calling mono_gchandle_get_target instead of using expiring raw pointers
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5d84e744ce
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@ -24,6 +24,8 @@ typedef f64 Double;
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typedef union { mono_bool wide_bool; } Bool; //USAGE: Bool t = {true};
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typedef char16_t Char;
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typedef MonoString* String;
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/// @warning MonoObject can be moved in memory by GC in any time and raw pointer will be invalid.
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/// Use ObjectHandle where it is possible.
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typedef MonoObject* Object;
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typedef void Void;
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@ -133,25 +135,39 @@ public:
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std::shared_ptr<Assembly> loadAssembly(const std::string& name);
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};
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class ObjectHandle {
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Object object;
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/// @brief ObjectHandle can be used to store reliable reference to MonoObject.
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/// MonoObject can be moved in memory by GC in any time and raw pointer will be invalid.
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struct ObjectHandle {
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u32 gc_handle;
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public:
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inline ObjectHandle() : object(nullptr), gc_handle(0) {}
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inline ObjectHandle(Object obj) : object(obj) { gc_handle = mono_gchandle_new(obj, false); }
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inline ObjectHandle() : gc_handle(0) {}
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inline ObjectHandle(Object obj) {
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gc_handle = mono_gchandle_new(obj, false);
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}
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/// implicitly create new ObjectHandle instead
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inline ObjectHandle(const ObjectHandle& o) = delete;
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inline ObjectHandle(ObjectHandle&& o)
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: object(o.object), gc_handle(o.gc_handle)
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{ o.gc_handle = 0; };
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inline ObjectHandle(ObjectHandle&& o) {
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gc_handle = o.gc_handle;
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o.gc_handle = 0;
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}
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inline ObjectHandle& operator=(ObjectHandle&& o) {
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object = o.object;
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gc_handle = o.gc_handle;
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o.gc_handle = 0;
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return *this;
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};
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inline ~ObjectHandle() { if(gc_handle) mono_gchandle_free(gc_handle); }
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inline Object getObject() const { return object; }
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inline u32 getGCHandle() const { return gc_handle; }
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}
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inline ~ObjectHandle() {
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if(gc_handle)
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mono_gchandle_free(gc_handle);
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}
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inline Object getObject() const {
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return mono_gchandle_get_target(gc_handle);
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}
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};
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}
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15
src/main.cpp
15
src/main.cpp
@ -11,7 +11,7 @@
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using namespace ougge;
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#define GAMEOBJECTPOOL_SIZE 64*1024
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#define GAMEOBJECTPOOL_SIZE 64
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#define optime(N, LABEL, CODE) {\
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nsec_t b = getMonotonicTimeNsec();\
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@ -43,21 +43,20 @@ int main(int argc, const char** argv){
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auto a = mono.loadAssembly("Ougge.dll");
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MonoClass* gameObjectClass = a->getClass("Ougge", "GameObject");
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MonoObject* exampleObjectManaged = mono_object_new(mono.getDomain(), gameObjectClass);
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u64 obj_id = 0;
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auto pair = p.emplace(GameObject(exampleObjectManaged));
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auto pair = p.emplace(GameObject(mono_object_new(mono.getDomain(), gameObjectClass)));
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Mono::ObjectHandle& exampleObjectHandle = pair.second.getObjectHandle();
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auto gameObjectCtor = Mono::Method<void(u64, u32)>(gameObjectClass, ".ctor");
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gameObjectCtor(exampleObjectManaged, obj_id++, pair.first);
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gameObjectCtor(exampleObjectHandle.getObject(), obj_id++, pair.first);
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auto exampleObjectUpdate = Mono::Method<void(f64)>(gameObjectClass, "InvokeUpdate");
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updateCallbacks.push_back([exampleObjectManaged, exampleObjectUpdate](f64 deltaTime) -> void {
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exampleObjectUpdate(exampleObjectManaged, deltaTime);
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updateCallbacks.push_back([&exampleObjectHandle, exampleObjectUpdate](f64 deltaTime) -> void {
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exampleObjectUpdate(exampleObjectHandle.getObject(), deltaTime);
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});
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auto tryCreateComponent = Mono::Method<Mono::Bool(Mono::String)>(gameObjectClass, "TryCreateComponent_internal");
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Mono::String componentNameManaged = mono_string_new(mono.getDomain(), "Ougge.ExampleComponent");
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// Mono::ObjectHandle componentNameObjectHandle((MonoObject*)(void*)componentNameManaged);
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Mono::Bool created = tryCreateComponent(exampleObjectManaged, componentNameManaged);
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Mono::Bool created = tryCreateComponent(exampleObjectHandle.getObject(), componentNameManaged);
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if(!created.wide_bool)
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throw UsefulException("couldn't create ExampleComponent");
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