GameObjectPool fixes
This commit is contained in:
@@ -9,7 +9,7 @@ GameObjectPool::GameObjectPool(u32 size)
|
||||
first_unused_index = 0;
|
||||
buffer = new char[size*sizeof(GameObject)];
|
||||
used_indices = new u64[size/64];
|
||||
std::memset(buffer, 0, size*sizeof(GameObject));
|
||||
// std::memset(buffer, 0, size*sizeof(GameObject));
|
||||
std::memset(used_indices, 0, size/8);
|
||||
}
|
||||
|
||||
@@ -26,7 +26,7 @@ GameObjectPool::~GameObjectPool()
|
||||
|
||||
bool GameObjectPool::isIndexUsed(u32 index)
|
||||
{
|
||||
return ( used_indices[index/64] & (1<<(index%64)) ) != 0;
|
||||
return ( used_indices[index/64] & (u64(1)<<(index%64)) ) != 0;
|
||||
}
|
||||
|
||||
u32 GameObjectPool::getNearestUnusedIndex(u32 startIndex)
|
||||
@@ -38,7 +38,7 @@ u32 GameObjectPool::getNearestUnusedIndex(u32 startIndex)
|
||||
|
||||
u32 i = startIndex/64;
|
||||
// mark previous bits as used
|
||||
u64 u = used_indices[i] | ( (1<<startIndex%64) -1 );
|
||||
u64 u = used_indices[i] | ( (u64(1)<<startIndex%64) -1 );
|
||||
while(u == u64(-1)){
|
||||
i++;
|
||||
if(i == size/64)
|
||||
@@ -61,7 +61,7 @@ u32 GameObjectPool::getNearestUsedIndex(u32 startIndex)
|
||||
|
||||
u32 i = startIndex/64;
|
||||
// mark previous bits as unused
|
||||
u64 u = used_indices[i] & !( (1<<startIndex%64) -1 );
|
||||
u64 u = used_indices[i] & !( (u64(1)<<startIndex%64) -1 );
|
||||
while(u == 0){
|
||||
i++;
|
||||
if(i == size/64)
|
||||
@@ -84,25 +84,25 @@ GameObject& GameObjectPool::get(u32 index)
|
||||
return ((GameObject*)buffer)[index];
|
||||
}
|
||||
|
||||
std::pair<u32, GameObject&> GameObjectPool::put_new(GameObject&& new_obj)
|
||||
std::pair<u32, GameObject&> GameObjectPool::emplace(GameObject&& new_obj)
|
||||
{
|
||||
u32 i = first_unused_index;
|
||||
if(i == (u32)-1)
|
||||
if(i == u32(-1))
|
||||
throw UsefulException("can't put new GameObject to GameObjectPool because it's full");
|
||||
GameObject& r = ( ((GameObject*)buffer)[i] = std::move(new_obj) );
|
||||
used_indices[i] |= 1<<(i%64); // mark index bit as used
|
||||
used_indices[i/64] |= u64(1)<<(i%64); // mark index bit as used
|
||||
first_unused_index = getNearestUnusedIndex(i+1);
|
||||
return std::pair<u32, GameObject&>(i, r);
|
||||
}
|
||||
|
||||
void GameObjectPool::remove(u32 index)
|
||||
void GameObjectPool::erase(u32 index)
|
||||
{
|
||||
if(index >= size)
|
||||
throw UsefulException(format("index %i is out of size %i", index, size));
|
||||
if(!isIndexUsed(index))
|
||||
throw UsefulException(format("there is no object at index %i", index));
|
||||
((GameObject*)buffer)[index].~GameObject();
|
||||
used_indices[index/64] ^= ~(1<<(index%64)); // mark index bit as unused
|
||||
used_indices[index/64] &= ~(u64(1)<<(index%64)); // mark index bit as unused
|
||||
if(index < first_unused_index)
|
||||
first_unused_index = index;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user