines
1.4 KiB
C

#pragma once
#if __cplusplus
extern "C" {
#endif
#include "std.h"
typedef int8_t int8;
typedef uint8_t uint8;
typedef int16_t int16;
typedef uint16_t uint16;
typedef int32_t int32;
typedef uint32_t uint32;
typedef int64_t int64;
typedef uint64_t uint64;
typedef float float32;
typedef double float64;
typedef enum __attribute__((__packed__)) my_type {
Null, Float32, Float64, Char, Bool,
UInt8, Int8, UInt16, Int16, UInt32, Int32, UInt64, Int64,
UInt8Ptr, Int8Ptr, UInt16Ptr, Int16Ptr, UInt32Ptr, Int32Ptr, UInt64Ptr, Int64Ptr,
CharPtr, STNodePtr, HashtablePtr,
UniversalType,
AutoarrInt8Ptr, AutoarrUInt8Ptr, AutoarrInt16Ptr, AutoarrUInt16Ptr,
AutoarrInt32Ptr, AutoarrUInt32Ptr, AutoarrInt64Ptr, AutoarrUInt64Ptr,
AutoarrUnitypePtr, AutoarrKVPairPtr
} my_type;
const char* my_type_name(my_type t);
typedef struct Unitype{
union {
int64 Int64;
uint64 UInt64;
double Float64;
bool Bool;
void* VoidPtr;
};
my_type type;
} Unitype;
static const Unitype UniNull={.VoidPtr=NULL,.type=Null};
static const Unitype UniTrue={.Bool=true,.type=Bool};
static const Unitype UniFalse={.Bool=false,.type=Bool};
#define Uni(TYPE,VAL) (Unitype){.type=TYPE,.TYPE=VAL}
#define UniPtr(TYPE,VAL) (Unitype){.type=TYPE,.VoidPtr=VAL}
// frees VoidPtr value or does nothing if type isn't pointer
void Unitype_free(Unitype u);
void printuni(Unitype v);
void sprintuni(char* s, Unitype v);
#if __cplusplus
}
#endif