GameObject and Component
This commit is contained in:
@@ -73,8 +73,11 @@ public:
|
||||
void* arg_array[] = { valueToVoidPtr(args)..., nullptr };
|
||||
MonoObject* ex = nullptr;
|
||||
MonoObject* result = mono_runtime_invoke(method_ptr, class_instance, arg_array, &ex);
|
||||
if(ex) //TODO: call mono_trace_set_printerr_handler from mono/mono/utils/mono-logger.h
|
||||
if(ex){
|
||||
//TODO: call mono_trace_set_printerr_handler from mono/mono/utils/mono-logger.h
|
||||
mono_print_unhandled_exception(ex);
|
||||
throw UsefulException("Some C# exception occured");
|
||||
}
|
||||
return valueFromMonoObject<ReturnT>(result);
|
||||
};
|
||||
template<typename RT = ReturnT>
|
||||
@@ -107,6 +110,8 @@ public:
|
||||
Assembly(const Assembly&) = delete;
|
||||
|
||||
MonoClass* getClass(const std::string& name_space, const std::string& name);
|
||||
MonoAssembly* getMonoAssembly() const { return ptr; }
|
||||
MonoImage* getMonoImage() const { return image; }
|
||||
};
|
||||
|
||||
|
||||
|
||||
33
src/main.cpp
33
src/main.cpp
@@ -42,22 +42,25 @@ int main(int argc, const char** argv){
|
||||
GameObjectPool p(GAMEOBJECTPOOL_SIZE);
|
||||
|
||||
auto a = mono.loadAssembly("Ougge.dll");
|
||||
auto gameObjectClass = a->getClass("Ougge", "GameObject");
|
||||
for(int i = 0; i < GAMEOBJECTPOOL_SIZE; i++){
|
||||
Mono::Object gameObjectManaged = mono_object_new(mono.getDomain(), gameObjectClass);
|
||||
p.emplace(GameObject(gameObjectManaged, nullptr));
|
||||
GameObject& o = p.get(0);
|
||||
if(i+1 % 8192 == 0)
|
||||
std::cout<<'['<<i<<"] "<<o.getTransform()<<std::endl;
|
||||
}
|
||||
return 0;
|
||||
|
||||
MonoClass* gameObjectClass = a->getClass("Ougge", "GameObject");
|
||||
MonoObject* exampleObjectManaged = mono_object_new(mono.getDomain(), gameObjectClass);
|
||||
u64 obj_id = 0;
|
||||
auto pair = p.emplace(GameObject(exampleObjectManaged, nullptr));
|
||||
mono_runtime_object_init(exampleObjectManaged);
|
||||
auto exampleObjectInit = Mono::Method<void(u64, u32)>(gameObjectClass, "Init");
|
||||
exampleObjectInit(exampleObjectManaged, obj_id++, pair.first);
|
||||
auto exampleObjectUpdate = Mono::Method<void(f64)>(gameObjectClass, "UpdateComponents");
|
||||
|
||||
// mono_runtime_object_init(scriptInstance);
|
||||
// auto scriptUpdate = Mono::Method<void(f64)>(c, "Update");
|
||||
// updateCallbacks.push_back([scriptInstance, scriptUpdate](f64 deltaTime) -> void {
|
||||
// scriptUpdate(scriptInstance, deltaTime);
|
||||
// });
|
||||
updateCallbacks.push_back([exampleObjectManaged, exampleObjectUpdate](f64 deltaTime) -> void {
|
||||
exampleObjectUpdate(exampleObjectManaged, deltaTime);
|
||||
});
|
||||
|
||||
auto tryCreateComponent = Mono::Method<Mono::Bool(Mono::String)>(gameObjectClass, "TryCreateComponent");
|
||||
Mono::String componentNameManaged = mono_string_new(mono.getDomain(), "ExampleComponent");
|
||||
Mono::ObjectHandle componentNameObjectHandle((MonoObject*)(void*)componentNameManaged);
|
||||
Mono::Bool created = tryCreateComponent(exampleObjectManaged, componentNameManaged);
|
||||
if(!created.wide_bool)
|
||||
throw UsefulException("couldn't create ExampleComponent");
|
||||
|
||||
GUI::MainWindow w;
|
||||
w.open("ougge", update);
|
||||
|
||||
Reference in New Issue
Block a user