implemented createModule() and getModule()
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@@ -2,8 +2,12 @@
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namespace ougge::modules {
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const std::string& MonoGameObjectSystem::getName() {
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return ougge_type_name<MonoGameObjectSystem>();
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}
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MonoGameObjectSystem::MonoGameObjectSystem(Engine& engine, u32 max_game_objects) :
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EngineModule(engine, nameof(MonoGameObjectSystem)),
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IEngineModule(engine),
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gameObjectPool(max_game_objects)
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{
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engineManagedAssembly = mono.loadAssembly("Ougge.dll");
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